Battle Tactics Flashcards
CoS - Bring Full Arms to Bear
Pick 1 enemy unit. You complete this battle tactic if that unit is destroyed this turn and was suppressed as a result of the ‘Suppressing Fire’ order.
CoS - Raise the Banner
Pick 1 objective controlled by your opponent. You complete this tactic if you control that objective at the end of this turn and a friendly FREEGUILD COMMAND CORPS that includes a Great Herald contests it.
CoS - Mount the Charge
Pick 1 objective controlled by your opponent. You complete this tactic if you control that objective at the end of this turn and every friendly unit that contests it has a mount/s and made a charge move this turn
CoS - Strike Without Warning
You complete this battle tactic if 3 or more friendly CITIES OF SIGMAR AELF units made a charge move this turn.
CoS - Iron Might
You complete this battle tactic at the end of the turn if 3 or more friendly CITIES OF SIGMAR DUARDIN units fought this turn and no friendly CITIES OF SIGMAR DUARDIN units were destroyed this turn.
CoS (Likely GS) - Banners Held High
When the battle ends, each player totals the number of Standard Bearers and units with the TOTEM keyword in their army that are on the battlefield. If your total is higher, you complete this grand strategy.
DoK - Clash of Arms
You complete this tactic if 3 or more friendly units make a charge move this turn.
DoK - Cruel Delight
You complete this tactic if 2 or more friendly KHINERAI units move using their Fire and Flight ability or Fight and Flight ability this turn.
DoK - Tide of Blades
You complete this tactic if there are 2 or more units from your starting army wholly within your opponent’s territory at the end of this turn.
DoK - Unexpected Attack
You complete this tactic if a friendly KHAINITE SHADOWSTALKERS unit uses its Shadow Leap ability and makes a charge move this turn.
DoK (Likely GS) - Bloodthirsty Zealot
When the battle ends, you complete this grand strategy if all friendly units either fought at least once during the battle or have been destroyed.
FS - Settle a Grudge
Each time a friendly unit is destroyed by wounds caused by an attack, make a note of the enemy unit that made that attack (in a ‘Book of Grudges’, if you wish). When you pick this battle tactic, pick 1 of those enemy units that is still on the battlefield. You complete this tactic if that unit is destroyed during this turn.
FS - Beastslayer
Pick 1 enemy MONSTER and 1 friendly HERO. You complete this tactic if that MONSTER is slain by wounds caused by attacks made by that HERO during this turn.
FS - Grimnir Knows No Mercy
You complete this tactic at the end of this turn if there are any friendly VULKITE BERZERKERS units on the battlefield and all of them are within 3” of any enemy units.
FS - An Honourable Death
Pick 1 friendly HERO. You complete this tactic if that friendly HERO is slain during this turn and any enemy models were also slain by wounds caused by attacks made by that HERO during this turn
FS - Seize by Force
You can pick this tactic only if you control fewer objectives than your opponent. You complete this tactic if you control more objectives than your opponent at the end of this turn.
FS (Likely GS if they have Invocations) Masters of the Forge
When the battle ends, you complete this grand strategy if there are any invocations under your command on the battlefield.
FS - An Ignominous Death
Pick 1 enemy HERO. You complete this tactic if that enemy HERO is slain by wounds caused by an attack made with a Fyresteel Throwing Axe during this turn.
IDK - Assassins of the High Tide
You complete this battle tactic if 2 or more enemy units are destroyed during this turn by attacks made by friendly IDONETH DEEPKIN units that are affected by the High Tide ability.
IDK - Predators of the Deep
Pick 1 unit in your opponent’s starting army that is on the battlefield, that has a Wounds characteristic of 8 or more and that has 0 wounds allocated to it. You complete this tactic if that unit is destroyed during this turn by a friendly AKHELIAN ALLOPEXES unit.
IDK - Revenge of the Namarti
You complete this battle tactic if an enemy HERO or MONSTER is destroyed during this turn by an attack made by a friendly NAMARTI unit.
IDK - Deny Trespassers
Pick 1 Gloomtide Shipwreck in your army that is within 12” of any enemy units. You complete this battle tactic if that Gloomtide Shipwreck is more than 12” from all enemy units at the end of this turn.
IDK - Trapped in the Undercurrents
You complete this battle tactic if 3 or more friendly IDONETH DEEPKIN units retreated and made a charge move during this turn.
IDK - Isharann Defiance
When you reveal this battle tactic, pick 1 objective wholly within enemy territory. At the end of this turn, you complete this battle tactic if you control that objective and there is a friendly ISHARANN unit within 6” of that objective.
IDK (Likely GS) - The Creeping Gloomtide
When the battle ends, you complete this grand strategy if there are any Gloomtide Shipwrecks in your army on the battlefield and all of them are more than 3” from all enemy units.
IDK (Possible GS) - Namarti Assault
When the battle ends, you complete this grand strategy if 2 or more friendly NAMARTI units are within 3” of any enemy units, or if the only Battleline units on the battlefield are friendly NAMARTI units.
KO - Bombing Run
Pick 1 enemy unit. You complete this battle tactic if that unit is destroyed during this turn by the Bomb Racks ability of a friendly unit.
KO - Mobilize the Fleet
You cannot pick this battle tactic in the first battle round. Pick 3 friendly units on the battlefield that are not embarked in SKYVESSELS You complete this battle tactic at the end of the turn if those units are all embarked in SKYVESSELS.
Boots on the Ground
Pick 3 friendly units embarked in SKYVESSELS. You complete this battle tactic at the end of the turn if those units are not embarked and are wholly within enemy territory.
Opening Salvo
You can only pick this battle tactic if no units have been destroyed in the battle. You complete this battle tactic if an enemy unit is destroyed in your shooting phase this turn.
Blast ‘em to Smithereens
Pick 1 objective on the battlefield within 12” of any enemy units. You complete this battle tactic if there are no enemy units within 12” of that objective at the end of this turn.
Stake a Claim
You can pick this tactic only if you control fewer objectives than your opponent. You complete this tactic if you control more objectives than your opponent at the end of this turn.
KO (Likely GS) - Rule the Skies
When the battle ends, you complete this grand strategy if there are 1 or more friendly SKYVESSELS on the battlefield and there are no enemy Behemoths that can fly on the battlefield.
SER - Stampede the Scales
Pick 3 different friendly SERAPHON MONSTERS. You complete this tactic if each of those units runs in the following movement phase and finishes that run within 6” of at least 1 of the other units you picked and wholly within enemy territory.
SER - Celestial Obliteration
Pick 1 enemy unit on the battlefield. You complete this tactic if that unit is destroyed this turn by mortal wounds caused by a spell or the abilities of an endless spell.
SER - Apex Predator
Pick 1 enemy MONSTER. You complete this tactic at the end of this turn if that enemy unit was destroyed by an attack made by a friendly SERAPHON MONSTER.
SER - Overwhelming Numbers
Pick 1 objective controlled by the enemy. You complete this tactic at the end of this turn if you control that objective and all friendly units contesting it have the SKINK keyword.
SER - Cold-blooded Resilience
Pick 1 friendly SAURUS or KROXIGOR unit within 3” of an enemy unit. You complete this tactic at the end of this turn if that unit was not destroyed, did not retreat and was not removed from the battlefield.
SER - Pack Hunters
Pick 1 enemy unit within 3” of only 1 friendly AGGRADON unit. You complete this tactic if, at the end of this turn, that unit is within 3” of 2 or more friendly AGGRADON units.
SCE - Pioneers of the Realms
You complete this tactic if all of the objectives wholly within your opponent’s territory are contested by friendly CITIES OF SIGMAR units at the end of this turn.
SCE - No Challenge Too Great
You complete this tactic if an enemy HERO is slain by wounds caused by an attack made with a melee weapon by a friendly REDEEMER unit during this turn.
SCE - Hammerstrike Assault
Pick 1 HERO in your opponent’s starting army that is on the battlefield, that has a Wounds characteristic of 10 or more and that has 0 wounds allocated to it. You complete this tactic if that HERO is slain during this turn.
SCE - A Matter of Honour
Pick 1 MONSTER in your opponent’s starting army that is on the battlefield. You complete this tactic if that unit is destroyed by wounds caused by attacks made by friendly DRACONITH or STARDRAKE units during this turn.
SCE - Secure the Battlefield
You complete this battle tactic at the end of your turn if there are any friendly STORMCAST ETERNALS units wholly within each large quarter of the battlefield and more than 6” from all enemy units.
SYL - Eradicate Trespassers
Pick 1 enemy unit within 6” of a friendly Awakened Wyldwood. You complete this battle tactic if that unit is destroyed during this turn.
SYL - March of the Forest Lords
Pick 1 enemy MONSTER on the battlefield. You complete this battle tactic if that MONSTER is slain by an attack made by a friendly SPIRIT OF DURTHU, TREELORD ANCIENT or TREELORD during this turn.
SYL - Harness the Spirit Paths
You complete this battle tactic if any models in a friendly SYLVANETH unit that was set up using the From the Woodland Depths battle trait this turn make a charge move this turn.
SYL - Unleash Ghyran’s Wrath
Pick 1 friendly SYLVANETH WIZARD on the battlefield. You complete this battle tactic if a spell successfully cast by that WIZARD, or an endless spell summoned by that WIZARD, destroys an enemy unit this turn.
SYL - Balance the Cycle
Pick 1 enemy unit within 12” of an overgrown terrain feature or friendly Awakened Wyldwood. You complete this battle tactic if that unit is destroyed by an attack made by a friendly SYLVANETH unit that was added to your army this turn.
BoC - In the Shadow of the Herdstone
Pick 1 enemy unit within 12” of your Herdstone. You complete this tactic if that unit is destroyed during this turn.
BoC - Bestial Wrath
You can pick this battle tactic only in your first or second turn. You complete this tactic if your general and 2 or more other friendly BEASTS OF CHAOS units are within 3” of any enemy units at the end of this turn.
BoC - Rampaging Beastherd
Pick 1 objective controlled by your opponent. You complete this tactic if you control that objective at the end of this turn and that objective is contested by a friendly unit that has 10 or more models.
BoC - Reduced to Savagery
Pick 1 enemy unit on the battlefield. You complete this tactic if that unit is picked as the target of a heroic action from the Rituals of Ruin battle trait and is destroyed during this turn.
BoC - Trampled to Mulch
You complete this tactic if any enemy units are destroyed during this turn by mortal wounds allocated in your charge phase.