Battle Tactics Flashcards

1
Q

CoS - Bring Full Arms to Bear

A

Pick 1 enemy unit. You complete this battle tactic if that unit is destroyed this turn and was suppressed as a result of the ‘Suppressing Fire’ order.

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2
Q

CoS - Raise the Banner

A

Pick 1 objective controlled by your opponent. You complete this tactic if you control that objective at the end of this turn and a friendly FREEGUILD COMMAND CORPS that includes a Great Herald contests it.

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3
Q

CoS - Mount the Charge

A

Pick 1 objective controlled by your opponent. You complete this tactic if you control that objective at the end of this turn and every friendly unit that contests it has a mount/s and made a charge move this turn

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4
Q

CoS - Strike Without Warning

A

You complete this battle tactic if 3 or more friendly CITIES OF SIGMAR AELF units made a charge move this turn.

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5
Q

CoS - Iron Might

A

You complete this battle tactic at the end of the turn if 3 or more friendly CITIES OF SIGMAR DUARDIN units fought this turn and no friendly CITIES OF SIGMAR DUARDIN units were destroyed this turn.

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6
Q

CoS (Likely GS) - Banners Held High

A

When the battle ends, each player totals the number of Standard Bearers and units with the TOTEM keyword in their army that are on the battlefield. If your total is higher, you complete this grand strategy.

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7
Q

DoK - Clash of Arms

A

You complete this tactic if 3 or more friendly units make a charge move this turn.

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8
Q

DoK - Cruel Delight

A

You complete this tactic if 2 or more friendly KHINERAI units move using their Fire and Flight ability or Fight and Flight ability this turn.

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9
Q

DoK - Tide of Blades

A

You complete this tactic if there are 2 or more units from your starting army wholly within your opponent’s territory at the end of this turn.

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10
Q

DoK - Unexpected Attack

A

You complete this tactic if a friendly KHAINITE SHADOWSTALKERS unit uses its Shadow Leap ability and makes a charge move this turn.

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11
Q

DoK (Likely GS) - Bloodthirsty Zealot

A

When the battle ends, you complete this grand strategy if all friendly units either fought at least once during the battle or have been destroyed.

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12
Q

FS - Settle a Grudge

A

Each time a friendly unit is destroyed by wounds caused by an attack, make a note of the enemy unit that made that attack (in a ‘Book of Grudges’, if you wish). When you pick this battle tactic, pick 1 of those enemy units that is still on the battlefield. You complete this tactic if that unit is destroyed during this turn.

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13
Q

FS - Beastslayer

A

Pick 1 enemy MONSTER and 1 friendly HERO. You complete this tactic if that MONSTER is slain by wounds caused by attacks made by that HERO during this turn.

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14
Q

FS - Grimnir Knows No Mercy

A

You complete this tactic at the end of this turn if there are any friendly VULKITE BERZERKERS units on the battlefield and all of them are within 3” of any enemy units.

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15
Q

FS - An Honourable Death

A

Pick 1 friendly HERO. You complete this tactic if that friendly HERO is slain during this turn and any enemy models were also slain by wounds caused by attacks made by that HERO during this turn

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16
Q

FS - Seize by Force

A

You can pick this tactic only if you control fewer objectives than your opponent. You complete this tactic if you control more objectives than your opponent at the end of this turn.

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17
Q

FS (Likely GS if they have Invocations) Masters of the Forge

A

When the battle ends, you complete this grand strategy if there are any invocations under your command on the battlefield.

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18
Q

FS - An Ignominous Death

A

Pick 1 enemy HERO. You complete this tactic if that enemy HERO is slain by wounds caused by an attack made with a Fyresteel Throwing Axe during this turn.

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19
Q

IDK - Assassins of the High Tide

A

You complete this battle tactic if 2 or more enemy units are destroyed during this turn by attacks made by friendly IDONETH DEEPKIN units that are affected by the High Tide ability.

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20
Q

IDK - Predators of the Deep

A

Pick 1 unit in your opponent’s starting army that is on the battlefield, that has a Wounds characteristic of 8 or more and that has 0 wounds allocated to it. You complete this tactic if that unit is destroyed during this turn by a friendly AKHELIAN ALLOPEXES unit.

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21
Q

IDK - Revenge of the Namarti

A

You complete this battle tactic if an enemy HERO or MONSTER is destroyed during this turn by an attack made by a friendly NAMARTI unit.

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22
Q

IDK - Deny Trespassers

A

Pick 1 Gloomtide Shipwreck in your army that is within 12” of any enemy units. You complete this battle tactic if that Gloomtide Shipwreck is more than 12” from all enemy units at the end of this turn.

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23
Q

IDK - Trapped in the Undercurrents

A

You complete this battle tactic if 3 or more friendly IDONETH DEEPKIN units retreated and made a charge move during this turn.

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24
Q

IDK - Isharann Defiance

A

When you reveal this battle tactic, pick 1 objective wholly within enemy territory. At the end of this turn, you complete this battle tactic if you control that objective and there is a friendly ISHARANN unit within 6” of that objective.

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25
Q

IDK (Likely GS) - The Creeping Gloomtide

A

When the battle ends, you complete this grand strategy if there are any Gloomtide Shipwrecks in your army on the battlefield and all of them are more than 3” from all enemy units.

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26
Q

IDK (Possible GS) - Namarti Assault

A

When the battle ends, you complete this grand strategy if 2 or more friendly NAMARTI units are within 3” of any enemy units, or if the only Battleline units on the battlefield are friendly NAMARTI units.

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27
Q

KO - Bombing Run

A

Pick 1 enemy unit. You complete this battle tactic if that unit is destroyed during this turn by the Bomb Racks ability of a friendly unit.

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28
Q

KO - Mobilize the Fleet

A

You cannot pick this battle tactic in the first battle round. Pick 3 friendly units on the battlefield that are not embarked in SKYVESSELS You complete this battle tactic at the end of the turn if those units are all embarked in SKYVESSELS.

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29
Q

Boots on the Ground

A

Pick 3 friendly units embarked in SKYVESSELS. You complete this battle tactic at the end of the turn if those units are not embarked and are wholly within enemy territory.

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30
Q

Opening Salvo

A

You can only pick this battle tactic if no units have been destroyed in the battle. You complete this battle tactic if an enemy unit is destroyed in your shooting phase this turn.

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31
Q

Blast ‘em to Smithereens

A

Pick 1 objective on the battlefield within 12” of any enemy units. You complete this battle tactic if there are no enemy units within 12” of that objective at the end of this turn.

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32
Q

Stake a Claim

A

You can pick this tactic only if you control fewer objectives than your opponent. You complete this tactic if you control more objectives than your opponent at the end of this turn.

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33
Q

KO (Likely GS) - Rule the Skies

A

When the battle ends, you complete this grand strategy if there are 1 or more friendly SKYVESSELS on the battlefield and there are no enemy Behemoths that can fly on the battlefield.

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34
Q

SER - Stampede the Scales

A

Pick 3 different friendly SERAPHON MONSTERS. You complete this tactic if each of those units runs in the following movement phase and finishes that run within 6” of at least 1 of the other units you picked and wholly within enemy territory.

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35
Q

SER - Celestial Obliteration

A

Pick 1 enemy unit on the battlefield. You complete this tactic if that unit is destroyed this turn by mortal wounds caused by a spell or the abilities of an endless spell.

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36
Q

SER - Apex Predator

A

Pick 1 enemy MONSTER. You complete this tactic at the end of this turn if that enemy unit was destroyed by an attack made by a friendly SERAPHON MONSTER.

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36
Q

SER - Overwhelming Numbers

A

Pick 1 objective controlled by the enemy. You complete this tactic at the end of this turn if you control that objective and all friendly units contesting it have the SKINK keyword.

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37
Q

SER - Cold-blooded Resilience

A

Pick 1 friendly SAURUS or KROXIGOR unit within 3” of an enemy unit. You complete this tactic at the end of this turn if that unit was not destroyed, did not retreat and was not removed from the battlefield.

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38
Q

SER - Pack Hunters

A

Pick 1 enemy unit within 3” of only 1 friendly AGGRADON unit. You complete this tactic if, at the end of this turn, that unit is within 3” of 2 or more friendly AGGRADON units.

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39
Q

SCE - Pioneers of the Realms

A

You complete this tactic if all of the objectives wholly within your opponent’s territory are contested by friendly CITIES OF SIGMAR units at the end of this turn.

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40
Q

SCE - No Challenge Too Great

A

You complete this tactic if an enemy HERO is slain by wounds caused by an attack made with a melee weapon by a friendly REDEEMER unit during this turn.

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41
Q

SCE - Hammerstrike Assault

A

Pick 1 HERO in your opponent’s starting army that is on the battlefield, that has a Wounds characteristic of 10 or more and that has 0 wounds allocated to it. You complete this tactic if that HERO is slain during this turn.

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42
Q

SCE - A Matter of Honour

A

Pick 1 MONSTER in your opponent’s starting army that is on the battlefield. You complete this tactic if that unit is destroyed by wounds caused by attacks made by friendly DRACONITH or STARDRAKE units during this turn.

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43
Q

SCE - Secure the Battlefield

A

You complete this battle tactic at the end of your turn if there are any friendly STORMCAST ETERNALS units wholly within each large quarter of the battlefield and more than 6” from all enemy units.

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44
Q

SYL - Eradicate Trespassers

A

Pick 1 enemy unit within 6” of a friendly Awakened Wyldwood. You complete this battle tactic if that unit is destroyed during this turn.

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45
Q

SYL - March of the Forest Lords

A

Pick 1 enemy MONSTER on the battlefield. You complete this battle tactic if that MONSTER is slain by an attack made by a friendly SPIRIT OF DURTHU, TREELORD ANCIENT or TREELORD during this turn.

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46
Q

SYL - Harness the Spirit Paths

A

You complete this battle tactic if any models in a friendly SYLVANETH unit that was set up using the From the Woodland Depths battle trait this turn make a charge move this turn.

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47
Q

SYL - Unleash Ghyran’s Wrath

A

Pick 1 friendly SYLVANETH WIZARD on the battlefield. You complete this battle tactic if a spell successfully cast by that WIZARD, or an endless spell summoned by that WIZARD, destroys an enemy unit this turn.

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47
Q

SYL - Balance the Cycle

A

Pick 1 enemy unit within 12” of an overgrown terrain feature or friendly Awakened Wyldwood. You complete this battle tactic if that unit is destroyed by an attack made by a friendly SYLVANETH unit that was added to your army this turn.

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48
Q

BoC - In the Shadow of the Herdstone

A

Pick 1 enemy unit within 12” of your Herdstone. You complete this tactic if that unit is destroyed during this turn.

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49
Q

BoC - Bestial Wrath

A

You can pick this battle tactic only in your first or second turn. You complete this tactic if your general and 2 or more other friendly BEASTS OF CHAOS units are within 3” of any enemy units at the end of this turn.

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50
Q

BoC - Rampaging Beastherd

A

Pick 1 objective controlled by your opponent. You complete this tactic if you control that objective at the end of this turn and that objective is contested by a friendly unit that has 10 or more models.

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51
Q

BoC - Reduced to Savagery

A

Pick 1 enemy unit on the battlefield. You complete this tactic if that unit is picked as the target of a heroic action from the Rituals of Ruin battle trait and is destroyed during this turn.

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51
Q

BoC - Trampled to Mulch

A

You complete this tactic if any enemy units are destroyed during this turn by mortal wounds allocated in your charge phase.

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52
Q

BoC - Aid of the Wilderness

A

You complete this tactic if there are 2 or more friendly BEASTS OF CHAOS units wholly on a terrain feature that is wholly outside of your territory at the end of this turn.

53
Q

BoC (Likely GS) Protect the Herdstone

A

When the battle ends, you complete this grand strategy if there are no enemy units within 9” of your Herdstone and your Herdstone was not affected by a rule that said you could not use the scenery rules on its warscroll during the battle.

54
Q

BoK - Blood for the Altar

A

Pick 1 enemy unit within 8” of your Skull Altar. You complete this battle tactic if that enemy unit is destroyed during this turn.

54
Q

BoK - Slay the Sorcerer

A

Pick 1 enemy WIZARD HERO on the battlefield. You complete this battle tactic if that HERO is slain during this turn.

55
Q

BoK - The Trial of Skulls

A

Pick 1 friendly unit. You complete this battle tactic if 8 or more enemy models are slain by attacks made by that unit during this turn.

56
Q

BoK - No Cowards Among Us

A

You complete this battle tactic at the end of this turn if all friendly BLADES OF KHORNE units on the battlefield are within 8” of any enemy units.

57
Q

BoK - Leave None Standing

A

Pick 1 friendly unit within 3” of any enemy units. You complete this battle tactic if that unit fights in the combat phase of this turn and at the end of that phase there are no enemy units within 3” of that unit.

58
Q

BoK - The Battlefield Runs Red

A

You complete this battle tactic if 4 or more units were destroyed during this turn.

59
Q

DoT - Call for Change

A

You complete this battle tactic if you summon a Lord of Change to the battlefield this turn.

60
Q

DoT - Mass Conjuration

A

Pick 1 friendly DISCIPLES OF TZEENTCH WIZARD. You complete this battle tactic if that WIZARD successfully casts 3 or more spells in that turn and none of those spells are unbound.

61
Q

DoT - Ninefold Dismantlement

A

Pick 1 enemy unit that has 9 or more models, or pick 1 enemy HERO or MONSTER with a Wounds characteristic of 9 or more. You complete this battle tactic if that unit is destroyed by the end of this turn.

62
Q

DoT - Reckless Abandon

A

Pick 1 friendly MORTAL DISCIPLES OF TZEENTCH unit that is more than 18” from all enemy units. You complete this battle tactic if that unit completes a charge move in this turn.

63
Q

DoT - Tides of Anarchy

A

You complete this battle tactic if you gain control of an objective that was controlled by your opponent at the start of your hero phase, and you have 9 or more friendly models within 6” of that objective when you gain control of it.

64
Q

Dot (Likely GS) - Master of Destiny

A

When the battle ends, add the rolls of any Destiny Dice that you have not used. You complete this grand strategy if the total is 9 or more.

65
Q

HoS - Death by a Thousand Cuts

A

Pick 1 enemy unit. You complete this tactic if wounds caused by attacks made by 3 or more different friendly units were allocated to that unit during this turn.

66
Q

HoS - An Enrapturing Blur

A

Pick 1 enemy HERO that has 0 wounds allocated to it. You complete this tactic if that unit is destroyed in the combat phase of this turn before it is picked to fight.

67
Q

HoS - The Grand Feast

A

You complete this tactic if you gain 12 or more depravity points from the Euphoric Killers battle trait during this turn

68
Q

HoS - Excessive Carnage

A

Pick 1 enemy unit that is contesting an objective. You complete this tactic if you pick that unit using the Euphoric Killers battle trait and that unit is destroyed during this turn.

69
Q

HoS - Realm-racers

A

You complete this tactic if 3 or more different friendly HEDONITES OF SLAANESH units make a charge move of 7” or more during this turn.

70
Q

HoS - Depraved Unity

A

Pick 1 objective that you do not control. You complete this tactic if you control that objective at the end of this turn and at least 1 friendly HEDONITES OF SLAANESH MORTAL unit and 1 friendly HEDONITES OF SLAANESH DAEMON unit are contesting that objective.

71
Q

HoS (Likely GS) - Selfish Desire (otherwise Overshadow)

A

When the battle ends, you complete this grand strategy if you did not summon any units using the Summon Slaaneshi Daemons battle trait during the battle.

72
Q

MoN - Feed the Maggots

A

You complete this tactic if at least 7 enemy models are slain by disease rolls during this turn.

73
Q

MoN - Nurture the Gnarlmaw

A

Pick 1 Feculent Gnarlmaw in your army that is within 12” of any enemy units. You complete this tactic if that Feculent Gnarlmaw is more than 12” from all enemy units at the end of this turn.

74
Q

MoN - Gifts of Nurgle

A

You complete this tactic if 3 or more friendly MAGGOTKIN OF NURGLE units are within 3” of the same enemy unit at the end of this turn.

75
Q

MoN - Glory to the Grandfather!

A

You complete this tactic at the end of this turn if more enemy units than friendly units are destroyed during this turn.

76
Q

MoN - The Droning

A

You complete this tactic if there is a different friendly unit with a Rot Fly mount in each quarter of the battlefield at the end of this turn.

77
Q

MoN - Sudden Domination

A

You complete this tactic if you summon a GREAT UNCLEAN ONE to the battlefield during this turn and it is within 3” of an objective that you control in your opponent’s territory at the end of this turn.

78
Q

MoN - Don’t Squabble, Children

A

Pick an objective wholly outside your territory. You complete this battle tactic at the end of the turn if you control that objective and any friendly MAGGOTKIN OF NURGLE MORTAL units and any friendly NURGLE DAEMON units contest that objective.

79
Q

SKA - Restore the Beast

A

Pick 1 friendly RAT OGOR unit on the battlefield that has 3 or more wounds allocated to it. You complete this tactic if that RAT OGOR unit has 0 wounds allocated to it at the end of this turn.

80
Q

SKA - Deathmark

A

Pick 1 enemy HERO on the battlefield that has a Wounds characteristic of 10 or more and that has 0 wounds allocated to it. You complete this tactic if that HERO is slain in this turn by attacks made by friendly CLANS ESHIN units.

80
Q

SKA - Crescendo of the Diseased Choir

A

You complete this tactic if 3 or more prayers chanted by different friendly CLANS PESTILENS PRIESTS are answered in this turn.

80
Q

SKA - Fire-fire! More-more!

A

Pick 1 enemy MONSTER on the battlefield. You complete this tactic if that unit is destroyed in this turn by attacks made with missile weapons by friendly CLANS SKRYRE units.

80
Q

STD - In Thrall to Chaos

A

Pick 1 objective marker on the battlefield that is within 12” of any enemy units. You complete this battle tactic if there are no enemy units within 12” of that objective marker at the end of this turn.

80
Q

STD - Champions of Chaos

A

You complete this battle tactic if at the end of your turn there are 3 or more friendly HEROES within 3” of enemy HEROES.

80
Q

STD - The March of Ruin

A

Pick 1 friendly SLAVES TO DARKNESS unit that includes a Standard Bearer with an Ensorcelled Banner and is not within enemy territory. You complete this battle tactic if at the end of this turn that unit is wholly within enemy territory and within 3” of any other friendly units.

80
Q

STD - Lust for Power

A

Pick 1 friendly SLAVES TO DARKNESS HERO that has the EYE OF THE GODS keyword. You complete this battle tactic if you roll on the Eye of the Gods table for that HERO during this turn.

80
Q

SKA - Flee-flee!

A

You complete this battle tactic at the end of the turn if 2 or more friendly SKAVEN units retreated this turn.

80
Q

STD - Run Them Down

A

You complete this battle tactic if at the end of your turn, 3 or more friendly SLAVES TO DARKNESS units made a charge move in that turn.

80
Q

FEC - Screamed to Death

A

Pick 1 enemy unit on the battlefield. You complete this battle tactic if that unit is destroyed this turn by an attack made with a missile weapon used by a friendly CRYPT FLAYERS unit, CRYPT INFERNAL COURTIER or ROYAL TERRORGHEIST.

80
Q

FEC - Valient Slaying

A

Pick 1 enemy MONSTER on the battlefield. You complete this battle tactic if that unit is destroyed during this turn by an attack made by a friendly ABHORRANT.

80
Q

FEC - Overrun

A

You complete this battle tactic if every enemy unit on the battlefield is within 3” of a friendly FLESH-EATER COURTS unit at the end of the turn.

80
Q

FEC - Lance Formation

A

You complete this battle tactic if 2 or more friendly KNIGHTS units made a charge move this turn and the charge roll for each of those units was 7 or more.

80
Q

FEC - Tides of Chivalry

A

Pick 1 objective on the battlefield that your opponent controls. You complete this battle tactic if you control that objective at the end of your turn and it is contested by at least 1 friendly SERFS model, 1 friendly KNIGHTS model and 1 friendly COURTIER model.

80
Q

FEC - Glorious Feast

A

You complete this battle tactic if every friendly unit on the battlefield is wholly within 12” of a friendly FLESH-EATER COURTS HERO that has 6 noble deeds points at the end of the turn.

81
Q

NH - Overwhelmed with Dread

A

When you reveal this battle tactic, pick 1 enemy unit on the battlefield. You complete this tactic if that unit is affected by the Shriek, Stun and Petrify effects of the Wave of Terror battle trait during this turn.

82
Q

NH - Tides of Terror

A

You complete this tactic if at least 2 friendly NIGHTHAUNT units are within 1/2” of the same enemy unit at the end of this turn.

83
Q

NH - Mass Panic

A

You complete this tactic at the end of this turn if 3 or more enemy units on the battlefield are terrified.

84
Q

NH - Death by a Thousand Cuts

A

You complete this tactic if an enemy HERO or MONSTER is destroyed by attacks made by a friendly CHAINRASPS or SPIRIT HOST unit during this turn.

85
Q

NH - One Stop, No Return

A

When you reveal this battle tactic, pick 1 objective marker on the battlefield that your opponent controls. You complete this battle tactic if you control that objective marker at the end of this turn and there is a friendly BLACK COACH within 3” of that objective.

86
Q

SBGL - Callous Overlord

A

Pick 1 friendly SUMMONABLE unit more than 3” from all enemy units. You complete this tactic if that friendly unit is destroyed during this turn.

87
Q

SBGL - Cursed Unlife

A

You complete this tactic if any wounds allocated to your general or to 2 other friendly VAMPIRE units are healed using The Hunger ability during this turn.

88
Q

SBGL - The Grasping Dead

A

Pick 1 friendly SUMMONABLE unit within 3” of any enemy units. You complete this tactic if any enemy models were slain by that friendly unit this turn, and that friendly unit is within 3” of any enemy units at the end of this turn.

89
Q

SBGL - Expand the Grave-empires

A

You complete this tactic if you control 2 or more objectives wholly outside your territory and each of those objectives is contested by a friendly SUMMONABLE or VAMPIRE unit.

90
Q

SBGL - The Choicest Vintage

A

Pick 1 enemy HERO on the battlefield. You complete this tactic if that enemy HERO is slain during this turn by an attack made by a friendly VAMPIRE HERO.

91
Q

SBGL - Endless Nightmare

A

Pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit on the battlefield. You complete this tactic if 6 or more slain models are returned to that unit during
this turn.

92
Q

GSG - Follow Da Moon

A

You cannot pick this tactic in the first battle round. You complete this tactic if at the end of this turn every friendly GLOOMSPITE GITZ unit on the battlefield is affected by the Light of the Bad Moon and you control more objectives than your opponent.

93
Q

GSG - Glory Grabbers

A

Pick 1 objective controlled by your opponent. You complete this tactic if at the end of this turn you control that objective and a friendly GLOOMSPITE GITZ unit that was added to your army as a replacement unit using the Bad Moon Loonshrine’s Moonclan Lairs ability is contesting it.

94
Q

GSG - Moonlight Raid

A

Pick 1 objective controlled by your opponent. You complete this tactic if at the end of this turn you control that objective and every friendly GLOOMSPITE GITZ unit that is contesting it is affected by the Light of the Bad Moon.

94
Q

GSG - Venomous Assault

A

You complete this tactic if at least 8 mortal wounds were caused by the Spider Venom ability of friendly SPIDERFANG units during this turn and not negated.

95
Q

GSG - Stab ‘Em in the Dark

A

Pick 1 enemy unit on the battlefield. You complete this tactic if that unit was destroyed by an attack made by a friendly GLOOMSPITE GITZ unit during this turn while it was not affected by the Light of the Bad Moon.

96
Q

GSG - You Ain’t So Big

A

You Ain’t So Big: Pick 1 enemy MONSTER on the battlefield. You complete this tactic if that MONSTER was slain by an attack made by a friendly GLOOMSPITE GITZ TROGGOTH unit during this turn.

97
Q

OMT - Eat Your Fill

A

You complete this tactic at the start of the combat phase if every friendly OGOR unit on the battlefield is eating.

98
Q

OMT - Savour the Flavour

A

You cannot pick this battle tactic in the first battle round. You complete this tactic at the end of your turn if every friendly OGOR unit on the battlefield is hungry.

99
Q

OMT - Avalanch of Flesh

A

You complete this tactic at the end of the turn if 10 or more mortal wounds were caused by the Trampling Charge battle trait this turn.

100
Q

OMT - Winter Take Thee

A

Pick 1 enemy HERO or enemy MONSTER. You complete this tactic if that enemy unit is destroyed by wounds caused by the Grasp of the Everwinter battle trait this turn.

101
Q

OMT - Let them Loose

A

You complete this tactic at the end of your turn if you carried out 4 or more monstrous rampages this turn.

102
Q

OMT - Boil their Bones

A

Pick 1 enemy HERO or enemy MONSTER. You complete this tactic if that enemy unit is destroyed within 6” of an empty Great Mawpot in your army.

103
Q

OWC - Time to get Stuck In!

A

You can pick this battle tactic only in your first or second turn. You complete this tactic if the model picked to be your general and all of the models in your army that are on the battlefield are within 12” of an enemy unit at the end of this turn.

104
Q

OWC - Wait For It, Ladz…

A

You can pick this battle tactic only if your army has at least 24 Waaagh! points. You complete this tactic if your army has at least 30 Waaagh! points at the end of this turn.

105
Q

OWC - Squish Da Puny Gitz

A

You can pick this battle tactic only if the model picked to be your general has the IRONJAWZ keyword and there is at least 1 enemy Battleline unit on the battlefield. You complete this tactic if there are no enemy Battleline units on the battlefield at the end of this turn.

106
Q

OWC - Kill Da Big ‘Un!

A

You can pick this battle tactic only if the model picked to be your general has the BONESPLITTERZ keyword. Pick 1 enemy MONSTER. You complete this tactic if that MONSTER was slain by attacks made by a friendly BONESPLITTERZ unit during this turn.

107
Q

OWC - Take Dat, Ya Suckers!

A

You can pick this battle tactic only if the model picked to be your general has the KRULEBOYZ keyword. You complete this tactic if the following 2 criteria are met:

  • At least 10 wounds or mortal wounds in any combination that were caused by friendly units are allocated to enemy models this turn.
  • Fewer than 10 wounds or mortal wounds in any combination that were caused by enemy units are allocated to friendly models this turn.
108
Q

OWC - Destroyer of Empires

A

You can pick this battle tactic only if a friendly KRAGNOS is on the battlefield. Pick 1 faction terrain feature on the battlefield that was set up by your opponent and that has not been demolished. You complete this tactic if that faction terrain feature is demolished this turn.

109
Q

OWC - Sneak Up

A

You complete this tactic if, at the end of the turn, every friendly KRULEBOYZ unit is within 3” of any terrain features and is more than 3” from all enemy units. You can only pick this tactic if the model picked to be your general has the KRULEBOYZ keyword.

110
Q

OWC - Dats Our Turf Now!

A

You complete this tactic if, at the end of the turn, 2 or more friendly IRONJAWZ units are within 3” of the centre of the battlefield. You can only pick this tactic if the model picked to be your general has the IRONJAWZ keyword.

111
Q

SoB - ‘That’s Mine!’

A

Pick 1 objective on the battlefield that is not within your territory. You complete this tactic if that objective was kicked away (see Get Orf Me Land! ability) and is wholly within your territory at the end of this turn.

111
Q

SoB - Wrecking Crew

A

You complete this tactic if an enemy faction terrain feature was demolished during this turn.

112
Q

SoB - Man-skittles

A

You complete this tactic at the end of this turn if a friendly WARSTOMPER used its Hurled Body ability, an enemy model was slain by the first part of the ability, and an enemy Battleline unit was picked for the second part of the ability and suffered any mortal wounds.

113
Q

SoB - Fury of Titans

A

You complete this tactic if you carry out the Beast Grapple, Earth-shaking Roar and Colossal Slam monstrous rampages this turn.

114
Q

SoB - Splat!

A

Pick 1 enemy HERO. You complete this tactic if that HERO is slain by wounds caused by an attack made with Throwin’ Rocks, Hurled Debris or a Hurled Boulder during this turn.

115
Q

SoB - Colossal Violence

A

Pick 1 friendly MEGA-GARGANT. You complete this tactic if you carried out the Titanic Duel monstrous rampage with that unit during this turn and the enemy MONSTER picked as the target was slain by attacks made by that unit during this turn.