Basic Terms Flashcards

1
Q

Assets

A

All the files that are used in the games. eg.) 3D models, audiofiles, scripts

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2
Q

Prefab

A

Saved file of the gameObject (type of asset)

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3
Q

We build games in unity using ____ ____ and _____.

A

game objects and componets

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4
Q

Game objects are the _____ ______ of unity.

A

building blocks

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5
Q

We add components to game objects to change how they ____ and ____.

A

look and behave

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6
Q

Rigidbody

A

A component of unity’s built-in physics system

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7
Q

Inspector window

A

information about the game object

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8
Q

Hierarchy window

A

A list of everything we can see in the scene view.

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9
Q

We fine tune the way that a component affects a game object by setting values on the ______.

A

component

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10
Q

Creating an instance

A

Creating a copy of prefab

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11
Q

Transform component

A

Holds data about object in the scene

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12
Q

What are the four main components of Unity’s UI?

A
  1. Hierarchy
  2. Scene/Game View
  3. Inspector & Services
  4. Attributes of the object that is selected
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13
Q

Comment Assets Folders

A
  • Animations
  • Effects
  • Materials
  • Models
  • Prefabs
  • Scenes
  • Scripts
  • Shadows
  • Sounds
  • Textures
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14
Q

A GameObject on its own doesn’t do anything. We add things called ____________ to GameObjects to change how they look and behave.

A

Components

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15
Q

When we have a GameObject set up exactly how we want it, we can save that GameObject and makes copies of it. We call the saved file a _____.

A

Prefab

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16
Q

A ______ tells Unity what the GameObject does, such as move or make a sound.

A

Components