Basic Terms Flashcards
Assets
All the files that are used in the games. eg.) 3D models, audiofiles, scripts
Prefab
Saved file of the gameObject (type of asset)
We build games in unity using ____ ____ and _____.
game objects and componets
Game objects are the _____ ______ of unity.
building blocks
We add components to game objects to change how they ____ and ____.
look and behave
Rigidbody
A component of unity’s built-in physics system
Inspector window
information about the game object
Hierarchy window
A list of everything we can see in the scene view.
We fine tune the way that a component affects a game object by setting values on the ______.
component
Creating an instance
Creating a copy of prefab
Transform component
Holds data about object in the scene
What are the four main components of Unity’s UI?
- Hierarchy
- Scene/Game View
- Inspector & Services
- Attributes of the object that is selected
Comment Assets Folders
- Animations
- Effects
- Materials
- Models
- Prefabs
- Scenes
- Scripts
- Shadows
- Sounds
- Textures
A GameObject on its own doesn’t do anything. We add things called ____________ to GameObjects to change how they look and behave.
Components
When we have a GameObject set up exactly how we want it, we can save that GameObject and makes copies of it. We call the saved file a _____.
Prefab