Basic Strategy Flashcards
Hard 17
Stand
(Consider surrender against A, if H17)
Hard 16
Stand if upcard 6 or lower
Hit if upcard 7 or higher, except
If true count is greater than 0, stand against dealer 10 (i18.2)**
And stand against a 9 when true count is +5 and greater (i18.13)
(Consider surrender against 9, 10, A)
Hard 15
Stand if upcard 6 or lower
Hit if upcard 7 and higher, except
If true count greater than +4, stand against dealer 10 (i18.3)*
(Consider surrendering against 10, and A if H17)
Hard 14
Stand if upcard 6 or lower
Hit if upcard 7 and higher
Hard 13
Stand if upcard 6 or lower
Hit if upcard 7 and higher
Except hit against 2 when true count is negative (i18.14)
And hit against a 3 when true count is -2 or lower (i18.18)
Hard 12
Stand on 4, 5 and 6
Otherwise Hit
But stand against a 3 when true count is +2 or greater (i18.7)
And stand against a 2 when true count is +4 or greater (i18.8)
And hit against a 4 when true count is negative (i18.15)
And hit against a 5 when true count is -1 or lower (i18.16)
And hit against a 6 when true count is -3 or lower (i18.17)
Hard 11
Double, always
(Unless S17 game, then HIT against A)
Unless true count is negative, then HIT against A (i18.9)
Hard 10
Double unless -
Upcard is 10 or A, then hit -
But double against a 10 when true count is +4 or greater (i18.6)
And double against A when true count is +3 or greater (i18.11)
Hard 9
Double if upcard is 3, 4, 5, or 6
Otherwise Hit
But when true count is +1 and greater, double against 2 (i18.10)
And double against 7 when true count is +4 and greater (i18.12)
Hard 8 (or lower)
Hit
A, 9 (soft 20)
Stand
A, 8 (soft 19)
Double against 6 upcard (for H17 game, not S17)
Otherwise stand
A, 7 (soft 18)
Hit against 9, 10, and A
Stand against 7 and 8
Double against 2 through 6 (unless S17, then stand against 2)
A, 6 (soft 17)
Double against 3, 4, 5, and 6
Hit against 2 and 7 or better
A, 5 (soft 16)
Double against 4, 5, and 6
Otherwise hit