Base Ops Flashcards
8 cycles of operations
Feeding Chambering Locking Firing Unlocking Extracting Ejecting Cocking
Feeding mechanisms
Magazines
Belts
Clips
Types of magazines
Box
(Staggered, in-line)
Drum
Pan
Types of belts
FED MLB
FEND MLB
SLD MLB
SLND MLB
Types of clips
En bloc
Stripper clips (charger clip)
5 types of cartridge
Rimmed
Semi-rimmed
Rimless
Belted
Rebated
5 types of firing pins
Free floating
Inertia
Percussion
Striker
Fixed
Three ways a firing pin receive their energy
A larger mass strikes then (free floating)
A spring provides the energy( inertia, percussion, striker)
Their own mass provides the energy (fixed)
2 types of primers
Bóxer
Berdan
8 types of Locking systems
Rotating bolt
Rising/lowering bolt
Roller
Rising barrel
Locking flaps
Swinging bolt
Locking block
Rotating barrel
8 types of Operating systems
Bolt action
Blowback
Delayed blowback
Recoil
Recoil w/ gas assist
Gas operation ( gas direct, gas blast, gas tappet)
Manual pump
Revolving cylinder
3 types of ballistics
Internal
External
Terminal
3 parts of trajectory
Rising branch, maximum ordinate, falling branch
Breechblock
A component that seals the breech and blocks gases from the fired cartridge. (Bolts in rifles, slides in pistols)
Buffer
A part intended to absorb the shock of moving parts or check the motion of major components during recoil and or counter recoil.
Chamber
The unrifled portion of the bore at the rear end of the barrel that receives and supports the cartridge when the breech is closed. The chamber aligns the bullet with the bore and the primer with the firing pin
Disconnector
A device incorporated into the action of a weapon which prevents the firing of more than on shot for one pull of the trigger or which prevents the weapon from being fired until the action is fully closed
Ejector
A cam or projection inside the receiver against which the cartridge case strikes and is thrown clear of the mechanism after it has been drawn from the chamber by the extractor
Extractor
A component that engages the rim, or extractor groove of the cartridge case while the cartridge is in the chamber. After firing the extractor withdraws the case from the chamber when the action opens
Flash suppressor
A three or four pronged device attached to the muzzle of a weapon designed to cool the hot gases as it leaves the muzzle behind the round, cooling gases reduces the flash
Headspace
The distance from the breechblock to that part of the chamber which stops the forward movement of the cartridge case