Balls Leaving Play Flashcards
1
Q
Balls legally scored in high or low goal
A
- Auton: Field reset must “stash” the ball
- Teleop: Referees enter goal and submit screen
2
Q
Ball gets stuck on truss
A
- Head Referee shakes ball loose
- No truss points are scored
3
Q
Ball shot over high goals or over side walls and not caught by team player on same alliance
A
- If not caught by team player on same alliance, field reset returns to human player for same alliance
4
Q
Ball goes in wrong color goal
A
- Same as ejected ball, goes to nearest team player
5
Q
Ball crosses center field and enters goal without first contacting alliand robot, is not a legal goal
A
- Referees do not record goal or end cycle
- Field reset need to return it to human player
- Teams need to recognize situation and not freak out
6
Q
Ball lodged in alliance robot
A
- Team must hold up “Dead Ball” sign
- Head ref hits “reset cycle”
7
Q
Alliance side Dead Ball gets loose and re-enters play
A
- Referees continue scoring events for the live ball, but not submit or end the cycle
- When the “undead” ball is cleared from the field (through goal or getting to human player) referees submit “end cycle”
- If “undead” ball is ejected from field, it must be returned to human player before hitting “End Cycle”. The player is not allowed to enter it back onto field
8
Q
ball lodged in opposing robot
A
- Opposing alliance receives second G12 tech foul and Head Ref will reset cycle
9
Q
Opposing side dead ball gets loose and re-enters play
A
- Considered field debris and ignored for scoring purposes the rest of the match
10
Q
Damaged Ball no longer playable
A
- Head Ref delares the ball as damaged and instructs field reset crew to give a new one to ahuman player of the ball’s alliance
11
Q
A