Authors and Studies Flashcards
Gunter (2005)
Social isolation vs. Social opportunity online
Most research on harmful effects —> confirmation bias
Role of interactivity, difficulty and repetition in dependency
Nintenditis
Violent themes in VG, becoming more graphic, fast paced. Explanations derived from TV research - VGs are more interactive and require more concentration than TV but are often more abstract.
Fischer and Griffiths (1994)
Similarities to Slot Machines:
• Skinner’s (1948) partial reinforcement
• reward for “correct behaviour” with randomness/variable ratio
Bogost (2009)
Bogost (2011)
Meshi (2015)
Criticise “social games” for exploiting reciprocity, monetisation and need to maintain play over provision of meaningful artistic experience for the user
Cow-clicker satire game
(Meshi, Tamir & Heereken, 2015) - social media meets users needs to receive and provide feedback
Shotton (1991)
Adults + children with IA actually well motivated and highly intelligent - used internet to satisfy intellectual challenges/for logical coping strategies - 5 year later follow-up showed positive life progress
Griffiths and Hunt (1995; 1998)
1 in 5 are VG dependent (DSM criteria)
7% play more than 30 hours per week
Koepp et al. (1998)
VG playing causes dopamine release in Ventral Striatum (reward centre) - comparable to that of opiates and gambling
- Criticism: level progression was financially rewarded / externally incentivised
Parkin (2015)
Video-game deaths - VGs provoke people into sitting stationary for vastly extended periods of time - public health risk
Malone (1981)
VGs inspire sensory curiosity
Greenfield et al. (1984)
Robotron: VGs are a causal factor in improving divided attention
Gagnon (1985)
VG training increases visuo-spatial skills
Baron and Straus (1984)
Sales of adult magazines correlate with rape statistics in the 50 US states
Goldstein (2005)
VG research characterised by poorly defined terms, inconsistently design and confusion of causation with causality
Anderson & Bushman (2001); Anderson et al. (2010)
Meta analyses relationship between VVG and Aggression - small effect sizes (below .3)
Sherry (2001)
Ferguson (2015)
VVG / Aggression effect size smaller than for Violent TV / Aggression
VVG / Aggression effect size for children and adolescents just .06
Block (2008)
Estimation that 86% of those who suffer from IA also have an additional DSM-IV diagnosis