Author's Craft Flashcards

1
Q

alliteration

A

Alliteration is when words close together start with the same sound.

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2
Q

allusion

A

An allusion is an indirect reference in a text. An allusion can call to mind something from mythology, a religious idea, a famous quote, an idea from popular culture, even a person.

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3
Q

characterization

A

Includes both descriptions of a character’s physical attributes as well as the character’s personality. The way that characters act, think, and speak also adds to their characterization.

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4
Q

climax

A

The climax is the moment of highest emotional intensity in a text (usually near the end). It is often the moment at which a character changes forever (there is no going back to the way things were).

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5
Q

conflict

A

A conflict is typically a problem. It is a struggle between two sides due to a disagreement in values, desires, motivations etc.

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6
Q

dialogue

A

Dialogue is any conversation that happens between two or more characters.

Internal dialogue is when a character has a conversation with themselves. In other words, it is the character’s thoughts and feelings. Internal dialogue reveals point of view!

Implied dialogue is when a conversation is hinted at or explained, but the actual words of the characters are not included.

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7
Q

expostition

A

The exposition is at the beginning of a story, where the writer establishes the status quo of the story and introduces basic details about setting and character.

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8
Q

denouement or falling action

A

The falling action or denouement
is where the action of a story slows down. In French, “denouement” literally means “the action of untying.”

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9
Q

flashback

A

A flashback takes the reader out of the present story and jumps back into an earlier time period.

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10
Q

figurative language

A

Figurative language is language with layers of meaning (see metaphor, simile, personification, hyperbole)

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11
Q

forshadowing

A

Foreshadowing is a literary device in which a writer gives an advance hint of what is to come later in the story. Foreshadowing often appears at the beginning of a story or a chapter and helps the reader develop expectations about the coming events in a story.

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12
Q

hyperbole

A

A hyperbole is an exaggeration for effect.

“I have a ton of homework.”

“I’m so hungry I could eat a horse.”

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13
Q

idiom

A

Idioms are used in daily conversations. They are phrases that are not meant to be taken literally but that have a widely understood meaning. Idioms are often hard to understand if you are not familiar with the culture in which the idiom is used.

“This costs an arm and a leg!”
“It’s raining cats and dogs!”
“We need to break the ice!”

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14
Q

imagery

A

Imagery is writing that creates a picture in the reader’s mind. Imagery can evoke ALL of the five senses and helps readers imagine and experience the world of the text. Imagery may include figurative language!

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15
Q

initiating incident

A

The initiating incident is near the beginning of a story where the conflict (the problem a character is trying to solve) is introduced and the status quo of the story is disrupted.
This is where a character’s normal life changes.

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16
Q

irony

A

Verbal irony is when you say the opposite of what you mean, typically for a humorous effect; sarcasm

Situational irony is when something unexpected happens.

Dramatic irony is when the reader knows something that a character doesn’t.

17
Q

juxtapostion

A

Juxtaposition is when a writer puts opposite or very different ideas or images together. This contrast can help a writer explore contradictions and inconsistencies and emphasize hypocrisy.

18
Q

metaphor

A

metaphor: a comparison of two unlike things without using “like” or “as”.

“Hold fast to dreams/for if dreams die/life is a broken-winged bird that cannot fly.”
–Langston Hughes

19
Q

mood

A

Mood is the emotional “temperature” an author deliberately creates in a text. It is a powerful tool for foreshadowing and building suspense.

20
Q

motif

A

A motif is any repeated image, symbol, or idea that recurs throughout a text and helps the author convey the theme of a literary work.

21
Q

narrative arc

A

The narrative arc/structure is the shape of the action in a story. It is often comprised of the following basic elements:
Exposition
This is where the writer establishes the status quo of the story and introduces basic details about setting and character.
Initiating Incident
This is where the conflict (the problem a character is trying to solve) is introduced and the status quo of the story is disrupted.
This is where a character’s normal life changes.
Rising Action
This is where the conflict becomes more complicated and the action becomes more intense.
Climax
This is the moment of highest emotional intensity in a text.
It is the moment at which a character changes forever (there is no going back to the way things were).
Falling Action or Denouement
This is where the action of a story slows down.
Resolution
This is where the conflict of a story is comes to an end (…or doesn’t!) and a new status quo is established

22
Q

onomatopoeiea

A

Onomatopoeia is a word that sounds like what it is describing. Here are some examples:
sizzle
slush
whoosh
slurp

23
Q

personification

A

Personification is a type of metaphor in which a non-human object or abstract idea is given human qualities.

“The lightning danced across the sky.”

Death is often personified in the character of the Grim Reaper.

24
Q

point of view

A

Point of view is the perspective from which a story is told. It reveals the thoughts and feelings of characters.

first person:
The narrator is a character INSIDE the story.
Provides the inner feelings of ONE character.
The story is limited to what only one character knows.
Pronouns: I, we, us

third person limited:
The narrator is OUTSIDE the story.
Readers know the inner thoughts of only ONE character.
Pronouns: he, she, them

third person omniscient:
The narrator is OUTSIDE the story.
Readers know the inner thoughts of MORE than one character.
Pronouns: he, she, them

25
Q

repetition

A

Repetition is when an author repeats words, phrases, or even ideas. A motif is a kind of repetition!

26
Q

resolution

A

The resolution is where the conflict of a story comes to an end (…or doesn’t!) and a new status quo is established

27
Q

rising action

A

The rising action is where the conflict becomes more complicated and the action becomes more intense.

28
Q

simile

A

A simile is a comparison of two unlike things using “like” or “as”.

“I wandered lonely as a cloud.”
–William Wordsworth

29
Q

setting

A

The setting is where and when a story takes place.

30
Q

symbolism

A

A symbol is an object, place, image, or event in a text that represents a different idea or relationship.