Austin/sao Paulo UDay Flashcards
1
Q
Multiplayer center
A
- we’re Working on a series of templates to easily get started
- we also want to Allow navigating technical choices now AND later
- This will all live in a Central location in the editor, codenamed the multiplayer center
2
Q
Multiplayer Playmode
A
- Try out with multiple clients
- separate processes
- along with server
3
Q
Relay Integration
A
- Easily setup a casual co-op client authoritative gameplay.
- easier testing and iteration
4
Q
Multiplay Playmode W/ dedicated server
A
- For games that require a server authoritative model
- multiplayer Playmode will support local and remote server deployments
5
Q
Dedicated server content selection
A
- in Unity 6 you’ll Build both client and server from the same project
- We’re adding additional content selection features to strip out client parts from the server
- This will decrease bloat and infrastructure needed.
6
Q
Transport package w/ Unity web
A
- All multiplayer solutions are built on our transport package
- The package is a robust low level networking layer that can be customized
- and now supports Unity web
7
Q
Multiplayer Services SDK
A
- building multiplayer games requires several services and products
- W/ our multiplayer services SDK we are simplifying integration and dependency management
8
Q
Distributed Authority
A
- building multiplayer is tough because of complexity and high operational costs
- distributed authority helps lower the operational costs by distributing some of the simulation to the clients.
- This takes some of the burden off of the servers
9
Q
Skill-based Matchmaker
A
- maintaining fair competition is crucial to keep players engaged
- establishing a skill system can be tough
- Through skill based matchmaking you can effortlessly compute player skills and match players into their respective lobbies
10
Q
Matchmaker session details
A
- better observability which allows devs to track matches created by the matchmaker
- this helps catch issues and see trends earlier than before to create the best sessions for players
11
Q
Safe Voice
A
- Curating matches is only one step in the process of enhancing player engagement
- utilizing AI based detection systems Safe voice helps create a secure and welcoming space for all players
12
Q
Safe text
A
- along with safe voice, safe text actively screens and filters toxic content in real time.
- with advanced context technology, safe text finds toxic content based on context not just syntax and words used.
13
Q
Moderation Platform
A
- organize and prioritize incidents from safe voice and safe text
- This helps to reduce overall toxicity and disruption scores
- You can not only take action, but get an overview of moderation activity and player behavior.
14
Q
Reaching your audience where they want to play
A
- off course building an engaging and immersive title is critical to the success of a game.
- but you also have to get that title to your customers
- let’s cover new features that will help you reach more players across platforms
15
Q
Core platform improvements
A
- In Unity 6 we’re rolling out improvements to make life easier when setting up builds and exploring new platforms.
- we know custom scripts are cumbersome and hard to manage when making builds
- we’ve heard that feedback and are excited to announce build profiles which give you the flexibility to create multiple profiles for a target platform.
- and also, the new platform browser to discover and setup new platforms