audience Flashcards
historical and political context;
what is the relationship between videogames and audiences?
has been a controversial area, with many moral panics.
history and political contexts:
why does the relationship between videogames and audiences ranged fears?
that violent games encourage copycat behaviour, to worries about addiction and the amount of ‘screen time’ that is healthy
history and political contexts:
why is Fortnite, when compared to other successful titles like Grand Theft Auto or Call Of Duty different?
contains very little explicit or realistic violence, and the cartoon-like graphics also make the game suitable for younger players
history and political contexts:
why does fornite seems to have little racism or misogyny expressed by the players compared to other videogames?
perhaps because free players are randomly assigned race and gender ‘skins’ at the start of each round.
historical and political contexts:
what have critics praised fornite for?
praised the collaborative nature of the gameplay that encourages players to work together and protect each other (until the finale).
historical and political contexts:
why is the main concern seems to be about addiction?
with reports from teachers and parents that children are distracted from school work due to their engagement
historical and political contexts:
why are others concern that it is an addiction?
One psychologist even compared it to heroin! There have been reports that Premier League footballers were being treated for addiction, and Prince Harry said the game is ‘dangerous’
what is heroin?
it is a drug which is very addictive and dangerous
Consider the way media industries target audiences:
what has fornite used a combination of?
addictive gameplay, media/technological convergence and marketing
Consider the way media industries target audiences:
why has fornite used a combination?
to target a diverse and varied audience.
78% are male, 22% are female, 53% are 10-25, and 42% are in full time employment.
Consider the way media industries target audiences:
how does fornite make it appealing to younger audience?
The unrealistic violence and cartoon-style graphics, along with the emphasis on construction as much as killing
Consider the way media industries target audiences:
how are the ‘eSports’ stars rising?
as they are mainly consumed via streaming platforms like YouTube and Twitch (where Fortnite is the most watched game)
Consider the way media industries target audiences:
what has the rise of ‘eSports’ stars led to players?
becoming major celebrities
Consider the way media industries target audiences:
who is ninja?
the most famous Fortnite player
Consider the way media industries target audiences:
how many subscribers does ninja have?
over 10 million subscribers