Atomic Habits Flashcards

1
Q

A.H.

Systems vs Goal

A

You do not rise to the level of your goals, you fall to the level of your systems.

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2
Q

A.H.

Geometric Growth

A

Habits are the “compound interest” of self-improvement.

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3
Q

A.H.

Melting Ice & Earthquakes

A

Habits seem to make little to no difference until a “critical threshold” of time and focus is reached.

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4
Q

A.H.

Origin of Better Results

A

Focusing on systems, rather than goals

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5
Q

A.H.

Layers of Behavior Change

A

Outcomes, Processes, Identity

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6
Q

A.H.

How to Change Your Identity

A
  1. Decide the type of person you want to be.
  2. Prove it to yourself with repeated small wins
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7
Q

A.H.

Origin of Identity

A

Identity emerges out of your habits. Every action is a vote for the type of person you wish to become.

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8
Q

A.H.

Becoming Your Best Self
(Beliefs and Identity)

A
  • Continuously edit your beliefs
  • Upgrade and expand your identity.
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9
Q

A.H.

The Reason Habits Matter

A

Habits can change your beliefs about yourself.

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10
Q

A.H.

Steps to Build a Habit

A

Cue—>Craving—>
Response—>Reward

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11
Q

A.H.

1st Law of Behavior Change

A

Cue

Make It Obvious (OR Invisible)

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12
Q

A.H.

2nd Law of Behavior Change

A

Craving

Make It Attractive (OR Unattractive)

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13
Q

A.H.

3rd Law of Behavior Change

A

Response

Make It Easy (OR Difficult)

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14
Q

A.H.

4th Law of Behavior Change

A

Reward

Make It Satisfying (OR Unsatisfying)

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15
Q

A.H.

Habits (Ultimate Purpose)

A

To solve the problems of life with as little energy and effort as possible

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16
Q

A.H.

Implementation Intention

A

I will <behavior> at <time> in <location>

17
Q

A.H.

Habit Stacking

A

After I <current habit> I will <new habit>

18
Q

A.H.

2 Most Common Cues

A

Time and Location

19
Q

A.H.

Cues & Environment

A

Design your environment to make cues stand out (good habits) or become invisible (bad habits)

20
Q

A.H.

Cue-Induced Wanting

A

A compulsive craving to repeat a bad habit caused by an external trigger.

21
Q

A.H.

Self-Control

A

A short-term strategy, not a long-term one. People with high self-control actually just spend less time in tempting situations.

22
Q

A.H.

Temptation Bundling

A
  1. After I <current habit>…
  2. I will <needed habit>…
  3. Then I will <wanted habit>
23
Q

A.H.

Dopamine Feedback Loop

A
  1. Dopamine spike when pleasant activity occurs
  2. Subsequently, dopamine spike occurs with the cue, not the activity.

Dopamine teaches you to want

24
Q

A.H.

Groups We Imitate

A
  1. the close
  2. the many
  3. the powerful
25
Q

A.H.

Craving & Motive

A

Every behavior has a surface-level craving and a deeper underlying motive

26
Q

A.H.

Ancient Desires

A

Habits are modern-day solutions to ancient desires.

27
Q

A.H.

Habits (Cause)

A

The prediction that precedes the habit. The prediction leads to a feeling.

28
Q

A.H.

Most Effective Form of Learning

A

Practice, not Planning

29
Q

A.H.

Habit Formation (Depends on…)

A

More dependent on repetition (frequency) than on the length of time spent performing the action.
10 min/day > 70 min once a week

30
Q

A.H.

How Environment Affects Motivation

A
  1. Design environment to make cues obvious
  2. Reduce friction in the environment
31
Q

A.H.

Addition by Subtraction

A

By removing friction, waste, obstacles, you are able to make more consistent progress

32
Q

Building Better Habits (The Battle)

A

Much of it comes down to finding ways to reduce the friction associated with out good habits and increase the friction associated with our bad habits.

33
Q

A.H.

Law of Least Effort

A

We tend to gravitate toward the option that requires the least amount of work

34
Q

A.H.

Prime the Environment

A

Be proactively lazy — set up the environment ahead of time to make doing what you need to do as easy as possible.

35
Q

A.H.

Decisive Moments

A

Moments that have an outsized impact on your day