AT&T Marketing Glossary 2024 Flashcards
Accountable
Delegates work and is the last one to review the task or deliverable before it’s deemed complete. Accepts the consequences of the outcome. Responsibility cannot be shared.
Agency Brief Package
An artifact created internally that summarizes the direction for the agency with the purpose of confirming an understanding between client and agency on the objectives of a campaign, the audience and what success looks like; Included is the Universal Marketing Brief, Communications Framework (skeleton), and Media Brief.
Agile
A flexible and adaptive approach that involves iterative development cycles and continuous improvement. Agile is more suitable to projects that have changing scope and need to respond to customer feedback.
Approver
Final approver on a stage gate phase. Limited number of people, ideally one. Peers and key partners can and should be consulted as appropriate.
Asset Library
An online repository that helps brands store, source, manage, and share critical digital files; can include vector files, images, color palettes, fonts, and other available resources needed for any marketing project.
Asset Tagging
An inventory management strategy to better classify and describe the assets; Tags can be used to provide detailed information on an asset level. Assets can be manually tagged or with the automated tags.
Audience
A specific group of customers that determined to be most likely to purchase a product/service; the focus for a marketing activity to reach or impact.
Audience-Specific Messaging
Messaging tailored to specific audiences that is reflects the Purpose and Product Positionings.
Audio Marketing
A marketing method where the output is audio content, versus written or visual content; Channel examples include Radio and Streaming Audio.
Big Box Retail
A big-box store (also hyperstore, supercenter, superstore, or megastore) that is a physically large retail establishment, usually part of a chain of stores. Tactic examples include non-AT&T branded stores such as Best Buy, Costco, Target, and Walmart.
Brand
An intangible asset that represents a company and / or its products and services allowing the marketplace to identify and create perceptions about the attributes that such asset conveys; A brand is represented in all interactions with customers, prospects and any other audiences.
Brand Equity
The value of a product, company, or trademark name as perceived by the marketplace.
Brand Love
A virtually unbreakable bond between our brands and customers, which serves as an advantage over other suitors and results in exclusive loyalty to AT&T.
Brand Loyalty
Viewed as behavioral and attitudinal. Behaviorally, it is sticking with a brand at purchase. Attitudinally, it is preferring AT&T to competitors. Emotional, not transactional, loyalty should be the goal.
Brief Addendum
A templated artifact that ladders up to a Universal marketing Brief (UMB) with its strategy but has a shift in messaging, creative, etc. (Ex: Hispanic vs. General Market, adding a retention focus to an acquisition campaign, creative refresh etc.).
Business Objective/Imperative
What the brand must accomplish in the marketplace to meet its business goals.
Campaign
A marketing activity that is timebound and shares a single idea or theme designed to promote a brand, product or service; Often supported by different types of media and channels.
Campaign Ecosystem
The mapping of cumulative impacts across multiple touchpoints (not a requirement for all campaigns).
Capabilities
The unique combination of people (knowledge, competencies, incentives, culture), processes (tasks, methods, roles, decision rights), technology (stacks, systems, suppliers), and data (sources, types, usage) that delivers a desired Marketing outcome.
Channel
Method of selling and communicating marketing messages to the customer; includes paid, owned and earned communications.
Channel Plan
A approach that lays out in-market messages by marketing tactic and customer journey.
Cinema Marketing
A marketing method that uses advertisements in theaters where movies are shown for public entertainment; Examples include advertising spots purchased at a movie theatre.
Communications Architecture
A single view that encompasses all marketing communications across the AT&T organization; A living, flexible communications architecture that can expand and absorb new campaigns or communications initiatives; Two levels exist: Pan-AT&T and by line of business.
Communications Framework
A structure that lays out what each tactic should do or say for a campaign to address customer problems or needs; Key elements include: strategic audiences, barriers or insights, comms task, channel, messages and measures of success.