AT&T Marketing Glossary 2024 Flashcards
Accountable
Delegates work and is the last one to review the task or deliverable before it’s deemed complete. Accepts the consequences of the outcome. Responsibility cannot be shared.
Agency Brief Package
An artifact created internally that summarizes the direction for the agency with the purpose of confirming an understanding between client and agency on the objectives of a campaign, the audience and what success looks like; Included is the Universal Marketing Brief, Communications Framework (skeleton), and Media Brief.
Agile
A flexible and adaptive approach that involves iterative development cycles and continuous improvement. Agile is more suitable to projects that have changing scope and need to respond to customer feedback.
Approver
Final approver on a stage gate phase. Limited number of people, ideally one. Peers and key partners can and should be consulted as appropriate.
Asset Library
An online repository that helps brands store, source, manage, and share critical digital files; can include vector files, images, color palettes, fonts, and other available resources needed for any marketing project.
Asset Tagging
An inventory management strategy to better classify and describe the assets; Tags can be used to provide detailed information on an asset level. Assets can be manually tagged or with the automated tags.
Audience
A specific group of customers that determined to be most likely to purchase a product/service; the focus for a marketing activity to reach or impact.
Audience-Specific Messaging
Messaging tailored to specific audiences that is reflects the Purpose and Product Positionings.
Audio Marketing
A marketing method where the output is audio content, versus written or visual content; Channel examples include Radio and Streaming Audio.
Big Box Retail
A big-box store (also hyperstore, supercenter, superstore, or megastore) that is a physically large retail establishment, usually part of a chain of stores. Tactic examples include non-AT&T branded stores such as Best Buy, Costco, Target, and Walmart.
Brand
An intangible asset that represents a company and / or its products and services allowing the marketplace to identify and create perceptions about the attributes that such asset conveys; A brand is represented in all interactions with customers, prospects and any other audiences.
Brand Equity
The value of a product, company, or trademark name as perceived by the marketplace.
Brand Love
A virtually unbreakable bond between our brands and customers, which serves as an advantage over other suitors and results in exclusive loyalty to AT&T.
Brand Loyalty
Viewed as behavioral and attitudinal. Behaviorally, it is sticking with a brand at purchase. Attitudinally, it is preferring AT&T to competitors. Emotional, not transactional, loyalty should be the goal.
Brief Addendum
A templated artifact that ladders up to a Universal marketing Brief (UMB) with its strategy but has a shift in messaging, creative, etc. (Ex: Hispanic vs. General Market, adding a retention focus to an acquisition campaign, creative refresh etc.).
Business Objective/Imperative
What the brand must accomplish in the marketplace to meet its business goals.
Campaign
A marketing activity that is timebound and shares a single idea or theme designed to promote a brand, product or service; Often supported by different types of media and channels.
Campaign Ecosystem
The mapping of cumulative impacts across multiple touchpoints (not a requirement for all campaigns).
Capabilities
The unique combination of people (knowledge, competencies, incentives, culture), processes (tasks, methods, roles, decision rights), technology (stacks, systems, suppliers), and data (sources, types, usage) that delivers a desired Marketing outcome.
Channel
Method of selling and communicating marketing messages to the customer; includes paid, owned and earned communications.
Channel Plan
A approach that lays out in-market messages by marketing tactic and customer journey.
Cinema Marketing
A marketing method that uses advertisements in theaters where movies are shown for public entertainment; Examples include advertising spots purchased at a movie theatre.
Communications Architecture
A single view that encompasses all marketing communications across the AT&T organization; A living, flexible communications architecture that can expand and absorb new campaigns or communications initiatives; Two levels exist: Pan-AT&T and by line of business.
Communications Framework
A structure that lays out what each tactic should do or say for a campaign to address customer problems or needs; Key elements include: strategic audiences, barriers or insights, comms task, channel, messages and measures of success.
Communications Plan
Articulation of the comms strategy; Elements can include deliverables such as Comms Architecture, Channel Plan, Comms Framework, Annual Blueprint, Ecosystem, Moments When, and Measurement Framework.
Communications Planning
The discipline of developing a strategy to effectively and efficiently communicate a message to a specific audience; Connects creative to media in order to focus on customers and how we show up at the right places with the right message.
Consult
Provides information and/or capabilities necessary to complete the step/activity
Consumer
Segment of customers who are typically the decision maker and end user of the product they purchase. Most often, residentially based services.
Creative Asset
Digital files used for marketing and advertising campaigns or projects.
Creative Brief
An artifact created by the agency that summarizes critical information for a creative project, such as a marketing or advertising campaign. It outlines the project purpose, goals, audience, messages, and deliverables and helps the creative team or agency understand the strategy of the project and measure progress; This is the first deliverable the agency provides back to AT&T after the Agency Briefing session – inclusive of the Get-To-By.
Creative Compass
The guide to see broader view of intent and strategy; visual representation of the message tied as closely as possible to the creative language
Creative Development
The process of concepting and refining messaging or artistic direction with the goal of driving an outcome.
Creative Execution
The way a marketing strategy is brought to life inclusive of visuals, messaging, scripts, etc.
Creative Lead
Manage the creative strategy, providing key inputs throughout process and directly partnering with agency partners
Creative Platform
Creative idea(s)/structure supported by sample assets. The first version of a customer-facing articulation/idea of the message that incorporates insights and creativity to make it more powerful and personal to the customer.(e.g., Snicker’s “You’re Not You When You’re Hungry”, “Gigillionaire”)
Creative Toolkit
A file containing elements of the creative compass that is intended to guide/instruct on how to deploy the compass in various formats leveraged by internal workstreams for production (includes fonts, visuals, layouts, key art etc.).
Customer
A person or organization that purchases goods or services from a store or business.
Customer-Centricity
The continuous understanding of the needs of both the current and potential target customers and the use of that knowledge for creating customer value.
Customer Persona
A profile that represents a subset of customers who share similar characteristics, goals, needs, expectations, and / or behaviors; Can be used to design messaging, customer journeys, service experiences or product features.
Demand Segment
A market segment that separates an audience by what they need and want by looking at product usage occasions, demographic profiles, and other psychographic context
Design Target
A targeted subset of segmentation that identifies shared attributes among the most valuable, influential customers. It’s who you think of when designing products, creating messaging, etc. It reflects the person most suited to AT&T’s products and services, without alienating broader, mass audiences; Example at AT&T include Super Connectors.
Digital Adoption Platform (DAP)
Training platforms that can improve user onboarding and experience by providing customized “point-in-time” guidance and information for different user personas; It sits on top of other software, websites, or applications.
Digital Asset
An asset that is created, stored, and transmitted electronically, such as photos, videos, or music.
Digital Asset Management (DAM) Taxonomy
The scheme of classification used to categorize and organize digital assets. It is the data structure on which a DAM must be built to make assets findable through searching and filtering.
Digital Asset Management (DAM)
A tool or technology that is used as a centralized repository to aid in the process of storing, organizing, managing, and retrieving digital assets
Digital Out of Home (OOH) Marketing
A marketing method that involves e-displaying dynamic promotional media such as videos, animations and brand advertisements; Refers to any out-of-home digitized advertising display that can be seen on the streets or at places of public gathering, such as stadiums and malls.
Direct Digital Marketing
A marketing method that uses direct lines of digital communication to send advertisements to a target audience; Direct marketing campaigns typically feature calls-to-action that allow tracking and measurement of responses. Examples of this direct tactic includes direct digital message such as email, text, mobile message communication to current and potential customers.
Direct Marketing
A marketing method that involves communicating or distributing information about a product or service to potential customers who are likely to buy it without using a third party like mass media. Examples of this marketing Channel include Direct Physical, Direct Email / Digital and Fulfillment / Postage.
Direct Physical Marketing
A marketing method that leverages physical correspondence sent to customers in the hopes of getting them to patronize your business. This direct tactic includes direct mail, letter kits, bill inserts, postcards and self-mailers to current and potential customers; Physical marketing materials like door hangers and fliers.
Display Marketing
A marketing method that appears on third-party websites and uses video, image or text elements to market products or services; Examples of this display channel include banner ads, desktop and mobile leaderboard ads.
Earned Media
Exposure of mentions AT&T receives either organically or through PR
E-commerce
The buying and selling of products or services over the Internet.