ASW Flashcards

1
Q

Riser

A

Radar contact which has suddenly appeared.

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2
Q

SELFTACK

A

An attack conducted by a dipping helo on its own target after the helo has broken dip.

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3
Q

SERPENT

A

Towed array system (TAS) which is towed by surface ships/subs.

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4
Q

SINKER

A

A radar contact that later disappeared.

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5
Q

SPIT(TING)

A

Lay/Launch(ing) buoys.

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6
Q

SPOOK

A

A HOSTILE surface sub.

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7
Q

SWAP

A

Executive order for change of Scene of Action Commander (SAC).

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8
Q

ASH CAN

A

HE Depth Charge.

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9
Q

BLOODHOUND

A

ASW Torpedo.

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10
Q

CADDILAC

A

Directional active sonobuoy.

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11
Q

CHATTER

A

Comms jamming.

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12
Q

COBRA

A

ASW Torpedo with Gyro Angle Snake Search (GASS).

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13
Q

COLD

A

I have lost sonar contact or sonar contact not held.

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14
Q

COWBOYS

A

Ship(s) of search attack unit (SAU).

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15
Q

CRACKERS

A

Sound underwater signal (SUS) or Practice Depth Charge (PDC) explosives.

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16
Q

DATUM

A

Last known posn of a sub or a suspected sub after contact has been lost.

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17
Q

DEMONS

A

Depth in metres.

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18
Q

DEVILS

A

Submarine depth in tens of feet.

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19
Q

DIP BOSS

A

ASW helicopter flight leader.

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20
Q

DIP GANG

A

Collective call sign for all ASW Helicopters on net.

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21
Q

DIP MASTER

A

ASW helicopter air co-ordinator.

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22
Q

DIPPER

A

ASW helicopter capable of conducting both sonar search and attack.

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23
Q

DROP KING

A

Unit controlling weapon release time.

24
Q

DROP POINT

A

Position of weapon release.

25
Q

EXIDE

A

Submarine contact using battery power.

26
Q

FANFARE

A

Towed anti-acoustic torpedo noisemaker which can be switch on/off.

27
Q

FEATHER

A

Visual sighting of periscope wake.

28
Q

GOBLIN

A

Submerged object detected.

29
Q

HANDYMAN

A

Helo in ASuW support role (no weapons).

30
Q

HOOKER

A

Fishing or other small craft.

31
Q

INDIANS

A

Ships of a Surface Action Group (SAG).

32
Q

INFOTAC

A

A type of vectored attack, used when the directing unit broadcasts sonar contact info and the attacking aircraft must solve his own fire control solution.

33
Q

KINGPIN

A

Reference posn established arbitrarily by an aircraft for reporting the posn of contacts or DATUMS.

34
Q

LANCE

A

Active shipborne sonar.

35
Q

LANCE DIVER

A

Variable depth sonar.

36
Q

Lance Searcher

A

Active medium/long range sonar.

37
Q

MADCAT

A

MAD fitted helicopter.

38
Q

MADMAN

A

I have MAD contact.

39
Q

Mark(ing) Dip

A

Helo come (coming) to hover and commence (commencing) sonar search.

40
Q

MIDGET

A

Very small submarine which has pressure hull and which accommodates small crew.

41
Q

MUSIC

A

Electronic Jamming.

42
Q

MUSTANG

A

An ASuW weapon carrying helo (venom).

43
Q

NONSUB

A

Contact classified as non submarine.

44
Q

OCTOPUS

A

Tactical (Command) data system computer.

45
Q

PANTHER

A

HOSTILE nuclear submarine.

46
Q

PARROT

A

Military IFF transponder.

47
Q

PELICAN

A

Long range maritime patrol aircraft capable of both search and attack.

48
Q

PLAYMATE

A

Friendly ship, submarine or aircraft with which I am co-operating.

49
Q

POINTER

A

Directional passive sonobuoy.

50
Q

POLAR

A

Friendly nuclear submarine.

51
Q

PONY

A

ASW weapon carrying helo.

52
Q

POSSUB

A

Contact classified as possible submarine.

53
Q

PROBSUB

A

Contact classified as probable submarine.

54
Q

PYRAMID

A

Any ship launched torpedo weapon system. May be prefixed with cobra/basset etc

55
Q

WOLF

A

Visually identified surface HOSTILE submarine.

56
Q

WOLFHOUND

A

Visually identified surface HOSTILE submarine with a missile firing capability.