Asset auditing Flashcards

1
Q

Using AssetPostprocessor

A

OnPreprocessTexture
OnPreprocessModel
OnPreprocessAnimation
OnPreprocessAudio

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2
Q

Common Asset rules

A

Audio
Platform-appropriate compression settings
Force audio clips to mono
Reduce audio bitrate

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3
Q

Textures Import Settings

A
Disable the read/write enabled flag
Disable Mipmaps if possible
Compress all Textures
Enforce sensible Texture size limits
POT or Atlas
16bit Color Format over 32bit
Max Size to Minimum
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4
Q

Mesh Import Settings

A
Disable the Read/Write enabled flag
Disable rigs on non-character models
Enable the Optimize Game Objects option on animated models
Use Mesh compression when possible
Disable Blendshapes
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