Asset auditing Flashcards
1
Q
Using AssetPostprocessor
A
OnPreprocessTexture
OnPreprocessModel
OnPreprocessAnimation
OnPreprocessAudio
2
Q
Common Asset rules
A
Audio
Platform-appropriate compression settings
Force audio clips to mono
Reduce audio bitrate
3
Q
Textures Import Settings
A
Disable the read/write enabled flag Disable Mipmaps if possible Compress all Textures Enforce sensible Texture size limits POT or Atlas 16bit Color Format over 32bit Max Size to Minimum
4
Q
Mesh Import Settings
A
Disable the Read/Write enabled flag Disable rigs on non-character models Enable the Optimize Game Objects option on animated models Use Mesh compression when possible Disable Blendshapes