Artificial Evolution & Biomimetics Flashcards

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1
Q

What are the 4 pillars of evolution?

A
  1. Population - group of several individuals
  2. Diversity - Individuals have different characteristics
  3. Heredity - Characteristics are transmitted over generations
  4. Selection - Individuals make more offspring than the environment can support. Better at food gathering = better at surviving = make more offspring.
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2
Q

What is the genotype?

A

The genetic material of that organism. It is transmitted during reproduction; it is affected by mutations; selection does not act directly on it.

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3
Q

What is the phenotype?

A

The manifestation of the organism (appearance, behaviour etc.). Selection acts on the phenotype; it is affected by environment, development and learning.

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4
Q

What are mitosis and meiosis?

A

Mitosis is division into identical daughter cells.

Meiosis is division into haploid sex cells.

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5
Q

Name some types of mutation

A

Inversion, substitution, insertion, deletion, reciprocal recombination and nonreciprocal recombination.

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6
Q

Name some different types of selection used

A

Proportional selection, Rank-based selection, Truncated rank-based selection, Tournament Selection, Replacement Selection

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7
Q

What does crossover emulate?

A

Crossover emulates the recombination of genetic material from two parents in meiosis

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8
Q

Name some differences between control in engineering and nature

A

Designed system - engineered system
DoF rather small - DoF v large
Fully actuated ,controlled - redundancy, underactuated
model based (rigid body) - often model free
central controller - distributed control

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9
Q

What are CPGs

A

Central pattern generators are biological neural networks that produce rhythmic patterned outputs without sensory feedback

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10
Q

Why does changing gait make sense in animals?

A

As different gaits are better for energy/oxygen consumption at different speeds.

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11
Q

What is the approach in behaviour based robotics?

A

Approach is:

  • bottom up
  • hierarchical structure
  • action oriented, reactive
  • adding another layer should not break the system
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12
Q

Detail some of the aspects of the paradigm shift to behaviour based robotics

A

Thinking and reasoning -> Acting and behaving
Seat of intelligence: brain -> Seat of intelligence: organism
AI -> Artificial life
INformation processing -> sensory-motor coordination
Cartesian thinking -> Agent-centred; action based

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13
Q

The keystone ideas behind Behaviour Based Robotics

A

Embodiment
Situatedness
No planning
Emergent complexity

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14
Q

Give a famous example of a conceptual behaviour based robot

A

Braitenberg vehicle

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15
Q

How do we build subsumption architecture

A

Start from bottom build up
Add next layer
Don’t break lower levels
Hierarchical structure

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16
Q

Give a famous example of a real product that is a behaviour based robot

A

Roomba