art principals/terms Flashcards

1
Q

elements of art

A

color, line, shape, form, texture, value, space

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2
Q

color

A

element of art made of three properties: hue, value, intensity

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3
Q

hue

A

name of color

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4
Q

value

A

hue lightness and darkness

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5
Q

intensity

A

quality of brightness and purity of a hue

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6
Q

line

A

element of art defined by a point moving in space. can be two or three dimensional, descriptive, implied, or abstract

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7
Q

shape

A

an element of art that is two dimensional, flat, or limited to height and width

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8
Q

form

A

element of art that has three dimensional and encloses volume, height, width, and depth

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9
Q

texture

A

refers to the way things look or might feel (surface quality)

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10
Q

value

A

lightness or darkness of tones or colors (white lightest, black darkest)

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11
Q

middle gray

A

halfway between tone extremes

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12
Q

space

A

positive and negative areas are defined or a sense of depth is achieved

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13
Q

principles of design

A

balance, contrast, unity, variety, emphasis, harmony, repetition, rhythm, pattern, movement

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14
Q

balance

A

a way of combining elements to create equilibrium or stability in art

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15
Q

contrast

A

arrangement of opposite elements to create visual interest

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16
Q

unity

A

elements have a clear visual relationship to one or more elements

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17
Q

variety

A

concerned with diversity or contrast

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18
Q

emphasis

A

area or object that draws attention and becomes a focal point

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19
Q

harmony

A

combining similar elements in an artwork to accent their similarities

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20
Q

repitition

A

repeating visual elements such as line, color, shape, texture, value, or image that unifies or creates rhythm in the work

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21
Q

rhythm

A

principle of design that indicates movement created by placement of repeated elements in a work of art that create visual tempo

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22
Q

pattern

A

underlying structure that organizes surfaces or structures in a consistent manner

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23
Q

movement

A

creates feeling of action, guides viewers eye throughout the work

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24
Q

apature

A

size of the opening of the lense

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25
Q

al servo

A

continuous focus, autofocus continues working until you take the photo

26
Q

aspect ratio

A

ratio of the height to width

27
Q

bokeh

A

orbs created when lights are out of focus on an image

28
Q

burst mode

A

camera will take photos as long as the button is held down

29
Q

depth of field

A

how much the image is in focus

30
Q

digital vs optical

A

digital: effect achieved through software
optical: effect achieved through physical camera. optical is better

31
Q

exposure

A

how light or dark the image is

32
Q

exposure compensation

A

tells the camera how light or dark the exposure should be

33
Q

focus

A

whether or not the subject is blurry

34
Q

flash sync

A

adjusts when the flash goes off when the photo is taken

35
Q

histogram

A

chart that depicts how many light and dark pixels are in an image

36
Q

hot shoe

A

slot at the top of a camera for adding accessories

37
Q

ISO

A

determines how sensitive the camera is to light

38
Q

long exposure

A

image that has been exposed for a long time or uses a long shutter speed

39
Q

manual

A

allows the photographer to set the exposure instead of the camera

40
Q

metering

A

indicates how the meter is reading the light of the image from the camera

41
Q

noise

A

flecks in an image (also called grain)

42
Q

RAW

A

file type that gives the photographer more control over editing

43
Q

rule of thirds

A

dividing an image into 3 parts horizontally and vertically

44
Q

shutter speed

A

how long the shutter stays open to let light into the camera

45
Q

shutter release

A

button pressed to take a photo

46
Q

time lapse

A

video created from stitching several photos together taken of the same thing at different times

47
Q

viewfinder

A

hole you look through to take a photo

48
Q

white balance

A

balances the lights in the frame before taking a photo

49
Q

spotting

A

a type of retouching concerned with correcting minor flaws in the finished prints

50
Q

sharpeneing

A

makes edges appear more defined by darkening the darker pixels and brightening the brighter pixels

51
Q

dodging

A

decreases the exposure for areas of the print the photographer wishes to be lighter

52
Q

burning

A

increases the exposure to areas of the print that should be darker

53
Q

flood

A

light from an artificial source in photography

54
Q

bleed

A

print that goes to the edge of a printed sheet

55
Q

camera obscurea

A

darkened enclosure through which light from external objects enters to form an image of the objects on the opposite surface

56
Q

watermark

A

faint design made visible when held against a lighted surface

57
Q

cut

A

transition where one shot is followed by another

58
Q

continuity editing

A

shots are cut together in a clear and linear flow of uninterrupted action

59
Q

continuity error

A

action of element s do not match across shots

60
Q

cross cutting

A

technique used to give the illusion that the storylines of action are happening at the same time by rapidly cutting back and forth

61
Q

cutaway

A

interruption of a continuing shot with a shot related to the principal action

62
Q
A