Archetypes Flashcards
Orphan’s goal
safety
Martyr’s goal
goodness, care, responsibility
Wanderer’s goal
Independence, authority
warrior’s goal
strength, effectiveness
magician’s goal
authenticity, wholeness, balance
orphan’s worst fear
abandonment, exploitation
Martyr’s worst fear
selfishness, callousness
wanderer’s worst fear
conformity
warrior’s worst fear
weakness, ineffectuality
magician’s worst fear
uncentered, superficially, alienation from self, others
orphan’s dragon response
denies it exists or waits for resuce
martyr’s dragon response
appeases or sacrifices self to save others
wanderer’s dragon response
flees
warrior’s dragon response
slays
magician’s dragon response
incorporates and affirms
orphan’s spirituality
wants deity that will rescue
martyr’s spirituality
pleases deity by suffering, suffers to help others
wanderer’s spirituality
searches for deity alone
warrior’s spirituality
evangelizes, converts others, spiritual regimes, disciplines
magician’s spirituality
celebrates experience of deity in everyone, respects different ways of experiencing the sacred
orphan’s intellect/education
wants authority to give answers
martyr’s intellect/education
learns or forgoes learning to help others
wanderer’s intellect/education
explores new ideas in own way
warrior’s intellect/education
learns through competition, achievement, motivation
magician’s intellect/education
allows curiosity, learns in groups or alone because it is fun
orphan’s relationships
wants caretaker(s)
martyr’s relationships
takes care of others, sacrifices
wanderer’s relationships
goes it alone, becomes own person
warrior’s realtionships
changes or molds others to please self, takes on “Pygmalion” projects
magician’s relationships
appreciates difference, wants peer relationships
orphan’s emotions
out of control or numbered
martyr’s emotions
negative ones repressed so as not to hurt others
wanderer’s emotions
dealt with alone, stoic
warrior’s emotions
controlled, repressed to achieve or prevail
magician’s emotions
allowed and learned from self and others
orphan’s physical health
wants quick fix, immediate gratification
martyr’s physical health
deprives self, diets, suffers to be beautiful
wanderer’s physical health
distrusts experts, does it alone, alternative healthcare, enjoys isolated sports
warrior’s physical health
adopts regimes, discipline, enjoys team sports
magician’s physical health
allows health, treats body to exercise, good food
orphan’s work
wants easy life, would rather not work
martyr’s work
sees as hard and unpleasant but necessary, works for others’ sake
wanderer’s work
“I’ll do it myself,”, searches for vacation
warrior’s work
works hard for goal, expects rewards
magician’s work
works at true vacations, sees work as its own reward
orphan’s material world
feels poor, wants to win lottery, inherit money
martyr’s material world
believes it is more blessed to give than receive, more virtuous to be poor than rich
wanderer’s material world
becomes self-made man or woman, may sacrifice money for independence
warrior’s material world
works hard to succeed, makes system work for self, prefers to be rich
magician’s material world
feels prosperous with a little or a lot, has faith will always have necessities, does not hoard
orphan’s task/achievement
overcoming denial, hope, innocence
martyr’s task/achievement
ability to care, to give up and give away
wanderer’s task/achievement
autonomy, identity, vacation
warrior’s task/achievement
assertiveness, confidence, courage, respect
magician’s task/achievement
joy, abundance, acceptance, faith
Why is innocent not included?
It isn’t a heroic archetype. When we live in paradise, there is no need for goals, fears, tasks, work, etc. This is both pre- and post- heroic