Archetypes Flashcards

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0
Q

The task

A

To save the kingdom, to win the fair lady, to indenture himself so that he may resume his rightful position- the hero must perform some nearly super human deed

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1
Q

The quest

A

Describes a search for someone or an object which, when brought back, will restore fertility to a wasted land. This wasteland is mirrored by a leaders illness and disability

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2
Q

The initiation

A

Usually is the initiation into adult life- the adolescent comes to his/her maturity with new awareness and problems along with new hope for the community or land. Often the climax

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3
Q

The journey

A

Sends the hero in search of truth or information necessary to restore fertility to the kingdom. Hero travels through psychological hell. Strengthens the character

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4
Q

The fall

A

Heros loss of innocence or high position, hubris (extreme arrogance) often causes the fall and humility results from it

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5
Q

Death and rebirth

A

Most common situational archetype. Parallel between the cycle of nature and the cycle of life: morning and springtime represent birth, youth, or rebirth and evening and winter represent old age or death

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6
Q

Nature vs. mechanical world

A

This suggests that nature is good whole technology and society are often evil

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7
Q

Battle between good and evil

A

The battle that occurs between two prime forces. Mankind shows eternal optimism in the continual portrayal of good triumphing over evil despite great odds

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8
Q

The unhealable wound

A

Either physical or mental and cannot he fully healed. The wound also indicates a loss of innocence and always aches and drives the sufferer to desperate measures

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9
Q

The ritual

A

The actual ceremonies that initiate experiences that will mark the passage into another state- the ritual rites cannot be stressed over as they provide signs for the characters role as well as our own position in the world

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10
Q

The magic weapon

A

This symbolizes the extraordinary quality of the hero because no one else can wield the weapon or use it to it’s full potential. It is usually given by the mentor figure

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11
Q

Light vs. dark

A

Light suggests hope, renewal, or intellectual illumination; dark implies the unknown, ignorance, or despair

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12
Q

Fire vs. Ice

A

Fire represents knowledge, light, life, rebirth; while ice represents ignorance, darkness, sterility and even death

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13
Q

Supernatural intervention

A

The gods intervene on the side of the hero most of the time

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14
Q

Water vs. desert

A

Water represents growth, rebirth, life and spiritual birth; the desert represents a time of self awareness, deprivation, solitude, and loneliness

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15
Q

Innate wisdom vs. educated stupidity

A

Sometimes characters exhibit an understanding of situations because of their instincts better than those who are educated to do the job or be in charge

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16
Q

Heaven vs. hell

A

Man associates part or the universe not accessible to him as the dwelling places of those who govern his world; the skies and the mountain tops house his gods and the bowels of earth contain the diabolical forces

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17
Q

The threshold

A

Gateway to a new world the hero must enter to change and grow

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18
Q

The underworld

A

The encounter with the dark side of the self; fear of death

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19
Q

The garden

A

State of innocence and reconciliation; a place of peace and harmony with nature

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20
Q

The wasteland

A

Represents infertility, death of inspiration, hopelessness; usually the product of industrial technology and spiritual deprivation

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21
Q

The city

A

Norms, law, order and civilization; represents corruption and hypocrisy

22
Q

The crossroads

A

The is the place where the decision must be made by the hero

23
Q

The winding stairs

A

This represents a dangerous way to the unknown

24
Q

The castle

A

Holds treasure or a princess, may be enchanted or bewitched

25
Q

The hero

A

Self sacrifice; endures separation and hardship for the sake of his people. Must pay a price to attain goal. Enters a challenging world; the pattern of a heroic journey is often fight/flight/learn/return

26
Q

The young man from the provinces

A

This hero is spirited away as a young man and raised by strangers; he later returns to his home where he is a stranger who can see problems but offer solutions

27
Q

The mentor

A

Counselors or teachers of the hero; older an wiser; gives the hero weapons, food, magic, and often serves as a hero’s conscious

28
Q

The shadow

A

The worthy opponent with whom the hero must struggle with in a fight to the end, this opponent must be destroyed, neutralized or assimilated (joined in)

29
Q

Father-son conflict

A

Tension often results from separation during childhood or from an external source when the individuals meet as men; the mentor often has a higher place in the affections of the hero rather than the natural parent

30
Q

Loyal retainers

A

Somewhat like servants who are heroic themselves; their duty is to protect the hero and reflect his nobility

31
Q

The threshold guardian

A

Tests the hero’s courage and worthiness to begin a journey; shows that the journey will be difficult

32
Q

Friendly beast

A

This shows that nature is on the side of the hero

33
Q

The initiates

A

Young hero’s who prior to their quest must endure some training or ceremony; they are usually innocent and often wear white

34
Q

The group of companions

A

Loyal companions willing to face any number of perils in order to be together

35
Q

The devil figure

A

Offers Worldly goods, fame, or knowledge to the protagonist in exchange for possession of the soul

36
Q

The evil figure with the ultimately good heart

A

A redeemable devil figure saved but the nobility or live of the hero

37
Q

The scapegoat

A

Hero that just die for the people’s wrongdoings and to restore the nation to health; the death is public and makes then more of a force in society in death than when they lived

38
Q

The outcast

A

A figure who is banished from a social group for some crime, real or imagined, against his fellow man. The outcast is usually destined to become a wanderer from place to place

39
Q

The earth mother

A

The protector of good, the home and the family; associated with warmth, security, growth and fertility

40
Q

The temptress

A

Sensuous beauty; a woman in which the protagonist is physically attracted to

41
Q

The platonic ideal

A

This woman is A source of inspiration and spiritual ideal for whom the protagonist has an intellectual rather than a physical attraction to

42
Q

The unfaithful wife

A

A woman married to a man she sees as full or distant and is attracted to a more virile interesting man

43
Q

The damsel in distress

A

The honorable woman who must be rescued by the hero; she is often used as a trap to lure the unsuspecting hero

44
Q

The star- crossed lovers

A

Two characters that are engaged in a love affair that is fated to end tragically for one or both due to the frigidly of society, friends, or family

45
Q

The creature of nightmare

A

A monster usually summoned from the deepest, darkest part of the human psyche to threaten the life of the hero

46
Q

Purple

A

Royalty

47
Q

Yellow

A

Cowardice

Dishonesty

48
Q

Earth tones

A

Natural
Pure
Conscious
Earthly

49
Q

White

A

Purity

Void

50
Q

Green

A

Growth
Generation
Hope

51
Q

Red

A

Blood
Sacrifice
Passion
Disorder

52
Q

Black

A

Chaos
Mystery
Dead
Evil