App Inventer Flashcards

1
Q

Event

A

An action that causes something to happen (These are the mustard yellow blocks in App Inventor)

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2
Q

Command

A

The blocks of code that actually do the work of the app (These are the blocks that go inside the yellow blocks)

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3
Q

Palette

A

The section in the design view that shows a list of components that you can add to your app

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4
Q

Viewer

A

The section in the design view that shows what the app will look like

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5
Q

Components

A

The section in the design view that shows what items have already been added to your app

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6
Q

Properties

A

The section in the design view that shows what you can change about the current component

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7
Q

Media

A

The section in the design view that shows any images and sounds you have currently uploaded to your app

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8
Q

Blockly

A

Blockly is the name of the visual programming editor that App Inventor uses to make the blocks in the browser

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9
Q

Designer

A

The screen where you can drag and drop component pieces and design your app.

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10
Q

Accelerometer Sensor

A

Non-visible component that can detect shaking

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11
Q

Canvas

A

A two-dimensional touch-sensitive rectangular panel in App Inventor on which drawing can be done and sprites (images) or a ball object can be moved.

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12
Q

Fill Parent

A

A setting in AppInventor that resizes a component to fit the space available

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13
Q

Horizontal Arrangement

A

A component in AppInventor that lets you place things next to each other horizontally

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14
Q

Heading

A

A property of the “ball” component in AppInventor. This specifies the direction in which the ball travels
Heading is measured in degrees

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15
Q

Interval

A

A property of the “ball” component in AppInventor. This specifies the frequency of the ball movement
Interval is measure in milliseconds

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16
Q

Radius

A
  • A property of the “ball” component in AppInventor. This specifies the size of the ball
    Radius is measured in pixels
17
Q

Speed

A

A property of the “ball” component in AppInventor. This specifies how fast the ball travels
Speed is measured in pixels per second

18
Q

Overview

A

In CountMeIn you will be creating a tally counter. You will be creating a button that when clicked the tally counter increases by 1. To take it a step further, you will add a checkbox to control if the button works or not.

19
Q

Clock

A

Non-visible component that provides the instant in time using the internal clock on the phone. It can fire a timer at regularly set intervals

20
Q

ImageSprite

A

A ‘sprite’ that can be placed on a Canvas, where it can react to touches and drags, interact with other sprites