APM Vocabulary Flashcards

1
Q

Agile

A

A flexible approach to project management that emphasizes collaboration, iterative development, and the ability to adapt to change quickly.

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2
Q

Backlog

A

A list of tasks or features that need to be completed, organized by priority, which guides the team’s work.

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3
Q

Customer Development

A

The process of understanding customer needs and validating product ideas through direct interaction with potential users.

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4
Q

KPIs (Key Performance Indicators)

A

Quantifiable metrics used to evaluate how effectively a product is achieving its goals or objectives.

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5
Q

MVP (Minimum Viable Product)

A

The simplest version of a product that allows a team to gather feedback and validate assumptions with minimal effort and resources.

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6
Q

Roadmap

A

A strategic plan that outlines the vision, goals, and major milestones of a product over time, helping align teams and stakeholders.

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7
Q

Scrum

A

An Agile framework that divides work into time-boxed iterations called sprints, focusing on delivering incremental value and fostering team collaboration.

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8
Q

User Stories

A

Short, simple descriptions of a feature told from the perspective of the end user, outlining what the user needs to accomplish.

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9
Q

Persona

A

A fictional representation of a typical user or customer segment, based on research and data, used to understand user behaviors and needs.

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10
Q

Stakeholder

A

Any individual or group with an interest in the success of the product, including customers, users, investors, and team members.

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11
Q

Wireframe

A

A basic visual representation of a webpage or application interface, illustrating layout and functionality without design elements.

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12
Q

Market Research

A

The process of gathering and analyzing information about potential customers, competitors, and market trends to inform product decisions.

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13
Q

Competitive Analysis

A

Evaluating and understanding competitors’ products, strengths, weaknesses, and market strategies to differentiate and position your product effectively.

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14
Q

Value Proposition

A

A clear statement that explains why a customer should choose your product over alternatives, emphasizing the unique benefits and value it provides.

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15
Q

Feature Creep

A

The gradual addition of unnecessary features or functionalities to a product, potentially bloating it and complicating user experience without adding value.

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16
Q

Sprint

A

A short, focused period (usually 1-4 weeks) during which a team works on a set of tasks or features, aiming to deliver a tangible result or increment of the product.

17
Q

ROI (Return on Investment)

A

A measure of the profitability of an investment, indicating how much return (profit or cost savings) is generated relative to the cost of the investment.

18
Q

Churn Rate

A

The percentage of customers or users who stop using a product or service within a given period, reflecting customer retention and satisfaction levels.

19
Q

A/B Testing

A

Experimenting with two versions (A and B) of a product or feature to determine which one performs better in terms of user engagement or desired metrics.

20
Q

Iterative Development

A

A method of product development where the product evolves through repeated cycles of planning, implementing, testing, and refining based on feedback.

21
Q

Product-Market Fit

A

The alignment between a product’s features and the needs and preferences of its target market, indicating strong demand and adoption potential.

22
Q

Feature Prioritization

A

The process of ranking product features based on their importance, impact on users, and alignment with strategic goals, to guide development efforts effectively.

23
Q

Scalability

A

The ability of a product or system to handle growth in users, transactions, or data volume without compromising performance or user experience.

24
Q

User Experience (UX)

A

The overall experience and satisfaction a user has when interacting with a product, encompassing ease of use, functionality, and emotional response.

25
Q

Lean Startup

A

A methodology for developing businesses and products that emphasizes rapid iteration, customer feedback, and learning from market experiments to reduce waste and optimize resources.

26
Q

Release Management

A

The process of planning, scheduling, and controlling the deployment of product updates or new features across different stages and environments.

27
Q

Feedback Loop

A

The process of collecting, analyzing, and acting upon user feedback to continuously improve a product’s features, usability, and overall user satisfaction.

28
Q

Feature Set

A

The complete collection of features and functionalities that a product offers to address specific user needs or solve particular problems.

29
Q

Product Lifecycle

A

The stages a product goes through from initial concept and development to launch, growth, maturity, and eventual decline or replacement in the market.

30
Q

Monthly Active Users (MAU)

A

MAU refers to the number of unique users who engage with a product or service within a given calendar month. It helps PMs understand the reach and usage patterns of their product over a monthly period. Tracking MAU is crucial for assessing user engagement and retention.

31
Q

Daily Active Users (DAU)

A

DAU represents the number of unique users who interact with a product or service within a single day. It provides a snapshot of daily user engagement and can indicate trends in user behavior, usage peaks, and the overall daily impact of the product.

32
Q

Annual Recurring Revenue (ARR)

A

ARR is a measure of the predictable and recurring revenue generated from subscriptions or annual contracts over a 12-month period.

33
Q

Monthly Recurring Revenue (MRR)

A

MRR measures the predictable and recurring revenue generated from subscriptions or contracts on a monthly basis.