Animal Learning Flashcards
1
Q
What is learning?
A
- Specific experiences result in a change in response to a given situation
- Many different ways to get from A to B => many different training methods
- Appropriate training method depends on the situation and the individual animal
2
Q
What can we do with learning & training?
A
- Increase or decrease particular behaviors
- Improve “manners” and self-control
- Enrichment and confidence-building
- Change the affective state of an animal in response to a particular situation
- Try to reduce negativity of several stimuli
3
Q
Simple Learning
A
- Animals learn which stimuli they need to pay attention to in their environment
- Which are important & unimportant
- Learn to make smart decisions in specific contexts -> habituation and sensitization
4
Q
Habituation: repeated exposure to the stimulus results in a decrease in response over time
A
- Can be both positive and negative
- Ex: trying to eliminate fear in dog for specific object by exposure
- NOT the same as acclimation
- Acclimation - physiological and behavioral adjustment to environmental change
5
Q
Sensitization: repeated exposure to the stimulus results in an increase in response, sometimes generalizes to other similar stimuli
A
- S1 -> R (might see small response)
- S1 -> R (more exposure = bigger response)
- S1 & S2 -> R
- Generalization of sensitization across similar stimuli
6
Q
Systematic Desensitization
A
- Step-wise exposure to a gradually increasing intensity of an aversive stimulus to decrease the response
- Start around threshold for response - understand how far away the dog can be to not see a response
- Repeat such that no aggression or very low levels are seen - repeat at a level of threshold, every few days
- Increase to next level only when it has shows repeated instances over time, of neutral/calm
- Important to be able to read the animal’s behavior
- Be patient! - slowly incorporate to reduce negative response
7
Q
Flooding
A
- high level of forced exposure, not a good learning tool & can increase fear response
- Animals often shut down, therefore may see reduced fear & aggression (learned they can’t escape the situation)
- Assess physiological parameters (pupil dilation, heart rate etc.) & rigid posture to assess for extreme fear w/ freezing behavior
- Or can amplify response = increased fear and aggression, which risks safety of people
8
Q
Associative Learning
A
9
Q
classical conditioning
A
- strengthen relationship b/twn 2 stimuli
- Unconditioned response - not learned response => ex: provide food & dog salivate
- Neutral stimulus - should not cause response
- During conditioning we pair the neutral stimulus with the unconditioned stimulus
- Repeat to strengthen the relationship b/twn the neutral and unconditioned stimulus
- After conditioning, neutral stimulus becomes conditioned stimulus
- ex: blow whistle -> dog salivate
10
Q
Counter-conditioning (a type of classical conditioning)
A
- Can be used to change emotional states associated w/ a situation or procedure by pairing it with something good
- be aware of potential for opposite effects
- Something that was perceived as positive becomes negatively associated due to learned association w/ something VERY negative
- won’t see it occur if trear or reward is high value to animal (toy or attention)
11
Q
operant conditioning
A
- strengthen relationship b/twn a behavior and the consequence of the behavior
- Outcome is good, behavior occurs more often
- Outcome is bad, behavior occurs less often
12
Q
Key points to remember
A
- Consistency - need to do things in the same way, repeatedly
- Reward stimulus -> aversive stimulus - high value rewards are important
- Gradually build up the procedure while keeping fear/arousal sub-threshold
- Start off slow, read animal’s behavior
- Separate components where possible - breaking things down may help increase success
- Repetition - short periods of time b/twn training sessions (1 to every few days, not weeks/months)
13
Q
Food training reward fear and aggression?
A
- Changing an animal’s emotional state w/ food
- treats/food - raise dopamine levels in brain = feelings of pleasure
- reinforces food seeking behavior
- changes negative emotional state to positive
- only reward behavior you want to see
14
Q
Animal learning processes
A
15
Q
positive reinforcement
A
adding something to increase behavior
- ex: giving treats