ANARCH Flashcards

1
Q

CORRODER

A

1 [Credits]: Break barrier subroutine.
1 [Credits]: +1 strength.

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2
Q

CYBERFEEDER

A

1 [Recurring Credits]
Use this credit to pay for using icebreakers or for installing virus programs

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3
Q

DATASUCKER

A

Whenever you make a successful run on a central server, place 1 virus counter on Datasucker.

Hosted virus counter: Rezzed piece of ice currently being encountered has -1 strength until the end of the encounter.

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4
Q

DEMOLITION RUN

A

Make a run on HQ or R&D. You may trash, at no cost, any cards you access (even if the cards cannot normally be trashed).

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5
Q

DEJA VU

A

Add 1 card (or up to 2 virus cards) from your heap to your grip.

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6
Q

DISRUPTER

A
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7
Q

DJINN

A

Djinn can host up to 3 [Memory Units] of non-icebreaker programs.
The memory costs of hosted programs do not count against your memory limit.
[Click], 1 [Credits]: Search your stack for a virus program, reveal it, and add it to your grip. Shuffle your stack.

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8
Q

FORCE OF NATURE

A

2 [Credits]: Break up to 2 code gate subroutines.
1 [Credits]: +1 strength.

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9
Q

GRIMOIRE

A

+2 [Memory Units]
Whenever you install a virus program, place 1 virus counter on that program.
Limit 1 console per player.

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10
Q

ICE CARVER

A

All ice is encountered with its strength lowered by 1.

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11
Q

IMP

A

Place 2 virus counters on Imp when it is installed.
Once per turn, you may remove 1 hosted virus counter to trash a card you access at no cost (even if it cannot normally be trashed).

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12
Q

JOSHUA B

A

When your turn begins, you may gain [Click]. If you do, take 1 tag when this turn ends.

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13
Q

LIBERATED ACCOUNT

A

Place 16 [Credits] from the bank on Liberated Account when it is installed. When there are no credits left on Liberated Account, trash it.
[Click]: Take 4 [Credits] from Liberated Account.

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14
Q

MEDIUM

A

Whenever you make a successful run on R&D, place 1 virus counter on Medium.
Each virus counter after the first on Medium allows you to access 1 additional card from R&D whenever you access cards from R&D.

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15
Q

MIMIC

A

1 [Credits]: Break sentry subroutine.

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16
Q

MORNING STAR

A

1 [Credits]: Break any number of barrier subroutines.

17
Q

NERVE AGENT

A

Whenever you make a successful run on HQ, place 1 virus counter on Nerve Agent.
Each virus counter after the first on Nerve Agent allows you to access 1 additional card from HQ whenever you access cards from HQ.

18
Q

NOISE - HACKER EXTRAORDINARE

A

Whenever you install a virus program, the Corp trashes the top card of R&D.

19
Q

PARASITE

A

Install Parasite only on a rezzed piece of ice.
Host ice has -1 strength for each virus counter on Parasite and is trashed if its strength is 0 or less.
When your turn begins, place 1 virus counter on Parasite.

20
Q

SCRUBBER

A

2 [Recurring Credits]
Use these credits to trash cards.

21
Q

SPINAL MODEM

A

+1 [Memory Unit], 2 [Recurring Credits]
Use these credits to pay for using icebreakers.
Whenever there is a successful trace during a run, suffer 1 brain damage.
Limit one console per player.

22
Q

STIMHACK

A

Make a run, and gain 9 [Credits], which you may use only during this run. After the run is completed, suffer 1 brain damage (cannot be prevented) and return to the bank any of the 9 [Credits] not spent.

23
Q

VAMP

A

Make a run on HQ. If successful, instead of accessing cards you may pay X [Credits] to force the Corp to lose up to X [Credits], then take 1 tag.

24
Q

WHIZZARD - MASTER GAMER

A

3 [Recurring Credits]
Use these credits to trash cards.

25
Q

WYLDSIDE

A

When your turn begins, draw 2 cards and lose [Click].

26
Q

WYRM

A

3 [Credits]: Break ice subroutine on a piece of ice with 0 or less strength.
1 [Credits]: Ice has -1 strength.
1 [Credits]: +1 strength.

27
Q

YOG .0

A

0 [Credits]: Break code gate subroutine.