Analog and Digital Flashcards
Signal and Sound Process
- varying wave, typically carrying information we care about
- sound is vibrations in the air over time – essentially small changes in air pressure over time
- when a violin plays, the wood top and back of the instrument flex in and out, producing little ripples of air pressure which flow out from the violin, like ripples in a pond
- when the ripples hit an ear drum, it vibrates back and forth with the pressure changes, translating them into something your brain can sense
Oscilloscope
- embodies the idea of analog
- a device that connects to wires, looks at the electrical signal varying over time, and draws that signal on its screen in real time
- voltage is on the vertical axis, and time is the horizontal axis
Frequency, Amplitude, and Timbre
- how often the waves repeats per second
- higher frequency = higher note
- up an octave = doubling the frequency
- the height and depth that the signal makes on each cycle, corresponding to loudness
- bigger changes in air pressure = bigger waves = louder
- the fine pattern of shapes and wiggles that can seen on the signal
- different instruments playing the same note
Chord, Discord, and Noise-cancelling
- peaks and valleys match up nicely, sounds naturally good (e.g. double the frequency)
- peaks and valleys don’t match up, sounds bad
- detect the ambient sound and create an exactly opposite sound, so when added together, it all cancels out to near silence
Analog Technology
- in analog technology, a wave is recorded or used in its original form
- so, for example, in an analog tape recorder, a signal is taken straight from themicrophone and laid onto tape
- the wave from the microphone is an analog wave, and therefore the wave on the tape is analog as well
- that wave on the tape can be read, amplified and sent to a speaker to produce the sound
Analog Phone System Process
- a person talks into the phone receiver
- their voice is vibrations in the air – a signal
- the phone receiver contains a microphone where the vibrations in the air move a tiny coil of wire
- the movement of the wires sets up tiny electrical flow that is in one-to-one correspondence with the air vibrations
- essentially we translate a signal in the air, to an analogous signal of electricity in wires
- the electrical signal travels out of the house to the phone company, gets amplified etc. and is eventually delivered to the phone at the other end
- there the electricity goes into a speaker – a speaker is just an arrangement of wires and magnets to translate electrical variations back to sound (the reverse of the microphone)
- the key feature of analog signaling is 1-1 correspondence .. variations (a signal) in one medium such as sound in the air, are translated to variations in some other domain like electricity in wires
- the signals in the different domains are in 1-1 correspondence – one goes up, the other goes up
Analog Noise
- the pure sound signal you wanted but it’s been distorted by little up/down errors – like fuzzy variations around the true signal
- this is the “hiss” you hear on the phone line or an AM radio or a cassette tape
Digitital Technology
- the computer “samples” the analog wave very rapidly over time, noting the value (the height basically) of the curve each time, and recording that value as a number
- on a CD, the sampling rate is 44,000 samples per second
- so on a CD, there are 44,000 numbers stored per second of music
- to hear the music, the numbers are turned into a voltage wave that approximates the original wave
Digital Technology Advantages
- the recording does not degrade over time
- as long as the numbers can be read, you will always get exactly the same wave
- groups of numbers can often be compressed by finding patterns in them
- it is also easy to use special computers called digital signal processors (DSPs) to process and modify streams of numbers
Digital Recording and Playback Process
- CD quality audio samples the sound signal 44000 times per second, noting the “height” of the sound signal once for sample
- each sample is a whole number in the range -32768 .. 32767 (this is the range of number that can be stored in 2 bytes)
- each sample number is coded as a series of 0’s and 1’s on the disk
- say, a dark spot on the disk is a “1”, a light spot is a “0”…now to play the CD, the player reads back this signal with the 0/1 information on it
- noise resistant
- as a second layer of error-correction, the CD stores in a sense, redundant copies of the sample data
- if one section has errors, detected with a checksum scheme, the CD player can switch to use an alternate copy
Lossless Digital Compression
- as a practical matter, each sample number tends to be very close to the sample numbers that come just before and just after it in time
- so one way to “compress” the audio, so it takes up less space, is to record just the changes – for each sample, record how much change it is from the previous sample
- these change numbers tend to be small, so it turns out they can be recorded more compactly (requiring fewer 0’s and 1’s)
Lossy Digital Compression
- drops every other sampled number and on playback, guesses the missing samples as the average of the surrounding numbers
- MP3 is complicated, reducing the space required by 10x, and also it is lossy
- discards little bits of the original signal in a way which the human auditory system tends not to notice
- JPEG also
Suppose we have two musical notes, X and Y, and note X is higher than note Y. What must be true?
note X has more cycles per second than note Y
Clearly it is possible to be in a room and hear two distinct sounds at the same time. Describe how this works.
- the sound signals mix in the air, forming a sum signal
- the ear takes in this sum and recovers the original signals
Describes the digitization of sound.
converting the sound signal into a series of numbers representing the signal’s difference from zero at each moment
Why is digital data more resistant to noise?
because even with noise added, it is relatively easy to distinguish the 0 representation from the 1 representation