Amarr Flashcards

1
Q

Crucifier

A

Amarr T1 Frig, Weapon Disruptors, Typically Armour, Hole is Explosive/Kinetic, 2-10m

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2
Q

Magnate

A

Amarr T1 Frig, Exploration, Typically Armour, Hole is Explosive/Kinetic, 2-10m+explo loot

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3
Q

Executioner

A

Amarr T1 Frig, Points/Scrams/Webs, Neuts, Typically Pulse Lasers, Typically Armour, Hole is Explosive/Kinetic, 1-12m

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4
Q

Inquisitor

A

Amarr T1 Frig, Armour Logi, Typically Armour, Hole is Explosive/Kinetic, 3-15m

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5
Q

Tormentor

A

Amarr T1 Frig, Beam/Pulse, Typically Armour, Hole is Explosive/Kinetic, 3-20m

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6
Q

Punsher

A

Amarr T1 Frig, Beam/Pulse, Typically Armour, Hole is Explosive/Kinetic, 4-15m

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7
Q

Crucifier Navy Issue

A

Amarr Faction Frig, Weapon Disruptor, Typically Beam, Typically Armour, Hole is Explosive/Kinetic, 20-50m

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8
Q

Imperial Navy Slicer

A

Amarr Faction Frig, Points, Typically Beam, Typically Armour, Very Fast, Hole is Explosive/Kinetic, 20-30m

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9
Q

Crusader

A

Amarr Interceptor, Points/Scrams/Webs, Bonus to AB/MWD overheating, Typically Pulse, Typically Armour, Hole is Kinetic/Explosive, 25-50m

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10
Q

Malediction

A

Amarr Interceptor, Points/Scrams/Webs, Bonus to Point/Scram optimal range, Nullification module bonuses, Fast, Rockets, Typically Armour, Hole is Kinetic/Explosive, 30-45m

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11
Q

Retribution

A

Amarr Assault Frig, Weapon Disruptor/Points, Beam/Pulse, Typically Armour, ADCs are common, Hole is Thermal/EM, 50-60m though at the time of writing there are a lot of 150m fits

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12
Q

Vengeance

A

Amarr Assault Frig, Points/Scrams/Webs, Rockets, Typically Armour, ADCs are common, Hole is Thermal/EM, 40-60m

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13
Q

Anathema

A

Amarr Covops, Exploration/Combat Prober/Covert Cyno, Typically Armour, Hole is Kinetic/Explosive, 40-50m+explo loot

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14
Q

Purifier

A

Amarr Stealth Bomber, Bonuses to EM Bomb/Torps, Points/Target Painters, Typically Shield, Hole is EM/Thermal, 50-80m

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15
Q

Sentinel

A

Amarr EWAR, Neuts/Weapon Disruptor/Points, Typically Armour, Hole is Thermal/Kinetic, 40-60m

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16
Q

Deacon

A

Amarr Logi Frig, Armour Logi, Typically Armour, Typically Thermal/Kinetic, has 1 Drone, 50-116m with spikes to 200-250m

17
Q

Coercer

A

Amarr T1 Destroyer, Beam/Pulse/Salvagers, Potential to have Points/Scrams/Webs, Typically Armour, Hole is Explosive/Kinetic, 2-20m

18
Q

Dragoon

A

Amarr T1 Destroyer, Bonus to Neuts+Nos, Bonus to Drones, Typically shit fit, Typically Armour, Hole is Explosive/Kinetic, 2-10m

19
Q

Heretic

A

Amarr Interdictor,