Amarr Flashcards
Crucifier
Amarr T1 Frig, Weapon Disruptors, Typically Armour, Hole is Explosive/Kinetic, 2-10m
Magnate
Amarr T1 Frig, Exploration, Typically Armour, Hole is Explosive/Kinetic, 2-10m+explo loot
Executioner
Amarr T1 Frig, Points/Scrams/Webs, Neuts, Typically Pulse Lasers, Typically Armour, Hole is Explosive/Kinetic, 1-12m
Inquisitor
Amarr T1 Frig, Armour Logi, Typically Armour, Hole is Explosive/Kinetic, 3-15m
Tormentor
Amarr T1 Frig, Beam/Pulse, Typically Armour, Hole is Explosive/Kinetic, 3-20m
Punsher
Amarr T1 Frig, Beam/Pulse, Typically Armour, Hole is Explosive/Kinetic, 4-15m
Crucifier Navy Issue
Amarr Faction Frig, Weapon Disruptor, Typically Beam, Typically Armour, Hole is Explosive/Kinetic, 20-50m
Imperial Navy Slicer
Amarr Faction Frig, Points, Typically Beam, Typically Armour, Very Fast, Hole is Explosive/Kinetic, 20-30m
Crusader
Amarr Interceptor, Points/Scrams/Webs, Bonus to AB/MWD overheating, Typically Pulse, Typically Armour, Hole is Kinetic/Explosive, 25-50m
Malediction
Amarr Interceptor, Points/Scrams/Webs, Bonus to Point/Scram optimal range, Nullification module bonuses, Fast, Rockets, Typically Armour, Hole is Kinetic/Explosive, 30-45m
Retribution
Amarr Assault Frig, Weapon Disruptor/Points, Beam/Pulse, Typically Armour, ADCs are common, Hole is Thermal/EM, 50-60m though at the time of writing there are a lot of 150m fits
Vengeance
Amarr Assault Frig, Points/Scrams/Webs, Rockets, Typically Armour, ADCs are common, Hole is Thermal/EM, 40-60m
Anathema
Amarr Covops, Exploration/Combat Prober/Covert Cyno, Typically Armour, Hole is Kinetic/Explosive, 40-50m+explo loot
Purifier
Amarr Stealth Bomber, Bonuses to EM Bomb/Torps, Points/Target Painters, Typically Shield, Hole is EM/Thermal, 50-80m
Sentinel
Amarr EWAR, Neuts/Weapon Disruptor/Points, Typically Armour, Hole is Thermal/Kinetic, 40-60m