Aliya's Vision Deck Flashcards
- to practice things that I need to for the midterm
1
Q
Average Field of Human View
A
2
Q
Fovea, Parafovea, periphery
A
3
Q
results of dark adaptation
A
4
Q
Rods v Cones
A
- rods pool outputs to common ganglion cell more than cones do
- rods take longer to adapt and longer to die than cones do
- rods are more through the periphery and somewhat through the parafovea where cones are primarily in the fovea
- rods are sensitive but cones have acuity
5
Q
LGN
A
6
Q
Organization of V1
A
- Topographic map: adjacent things are adjacent
- Cortical magnification factor: foveal reps are ‘expanded’ relative to peripheral reps
- Cortex is organized into ‘columns’ that rep values of a feature (location, orientation, which eye it came from)
- Types of columns: location (Columns of neurons that all have their receptive field on roughly same location on retina), orientation (Columns of cells that all prefer same orientation), and ocular dominance
7
Q
Simple Cells
A
- Orientation: respond to edges/bars of specific orientation
- Different receptive field structure than center/surround structure of cells in LGN
- Edge v stripe detectors
- Different receptive field structure than center/surround structure of cells in LGN
- Spatial freq
- Phase SENSITIVE
- respond to flickering lights
8
Q
complex cells
A
- Orientation specific
- care about SF
- Most active when stimuli is moving
- Some cells respond to any motion but others to specific motion direction
9
Q
End-stop Cells
A
- Like complex cells but only to lines of certain length
- Orientation specific
- care about SF
- Motion specific
- Length specific
- phase insensitive!
10
Q
HyperColumns
A
Hypercolumns: complete set of orientation and ocular-dominance columns for a given retinal location
- the whole thing is coding one part of the world that we see
- orientation changes gradually as it goes
- ocular dominance: L&R alternate
11
Q
after the V1
A
- ventral v dorsal pathway
- Ventral (what)
- Shape and form
- Dorsal (where/how)
- Location
- How to interact with something and thus where it is
- How path is used to plan action
- Ventral (what)
- Extrastriate Cortex (beyond V1)
- V2: illusory contours
- V3: possibly combining info to construct 3D percpets
- V4: color
- MT (medial temporal): motion
- IT (Infero Temporal): shapes, form, faces
- FFA
12
Q
Basic Color Concepts
A
- Color is not stable- it depends on both the properties of the object and of the light projected/reflected on it
-
Dimensions of light: wavelengths, how pure it is in terms of wavelength are important
- Usually described by hue, saturation and brightness (psych dimensions of color)
- Mapping exists between these dimensions and physical properties of light
- Hue: wavelength
- Brightness: intensity of light
-
Saturation: how pure is distribution of light (one wavelength or lots of wavelengths?)
- Lots= broadband
- Saturated= primarily one wavelength
13
Q
Fruit theory of original color vision:
A
- If you’re a person thousands of years ago and are really hungry and must tell where to walk for food, the berries’ color makes them pop out
- So it’s important and provides info to help with survival
- 1) Also allows you to ID objs
- -in wrong colors, fruits take longer to name
- 2) Fruits:
- -are they ripe/not ripe?
- 1) Also allows you to ID objs
14
Q
Color mixing experiments:
A
- mixing oils or water colors
- you get a diff color when they mix
- Mixing lights
- It matters whether you’re combining colors or pigments
- Combining lights: additive
- Combining colors: subtractive
- It matters whether you’re combining colors or pigments
15
Q
Color Contrast
A
- Happens when eyes are open so at all times
- Simultaneous and successive
- Simultaneous: we perceive them as different based on their backgrounds
- Known as such because they’re seen at the same time
- Simultaneous: we perceive them as different based on their backgrounds
- Successive: aftereffects/ after image
- Your cones are tired and fall below baseline which is why we can see the other color
16
Q
Problem of Univarience
A
- “Hypothetical prob that explains why we have 3 cones”
- We have blue and orange light
- For these receptors they don’t tell your brain a color they tell it a number-> the number is how many times the neuron fires
-
Problem: blue and orange are same number of button presses
-
To exacerbate problem: depending on quality of light (e.g. brightness) it’ll change the number of fires that occur
- Additional Problems: color ambiguity and ambiguity within color itself
-
To exacerbate problem: depending on quality of light (e.g. brightness) it’ll change the number of fires that occur
- We were talking about the M cone where the blue and orange fire the same amount
- But for blue we have a high S, med M, low L
- But for orange we have a high L, med M, low S
- So it takes three signals for brain to know which color it actually is
17
Q
Trichromacy
A
- Trichromacy gets us around the problem of univariance
- Questions
- 1:1 mapping from wavelength to cone responses?
- Yes it’s 1:1 because pattern of cone type is fixed
- is mapping from cone response to wavelength 1:1?
- Most of the time it’s 1:1 except metameres
- Metameres: general term in color which is different color stimuli (diff types of light) that give same experience of color
- Because brain can’t see outside world, it just reads electric signals from eyes
- do patterns always respond to a single wavelength?
- No there are patterns that only come for combination of lights
- Non spectral hues
- 1:1 mapping from wavelength to cone responses?
- Every wavelength is matched with a color but not every color you see is matched with a wavelength
- Magenta is a variant of purple; this is S & L cone (blue and red) combined
- So every color you see is 3 numbers for your brain