ALBA Quiz Nov 22 Flashcards

1
Q

PRODUCT LAUNCH FAILURES

A
Unwanted "Better" Mousetrap (Mine Works Fine)
The 'Me Too" Product (Wanna Be)
The Technical Dog (Not as Good)
Competitor Reactions (Marketplace Shift)
Price (Not Competitive)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

The Unwanted “Better” Mousetrap refers to:

A

PRODUCT LAUNCH FAILURES

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

The ‘Me Too” Product refers to:

A

PRODUCT LAUNCH FAILURES

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

The Technical Dog refers to:

A

PRODUCT LAUNCH FAILURES

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

LACK OF FIRST-MOVER ADVANTAGE

A
Technology Vintage Effects (Latest & Greatest)
Protracted Development & Adoption 
(Takes a while to catch on)
Idiosyncratic Factors (People are Strange)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Technology Vintage Effects refers to:

A

LACK OF FIRST-MOVER ADVANTAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Protracted Development & Adoption

A

LACK OF FIRST-MOVER ADVANTAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

IDEA GENERATION

Voice of the Consumer Table (VoCT)

A

Interview Customers and list their wishes

  • Benefits, not Solutions
  • Define Context of Usage
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Voice of the Consumer Table (VoCT) is an example of:

A

IDEA GENERATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

IDEA GENERATION

Problem Detection Analysis

A
  • Find What Isn’t Working

- What Would They Like Better?

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Problem Detection Analysis is an example of:

A

IDEA GENERATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

IDEA GENERATION

Consumer Idealized Design

A

Customers are Hands-On in the Design Process

Re-build IKEA from Scratch- Blue Sky Brainstorm

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Consumer Idealized Design is an example of:

A

IDEA GENERATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

IDEA GENERATION

Lead User Analysis

A

Users Adapt the Product for Their Use,
Marketers Borrow Good Ideas
(First Snowboards Built By Teens)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Lead User Analysis is an example of:

A

IDEA GENERATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

IDEA GENERATION

Empathetic Design

A

Does NOT rely on customer input, attempts to understand UNSTATED needs
(Clients don’t know improvements are available)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Empathetic Design is an example of:

A

IDEA GENERATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

IDEA GENERATION

Contextual Inquiry

A

Interview customer WHILE they perform the task. Consider both Verbal Responses AND Observed Challenges
(Follow Construction workers on a Job Site to Improve Tools)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Contextual Inquiry is an example of:

A

IDEA GENERATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

IDEA GENERATION

Affinity Diagrams

A

Creates a Hierarchial List of Consumer Needs.
Look for Unexpected Relationships.
(IDEO Video- Clusters of Sticky Notes)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Affinity Diagrams are an example of:

A

IDEA GENERATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

What are the 7 Determinants of Diffusion

A
  1. Relative Advantage
  2. Risk of Adoption
  3. Perceived Complexity
  4. Compatability
  5. Ease of Observed Benefits
  6. Likelihood of Communicating the Benefits
  7. Divisibility
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Relative Advantage is a:

A

DETERMINANTS OF DIFFUSION

Higher Utility, Lower Cost, Status

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Risk of Adoption is a:

A

DETERMINANTS OF DIFFUSION

Social or Physical Risk

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

IDEA GENERATION

Concept Engineering

A

Prototyping Based on a Combo of Observation Methods (L.L. Bean Video)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
26
Q

Concept Engineering is an example of:

A

IDEA GENERATION

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
27
Q

IDEA GENERATION

Crowd-Sourcing

A

Open Innovation, let User Community solve bugs and request new products
(MAC User Group Forums)

28
Q

Crowd-Sourcing is an example of:

A

IDEA GENERATION

29
Q

Perceived Complexity is an example of:

A

DETERMINANTS OF DIFFUSION

30
Q

Compatability is an example of:

A

DETERMINANTS OF DIFFUSION

Does it work with current software?

31
Q

Ease of Observed Benefits is an example of:

A

DETERMINANTS OF DIFFUSION

32
Q

Likelihood of Communicating the Benefits is an example of:

A

DETERMINANTS OF DIFFUSION

Word of Mouth

33
Q

Divisibility is an example of:

A

DETERMINANTS OF DIFFUSION

Ease of Trial Usage Period

34
Q

Why might it be good to be a 2nd Mover?

A

Let the 1st Mover:

  • Test the Market and pay the cost of Failure
  • Take first mover technology and improve it
  • Let first guy spend the money on R&D and Marketing
  • Let first guy Educate the Market
35
Q

List 4 approaches to Forecasting

A
  1. Normed Purchase Intent
  2. Critical-Issues Grid
  3. Scenario Planning
  4. Diffusion Models
36
Q

Normed Purchase Intent is used for:

A

FORECASTING

37
Q

The Critical-Issues Grid is used for:

A

FORECASTING

38
Q

Scenario Planning is used for:

A

FORECASTING

39
Q

Diffusion Models are used for:

A

FORECASTING

40
Q

What is the value of Episodic Response in VoCT, and How do you illicit Episodic Response

A

Episodic Response is more specific to customer needs and wants
Use PROBLEM DEFECT ANALYSIS: Architect asks you what you don’t like in your current home, not what you would add to a dream home

41
Q

What are 3 forms of Consumer Analysis?

A
  1. Rating Scales (Mark Low or High Importance)
  2. Constant Sum Measures (Score points by category- Max 100)
  3. Conjoint Analysis (Chart of 2-3 features, See where Consumers make Trade-Offs)
42
Q

Rating Scales are used for:

A

CONSUMER ANALYSIS

43
Q

Constant Sum Measures are used for:

A

CONSUMER ANALYSIS

44
Q

Conjoint Analysis is used for:

A

CONSUMER ANALYSIS

45
Q

At what stage of Product Development should Marketing be involved?

A

All Stages

46
Q

(True of False)

The Majority of New Products Succeed?

A

FALSE. Estimates vary, but Failure Rates of 50% are not unusual. Some as high as 96%- fail to meet projected sales goals, even if profitable

47
Q

Why do Firms Innovate?

A

AVOID COMMODITIZATION

48
Q

What are the segments in the Classic Diffusion Model?

A
  1. Innovators
  2. Early Adopters
  3. Early Majority
  4. Late Majority
  5. Laggards
49
Q

Innovators & Early Adopters are part of:

A

THE CLASSIC DIFFUSION MODEL

50
Q

Late Majority & Laggards are part of:

A

THE CLASSIC DIFFUSION MODEL

51
Q

What are the segments in the “Chasm” View of Diffusion (Actual Bandwagon Demand)

A
  1. Technology Enthusiasts
  2. Visionaries
    - –THE CHASM—
  3. Pragmatists
  4. Conservatives
  5. Skeptics
52
Q

Technology Enthusiasts & Visionaries are part of:

A

The “Chasm” View of Diffusion

53
Q

Pragmatists & Conservatives are part of:

A

The “Chasm” View of Diffusion

54
Q

What are Two key Aspects of Interviewing Customers when determining VOC- Voice of Customer

A
  1. Think in terms of Benefits products should deliver instead of Solutions (don’t skip to Product Design)
  2. Ask in a way to flesh out usage context, and get specific usable responses to share with Engineers.
    Not just “Clean Dishes”- wants less spots or less grease
55
Q

What are 5 aspects of (Successful) 1st Mover Advantage?

A
  1. Brand Loyalty
  2. Distribution Barriers (to new entries)
  3. Economies of Scale/ Experience Effects
  4. Premier Positioning
  5. Set Standards for Marketplace
56
Q

List 5 Idiosyncratic Factors to Product Development

A
  1. Envisioning the Mass Market (goals too small)
  2. Managerial Persistence (takes 10 yrs+ to invent)
  3. Financial Commitment (Guys & Light Beer)
  4. Relentless Innovation
  5. Asset Leverage
57
Q

(True or False)

Most products fail in the “Fuzzy Front End”, and why is this Good or Bad News?

A

TRUE, This is good news because failures are best in the front end when invested costs are low.

58
Q

Why Use Problem Defect Analysis?

A
  1. Avoid Top of Mind Responses (or popular answers)
  2. Generate Specific and Episodic Responses
    Learn Blockages to Satisfaction
59
Q

What are the 8 steps in the House of Quality?

A
  1. Identify Consumer Needs (by their terms)
  2. Define needs in terms of Customer Desires & Engineer speak
  3. Measure Perceived Importance of each
  4. Measure Consumer Evaluation of Relative Performance (among competitive set)
  5. Identify Design Attributes (that impact need)
  6. Measure your & competitor’s performance on design attributes
  7. Determine the extent to which design aspect impacts consumer need
  8. Determine interrelationships among design attributes
60
Q

What are the VoC steps in the House of Quality (First 4)?

A
  1. Identify Consumer Needs (by their terms)
  2. Define needs in terms of Customer Desires & Engineer speak
  3. Measure Perceived Importance of each
  4. Measure Consumer Evaluation of Relative
61
Q

What are the VoE steps in the House of Quality (Last 4)?

A
  1. Identify Design Attributes (that impact need)
  2. Measure your & competitor’s performance on design attributes
  3. Determine the extent to which design aspect impacts consumer need
  4. Determine interrelationships among design attributes
62
Q

DESIGN & DEVELOPMENT

Benefits of Good Design include:

A
  1. Get Noticed and Create Identity (Yoplait, Prius)
  2. Communicate Information (Dodge Ram)
  3. Raise Utility (Ladies Razor)
  4. Create Positive Affect (via aesthetics)
63
Q

DESIGN & DEVELOPMENT

5 Reasons for Sub-Optimal Design include:

A
  1. Time Pressure (Rush to Market)
  2. Creeping Featurism (Too many bells/whistles)
  3. Users are not Purchasers
  4. Everything Requires Trade-Offs
  5. Insensitivity to Design
64
Q

The Critical Issues Grid Tracks 5 environments at 3 Levels- name them:

A
Environments:
1. Political
2. Behavioral
3. Economic
4. Social
5. Technological
Levels:
1. Company
2. Business Ecosystem
3. Infrastructure
65
Q

What are the 9 types of Idea Generation?

A
  1. VoCT- Voice of the Customer Table
  2. Problem Detection Analysis
  3. Consumer Idealized Design
  4. Lead-User Analysis
  5. Empathetic Design
  6. Contextual Inquiry
  7. Affinity Diagrams
  8. Concept Engineering
  9. Crowd-Sourcing