AKA's Flashcards
A PIE
Assessment, Planning, Implementation and Evaluation
Come On It’s Theory
Checklist , Observations, Interviews and Tests
SEAT
Sensory, Escape, Attention, Tangible
4 Parts to Behavior Definition
Objective (anyone can read it), Clear (observable and measurable and Complete ( nonexamples and examples)
Stimulus Equivalence Parts
Reflexivity ( a=a) Symmetry ( A=B B=A) Transitive A=B B=A A=C)
4 Levels of Science
Description (Simply Describing what you See) Prediction ( Find Correlations but no Experimentation) Control (Experimentation)
6 Attitudes of Science
D - Determinism - Law-fullness of Behavior
Empiricism - Stating Only Facts
Experimentation - Control of Behavior
Replication - Repeatability of Behavior
P - Parsimony - Simplest Explanation to explain behavior
P- Philosophical Doubt - Healthily Skepticism
7 Dimensions of Science
Analytic - Functional Relations
C- Conceptually Systematic - 3 principals of Behavior , Reinforcement, Punishment and Extinction
T- Technological - Anyone can read it and do it
Y
O
A- Applied - Socially Significant
G - Generality - Behavior is generalizable to multiple settings
E- Effective - Changes are Clinically Signficant
Postive Reinforcers
Edible Attention Tangibles Social Sensory
Postive Punishment Procedures
S- Shock O- Overcorrection R- Reprimands E- Excerise R- Response Blocking
Sequence Effects
Carry- Over Effects , Alternation Effects
Alternating Treatment Designs
Simultaneous, Concurrent. Mutil-Element , Multiple Schedules
Repeatability
Countability
Rate
Frequency
Permanent Product
Outcome Recording
Equal- Interval Graphs
Arithmetic Charts, Add-Subtract
Line Graph
Frequency Polygon
Semilogarthimic Charts
Ratio Chart , Multiply Divide , Standard Celeration Chart
Split Middle Progress
Trend Line
Premack Principal
Relativity Theory of Reinforcement, Grandma’s Law
Total Task Chaining
Total Task Chaining, Whole Task Method, Concurrent Chaining
DRO
Zero Rate of Responding, Omission Training
High P’s
Pre-Task Requests, Behavioral Momentum , Interspersed Request
Incidental Training
In-situ Training, Naturalistic Training, Intensive Training
Prediction
Correlation, Covaration
Response Induction
Response Generalization
Respondent Conditoning
Classical Conditioning, Pairing, Pavolov
3 Term Contingency
Operant SRS
Operant Contingency
Behavioral Contingency, 3 Term Contingency,
Anecdotal Observation
ABC Recording
FA
Experimental Analysis , Analog Assessment
Contingent Attention
Social Disapproval (Iwata)
Contingent Escape
Academic Demand
Control Condition
Play Condition
Narrative Recording
Sequence Analysis, ABC Descriptive Narrative
Multiple Stimulus W/out Replacement
you don’t replace the items, you are trying to create a hierarchy , you keep the items in the array and take out the one chosen the group will get smaller and smaller
Multiple Stimulus with Replacement
you don’t replace the one chosen you keep in array and replace items with new ones
Description
Correlation of Facts of Observed Events
Prediction
Repeated Observations help form the relationship
Stimulus
Stimuli that share common elements
Sequence Effect
Previous exposure to a treatment
Multiple Treatment interference
Two Treatments at the Same , Prior Learning mask which treatment is effective
Habituation Versus Adaption
Hab - over a short period of time you no longer respond to the stimuli (Respondent)
Adapt- you adapt over time (Operant)
Bar Graph
Summarize data but not related and provides a visual analysis of performance of participants
Cumulative Records
Frequency Data , never decreases instead will just reset.
Semilogarithmic Graph
Standard Celeration Graph, use for precision teaching , frequency of behavior change over time
Visual Analysis
Trend (Overall direction of behavior) : increase , decrease, stable AKA Split Middle Progress
Level - Where the behavioral measure converge ( Freq of Behavior goes with the y axis )
Concept Formation
Requires stimulus generalization to know what fits within a class of stimuli and discriminate between stimuli. so different colors of green.
CLEMING
C- Programming Common Stimuli - L- Training Loosely E- Multiple Exemplars M- Mediation I- Indiscriminable Contingencies N- Non- Exemplars G- General Case Analysis
Function Alternating Effect
a stimulus becomes a punisher or reinforcer focus on increases in the current behavior.
Point to Point Correspondence
Example Hello - Hello. All parts of the phrase match middle, beginning and end
Formal Similarity
Form match , are both written or vocal
Mand
MO in place with Specific Reinforcer in place
Tact
Nonverbal Stimuli that evokes a response and the consequence is GCR
Transcripition
copying what is read with P2P
Textual
Reading what is read
Echoic
has both point to point and formal similarity because your copying or imitating
DRL
when you decrease the number of times the behavior occurs but you want you to keep the behavior and not eliminate it. can be used with space responding, full session, interval or momentary
DRD
Gradually decreasing criterion to access reinforcement. the goal is to eventually eliminate the behavior
Repeatability aka Countability
Rate - Count/ Time
IRT - time between responses
Temporal Extent
Every person occurs doing some point of time , Duration
Temporal Locus
Every behavior occurs at a certain point in time in respect to other events
IRT, Latency
Event Recording
must watch all the time
may be impractical for non discrete or high frequency behaviors , use when sessions are constant
Duration
Good for behaviors that occur at high rates and or are task oriented
requires. timer and must watch all the time but is a direct measure
Permeant Product
Good for behaviors that cannot be observed all the time , behavior must produce a product. nothing else can produce it.
Momentary Time Sampling
good for when you cannot watch behavior all the time however, it’s not good for short duration or behaviors that occur too infrequently.
Rule of Behavior
We use continuous measurement to measurement discontinuous and discontinuous measurement to measure continuous
Guidelines for Imitaition
Active and Short
Reinforce Prompts
Fade as soon as possible
pair social praise with reinforcers
F MIC
Formal Similarity - Same Form “Hello” Hello”
M- Model the same
I- Immediacy - between the SD and the behavior and Reinforcement
C- Controlled Relation- You must be the SD for the child and no one else
An Imitative behavior is a new behavior that follows a novel antecedent
MVP VS PMR
Response Prompt Model Verbal or Nonverbal Physical Stimulus Prompt Positional Movement Redundancy