AIME Flashcards

1
Q

(2012 AIME I #10)

Let S be the set of all perfect squares whose rightmost three digits in base 10 are 256. Let T be the set of all numbers of the form {x-256}/{1000}, where x is in S. In other words, T is the set of numbers that result when the last three digits of each number in S are truncated. Find the remainder when the tenth smallest element of T is divided by 1000.

What are the first steps?

A
  1. Replace x with n^2
  2. Convert to equation n^2-256=1000k (n, k are integers)
  3. Diophantine, so factor (n-16)(n+16)=2^35^3k
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2
Q

Given (n-16)(n+16)=2^35^3k, what do you do next?

A

Since the 2 factors on the left by 32, exactly one of them must be a multiple of 125, and both of them must be multiples of 4. Therefore, one of them is a multiple of 500. Therefore, the solutions for n are n=16, 500-16, 500+16, 1000-16, 1000+16,… Therefore the answer to 2012 AIME I #10 is [(2500-16)^2-256]/1000=6170 –> 170

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3
Q

When something is changing in a complex manner, what do you do?

A

Look for something that doesn’t change (an invariant), e.g., 2012 AIME I #11 x+y varies by 3m, x-y changes by 5n

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4
Q

What are the (complex) solutions to z^n=1?

A

cos(2kpi/n)+isin(2kpi/n), k=1,2,3, … n-1

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5
Q

If you have angle trisectors, what do you also have?

A

Angle bisectors, which you can use the angle bisector theorem with

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6
Q

When looking for the sin, cosine, and tangent of an angle (especially in a triangle), what should you do?

A

Look for law of sines/cosines, drop altitudes, and look for right triangles with the values you need in them.

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7
Q

A point on a figure, when a transformation applies, needs to map onto another figure. What do you do?

A

Apply the transformation to the first figure. Note that not all points will be able to satisfy this.

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8
Q

You need to count the numbers that are not multiples of j or k between m and n. What do you do?

A

Count how many are not between 1 and gcd(j, k), count how many multiples of gcd(j, k) are between m and n, multiply those numbers, and add the extra.

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9
Q

What are Grant Sanderson’s 9 tips for problem solving?

A
  1. Use the defining features of the setup.
  2. Give things meaningful names.
  3. Leverage symmetry
  4. Describe 1 object 2 ways
  5. Draw a picture (use numbers as coordinates)
  6. Ask simpler versions of the problem
  7. Read a lot, and think about problems a lot
  8. Always sanity check
  9. Learn a bit of programming
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10
Q

What is 1/log2(100!)+1/log3(100!)+…+1/log100(100!)?

A

Two methods:

  1. Using logb(a) = 1/loga(b), we get log100!(2)+log100!(3)+…log100!(100) = log100!(23…*100) = 1
  2. Using change of base logb(a)=log(b)/log(a), we get log(2)/log(100!)+log(3)/log(100!)+…+log(100)/log(100!) = log(23…*100)/log(100!) = 1
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11
Q

What do you do if you see a strange restriction?

A

Forget about it if you can - incorporate it later.

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12
Q

Suppose you have a solution that satisfies some, but not all of the constraints, what can you do?

A

Try to establish a relationship between some of the properties of your solution. If they hold, you may be able to find the answer without the actual solution.

For example: You need to find the length of a hypotenuse, and you know one of the legs. If you find a solution that isn’t perfect, but can scale appropriately, and you know the ratio between the leg and hypotenuse, you can find the hypotenuse.

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13
Q

You have a+b+c = 0. When you have a value of a+b, what should you call it?

A

-c. It will simplify things.

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