Aggression Flashcards

1
Q

What is aggression?

A

‘Any form of behaviour directed toward the goal of harming/injuring another living being who is motivated to avoid such treatment’
(Baron and Richardson)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What is media violence?

A

‘Acts of physical aggression by one human or human-like character against another’
(Huesmann, 2007)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is media?

A

Film, TV, video games, music (lyrics/videos), internet, books

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Theories of aggression

A

Biologically predisposed versus learned behaviour

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Social learning theory

A

Learning to be aggressive through reinforcement and imitation.
Aggressive behaviour is acquired via
1. Direct reinforcement
2. Indirect (vicarious) reinforcement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Media violence exposure problems

A

Rewarded/goes unpunished
Perpetrated by attractive characters
Desensitised/more accepting
Copycat violence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

A general model of aggression

A

Social and biological
Anderson and Bushman (2002)
Individual and situational factors influences internal state (affect, cognition, arousal)
Then appraisal (thoughtful = assess situation versus impulsive)
Results in an aggressive or non-aggressive encounter

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Non-violent versus violent games

A

Video game then story e.g. minor traffic accident, approach driver
Nonviolent video game-less likely to do or say something aggressive
Viewing violence impact a persons internal state
Real world??

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Media consumption and content

A

By age 65-9 hours watching TV (Bushman and Huesmann, 2001)
Communications act 2003-9 pm TV watershed
violence and soaps increased (OFCOM, 2014)

Wilson et al. (2002)
100% of slapstick kids shows contain violence.
28.7% of the time devoted to violence.
48% social relationship shows contain violence.
60% of TV programs contain violence.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Meta analyses

A

Anderson and Bushman (2001), Ferguson (2007), Savage and Yancey (2008), Anderson et al. (2010).
Small effect size-does not deny relationship.
Violent video games = positive correlation expressive behaviour.
Anderson at Al. (violent video games = less empathic overtime/negative correlation with pro social behaviour.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Factors that may increase the effects of media violence

A

Rewarding aggressor
Attractiveness of aggressor
Justification of aggression, e.g. good guy
Real life cues – feeling involved, blurs distinction between observer and perpetrator
Similarity between observer and perpetrator
Realistic violence
Aggressive individuals

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Video games

A

Active player versus passive viewer-increased effect of video game violence
violent video games activate aggressive thoughts/feelings and decreases prosocial behaviour (Anderson and Bushman, 2001)
Gender-increased male aggressive behaviour more than female (Barthalow and Anderson, 2002)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Indirect aggression

A

Gossiping, backbiting, spreading rumours (Lagerspetz at al., 1988)
92% of TV shows contain it (Coyne and Archer, 2004)
Indirect aggressive more justified/attractive/rewarded
Viewing indirect aggression immediately can have immediate impact on subsequent aggression (Coyne at al. 2004)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Criticisms

A

Correlational – can’t say one causes other e.g. people who prefer violence TV/video games more aggressive
Moderating variables, e.g. gender, trait, aggressiveness, content. Can only control some of these.
Publication bias-research that doesn’t fit hypotheses not published/included in meta analysis.
Real world application to criminal violence?
Do more violent people prefer violent content?

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Other risk factors for aggression

A

Personal variables:
Frustration
Anger/hostility
Personality, e.g. narcissism, emotional stability
Gender differences
ACEs

Situation variables:
Frustration
Provocation
Aggressive cues-priming
Social exclusion/rejection
Alcohol
Physical environment characteristics, e.g. heat/crowding/noise

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Jenkins (1999)

A

Real life trump’s TV
Persons experience, e.g. upbringing/home life/daily interactions/genetic predispositions more impactful than media.

17
Q

Huesmann (2007)

A

Violent/aggressive actions, not one single cause.
Violent media, one of many potential factors influencing aggression
There is a link, but not as strong as some suggest

18
Q

Pro social effects

A

Mares and Woodwood (2005) - meta analysis
34 studies, 5743 children
Positive effects of TV and social interactions
TV as likely to foster pro social behaviour then violence
TV increased positive social interactions, decreased aggression, encourages tolerance and helpfulness.