Age of Empires II - UNIQUE UNITS - 3 - DE Flashcards

Flashcards for learning the unique units for each of the 45 civilizations in the Age of Empires II: DE. Set 3 - Definitive Edition - The Last Khans - Lords of the West - Dawn of the Dukes - Dynasties of India - Return of Rome - The Mountain Royals Updated Dec 2024

1
Q

Bulgarians
Unique Unit

A

Konnik

  • cavalry that turns into a Dismounted Konnik
  • created at both the Castle and the Krepost
  • stats similar to knights / longswordsman
  • Elite stats sim to cavalier / Two–Handed Swords
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2
Q

Cumans
Unique Unit

A

Kipchak
- mounted archer that fires many arrows at once
- available in a limited quantity for free to allies as well through Cuman Mercenaries
- A regular Kipchak fires three arrows per burst, and an Elite Kipchak fires four.

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3
Q

Lithuanians
Unique Units

A

Leitis
- Heavy cavalry
- ignores melee armor of enemy units
- cheaper than knights
- more attack and less hp

Winged Hussar
- upgrade to Light Cavalry, replaces Hussars
- +5 hp, +2 attack
- (Poles also get it)

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4
Q

Tatars
Unique Units

A

Keshik

  • medium cavalry
  • cheap cost, generates gold during combat

Flaming Camel

  • mounted suicide unit
  • attack bonus vs cavalry units
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5
Q

Burgundians
Unique Units

A

Coustillier
- medium cavalry with charge attack
- +20 every 40 seconds

Flemish Militia
- first obtained by replacing existing Villagers
- in stats between halberdier and champion

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6
Q

Sicilians
Unique Unit

A

Serjeant
- heavy infantry
- high armor Feudal 2/2, Castle 3/3, Elite 4/4
- automatic huge buff in Castle Age (+25 hp, +3 attack, +1/+1 armor)
- can build Donjons
- can also be obtained by First Crusade (5/TC, max 25, cost effective from 3 TCs)

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7
Q

Bohemians
Unique Units

A

Hussite Wagon
- gunpowder siege weapon
- tanky, protects units behind by absorbing 50% damage

Houfnice
- upgrade to the Bombard Cannon
- +10 hp, +1 pierce armor, +10/+50 melee damage, +0.2 blast radius

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8
Q

Poles
Unique Units

A

Winged Hussar
- upgrade to Light Cavalry, replaces Hussars
- +5 hp, +2 attack, +1 melee armor
- (Unique unit shared with Lithuanians)

Obuch
- heavy infantry
- damages armor of enemy units

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9
Q

Bengalis

A

Ratha
- can switch melee and ranged mode
- sturdy cavalry archer
- or knight with 20% trample damage
- vulnerable to most counter units

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10
Q

Dravidians

A

Urumi Swordsman
- Heavy infantry
- charges attack +12/15 every 24/20 seconds
- charged attacks also do 50% trample damage
- different top–down animation for charge attack
- either win or lose in the first attack. eg. against archers, greater than equal numbers will annihilate them, less than equal can fail to reach them at all

Thirisadai
- Heavy warship, Ship–resistant

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11
Q

Gurjaras

A

Shrivamsha Rider
- dodges 5/7 projectiles in 20 seconds
- light cavalry, weak vs melee
- fastest cavalry unit

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12
Q

Hindustanis

A

Ghulam
- anti–archer infantry
- passthrough damage thrusts into multiple units

Imperial Camel Rider
- unique upgrade to the Heavy Camel Rider

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13
Q

Romans

A

Legionary
- unique upgrade to the Long Swordsman
- replaces Champion
- +2 melee armor (for a total of 6, like the Teutons), +5 hit points, and +4 attack vs infantry

Centurion
- heavy cavalry similar to cavalier/paladin
- buffs nearby Militia–line units
- buffs movt speed +10%/15%
- buffs attack speed +20%
- buff range of 10/12

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14
Q

Armenians

A

Composite Bowman
- ignores pierce armor of enemy units

Warrior Priest
- can heal and carry Relics equal to or better than monks
- can fight – similar to long swordsman, or up to champion with upgrades
- cannot convert

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15
Q

Georgians

A

Monaspa
- attack increased near other Monaspas/Knights
- “glass cannon” unit, higher attack, armor, and speed, but lower hit points
- lower gold cost, high training speed than knights

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