Age of Empires II - UNIQUE UNITS - 3 - DE Flashcards
Flashcards for learning the unique units for each of the 45 civilizations in the Age of Empires II: DE. Set 3 - Definitive Edition - The Last Khans - Lords of the West - Dawn of the Dukes - Dynasties of India - Return of Rome - The Mountain Royals Updated Dec 2024
Bulgarians
Unique Unit
Konnik
- cavalry that turns into a Dismounted Konnik
- created at both the Castle and the Krepost
- stats similar to knights / longswordsman
- Elite stats sim to cavalier / Two–Handed Swords
Cumans
Unique Unit
Kipchak
- mounted archer that fires many arrows at once
- available in a limited quantity for free to allies as well through Cuman Mercenaries
- A regular Kipchak fires three arrows per burst, and an Elite Kipchak fires four.
Lithuanians
Unique Units
Leitis
- Heavy cavalry
- ignores melee armor of enemy units
- cheaper than knights
- more attack and less hp
Winged Hussar
- upgrade to Light Cavalry, replaces Hussars
- +5 hp, +2 attack
- (Poles also get it)
Tatars
Unique Units
Keshik
- medium cavalry
- cheap cost, generates gold during combat
Flaming Camel
- mounted suicide unit
- attack bonus vs cavalry units
Burgundians
Unique Units
Coustillier
- medium cavalry with charge attack
- +20 every 40 seconds
Flemish Militia
- first obtained by replacing existing Villagers
- in stats between halberdier and champion
Sicilians
Unique Unit
Serjeant
- heavy infantry
- high armor Feudal 2/2, Castle 3/3, Elite 4/4
- automatic huge buff in Castle Age (+25 hp, +3 attack, +1/+1 armor)
- can build Donjons
- can also be obtained by First Crusade (5/TC, max 25, cost effective from 3 TCs)
Bohemians
Unique Units
Hussite Wagon
- gunpowder siege weapon
- tanky, protects units behind by absorbing 50% damage
Houfnice
- upgrade to the Bombard Cannon
- +10 hp, +1 pierce armor, +10/+50 melee damage, +0.2 blast radius
Poles
Unique Units
Winged Hussar
- upgrade to Light Cavalry, replaces Hussars
- +5 hp, +2 attack, +1 melee armor
- (Unique unit shared with Lithuanians)
Obuch
- heavy infantry
- damages armor of enemy units
Bengalis
Ratha
- can switch melee and ranged mode
- sturdy cavalry archer
- or knight with 20% trample damage
- vulnerable to most counter units
Dravidians
Urumi Swordsman
- Heavy infantry
- charges attack +12/15 every 24/20 seconds
- charged attacks also do 50% trample damage
- different top–down animation for charge attack
- either win or lose in the first attack. eg. against archers, greater than equal numbers will annihilate them, less than equal can fail to reach them at all
Thirisadai
- Heavy warship, Ship–resistant
Gurjaras
Shrivamsha Rider
- dodges 5/7 projectiles in 20 seconds
- light cavalry, weak vs melee
- fastest cavalry unit
Hindustanis
Ghulam
- anti–archer infantry
- passthrough damage thrusts into multiple units
Imperial Camel Rider
- unique upgrade to the Heavy Camel Rider
Romans
Legionary
- unique upgrade to the Long Swordsman
- replaces Champion
- +2 melee armor (for a total of 6, like the Teutons), +5 hit points, and +4 attack vs infantry
Centurion
- heavy cavalry similar to cavalier/paladin
- buffs nearby Militia–line units
- buffs movt speed +10%/15%
- buffs attack speed +20%
- buff range of 10/12
Armenians
Composite Bowman
- ignores pierce armor of enemy units
Warrior Priest
- can heal and carry Relics equal to or better than monks
- can fight – similar to long swordsman, or up to champion with upgrades
- cannot convert
Georgians
Monaspa
- attack increased near other Monaspas/Knights
- “glass cannon” unit, higher attack, armor, and speed, but lower hit points
- lower gold cost, high training speed than knights