Addiction Flashcards
What is addiction?
A chronic disease characterized by drug seeking and use that is compulsive, or difficult to control, despite harmful consequences.
Due to the brain changes cause it is considered a ‘relapsing’ disease, b.c. people relapse into addiction often.
Both classical and instrumental conditioning are relevant to addiction.
Instrumental (operant) conditioning
A response followed by a reward is more likely to be repeaded. E.g. I press lever I get food.
Explains how patterns of behaviour are reinforced or trained.
Habitual behaviour
A habit is a pattern of behaviour acquired by frequent repetition, it is often unconscious. It is a behaviour that we engage in, prompted by cues, and without a particular conscious desire to achieve the outcome that the behaviour will produce.
Why can be drug taking seen as goal directed?
Operant learning explains it, the drug taking (behaviour) is reinforced by the effect of the drug (consequence/goal).
Drug seeking is, therefore, seen as intentional b.c. we are aware of the contingency (! the sequence and time between US and CS) and we take the drug in the anticipation of the outcome. The effects of drugs reward taking them.
Conditioned compensatory responses
It is physiological; that is cues in the environment can prompt a physiological response that prepares the body for a drug. Conditioned compensatory responses map onto the body’s physiological homeostatic response.
A bit different than UR, it occurs in the anticipation of it.
It alwats mimics body’s beta resposne
Extinction
A process of reducing the association between the behaviour (e.g. pressing the lever) and the outcome (e.g. getting food).
Pairing behaviour with no outcome
Blocking
Blocked stimulus is not learned about. When CS1 is paired with US and association is learned, then we show CS1 + CS2 and US and then CS2 on its own, no US is expected bc the learning of CS2 - US association was blocked. –> When CS1 + CS2 were being show US there was no error or surpise that US followed becasue CS1 was alredy predicting it.
Alpha response
Initial physiological response that is positive. The first peak. The euphoric and pleasurable part, makes you feel less pain and decreases frequency and depth of breathing.
Beta response
Follows alpha process and aims to return to hedonic level of 0. The system ‘overshoots’ creating a negative hedonic state before returning to 0 (equilibrium).
The counteraction to get back to homeostasis, feeling ‘down’, increases pain sensitivity and increaesed the frequency and depth of breathing.
CR is always beta response
Tolerance
The high that the person feels compared to the high they felt when first taking the drug is reduced.
The development of conditioned compensatory responses suggest development of tolerance (Siegel et al., 2000).
Withdrawl
Present when the drug is removed when you have conditioned compensatory responses.
Outcome devaluation
Reduce the value of the outcome.
Can be done by pairing with sth bad or giving so much of it the animals gets bored.
If devalued outcome is still seemed he behaviour is habitual.
Pavlovian to Instrumental Transfer (PIT) (Colwill and Rescorla, 1988).
There are classical and instrumental conditionins acquires independently. CS is associated with a reward.
You have classical conditioning of CS being paired with US e.g. see light (CS) press lever which will give food (US)
But also it lears the associateion that lever gived food (instrumental conditioning).
In PIT, positively valued Pavlovian cues promote instrumental responses and approach (more frequent behaviour to get drug).
Pavlovian conditioned cues can thus bias instrumental behaviour towards drug seeking and intake in both drug abusers and animals trained to self-administer drugs.
Schultz (1999)
3 function of rewards
- Make us what to do more of make us feel good (e.g. eat food)
- Rewards work as positive reinforcers. We are drawn to pleasure= dopamine
We have reward-driven learning; on the discrepancy or “error” between the prediction of reward and its actual occurrence. [same as error driven learning] - Reward result in hedonia (subjective feeling of pleasure); hard to measure in rats
Schultz (1999) Dopamine experiments rats
Showed that dopamine is essential for learning.
- Surpise bc no anticipation of reward and it occured= spike in dopamine neurons.
- Spike after CS but not reward.
- Spike after CS and depression when reward should have occured.
ALSO
- ‘blocked’ stimulus followed by no reward did not trigger depression in dopamine activity
- Reward following the blocking stimulus casued dopmine spike again = reward was not expected.