Adapted Physical Education Midterm Flashcards

1
Q

Adapted

A

An adapted physical education program is designed to meet the long term needs of an individual. Focuses on modifications to equipment, rules, environment, or instruction to best suit the learners needs

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2
Q

Adapted Physical Education is what kind of service?

A

A direct service

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3
Q

What is a continuom of placements

A

LRE

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4
Q

IDEA factors

A

must be evaluated to receive, requires letters to report a problem, specialized instruction, requires a transition plan, special education law

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5
Q

Things IDEA and 504 have in common

A

Accommodations, team of people to decide the needs, services needed to fit needs

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6
Q

Accommodations

A

Instructional strategies and/or learning environments that are adapted (adjusted) for a student and d not fundamentally alter the standards or expectations of the general program.

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7
Q

Modifications

A

Will alter or change (lower) the standards and need only be used after adaptations have been considered and determined ineffective.

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8
Q

the IEP team consists of

A

parent/guardian, regular ed teacher, special ed teacher, school representative, related service providers

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9
Q

Summative Assessment

A

occurs at the end of instruction, measures achievement

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10
Q

Precision Request

A
  1. make the initial request, use the word please 2.make a second request with the phrase “you need to” 3.noncompliance causes the reductive techniques such as time out
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11
Q

I-message

A

1.A non-judgemental description of the behavior causing the problem 2.A concrete effect that the behavior is having on the person sending the message 3.An expression of the feelings produced from the concrete effect of the behavior

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12
Q

Universal Design for Learning (UDL)

A

The design of curriculum materials, instructional activities, and evaluation procedures that can meet the needs of learners with widely varying abilities and backgrounds

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13
Q

UDL examples

A

Audio, visual, and kinesthetic approaches specific to the needs of the student are used.

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14
Q

Behavior Management

A

control behavior, promote skill aquisition, teach prosocial behaviors

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15
Q

Negative Reinforcement’s job

A

strengthens a behavior that avoids or removes a negative outcome

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16
Q

Continuous Reinforcement

A

reinforcing the desired response every time it occurs

17
Q

Fading

A

Stretches the schedule of reinforcement so that the learner must perform more trials (or a better quality trial) to receive reinforcement

18
Q

Modeling

A

Visual demonstration of a behavior that a learner is expected to perform

19
Q

Token Economy

A

Tokens are earned, collected, and then eventually redeemed for a backup reinforcer. (Can be privileges or activites)

20
Q

Type two punishment

A

The removal of a positive stimulus (example banned from free time at the end of class)

21
Q

Reprimand

A

Telling the learner that the behavior exhibited is unacceptable and why it is unacceptable

22
Q

Extinction

A

no consequence follows the response, and a stimulus is neither presented or taken away

23
Q

timeout

A

often involves the removal of a positive even