Acronyms Flashcards
1
Q
IP
A
Intellectual Property
2
Q
OT
A
Overtime
3
Q
QA
A
Quality Assurance
4
Q
TFC
A
Test For Completion
5
Q
RFT/TFT
A
Regular/Temporary Full Time
6
Q
HUD
A
Heads-Up Display
7
Q
FE
A
Front-End
8
Q
BE
A
Back-End
9
Q
R&D
A
Research & Development
10
Q
SKU
A
Stock Keeping Unit
11
Q
NDA
A
Non-Disclosure Agreement
12
Q
GDF
A
Game Development Framework
13
Q
RC
A
Release Candidate
14
Q
WMM
A
What Matters Most
15
Q
WGLL
A
What Good Looks Like
16
Q
GDC
A
Game Developers Conference
17
Q
CQC
A
Central Quality Control
18
Q
LOC
A
Localization
19
Q
BPM
A
Beats per minute
20
Q
HDR
A
High Dynamic Range
21
Q
HRTF
A
Head Related Transfer Function
22
Q
ESRB
A
Entertainment Software Ratings Board
23
Q
VR
A
Virtual Reality
24
Q
AR
A
Augmented Reality
25
MR
Mixed Reality
26
AI
Artificial Intelligence. Commonly an NPC or adversary entity/unit.
27
UI
User Interface
28
UX
User Experience
29
SP/MP
Single/Multi Player
30
CG
Computer Graphics, Current Generation
31
NG
Next Generation (Gen)
32
NIS
Non-Interactive Sequence
33
PC/NPC
Player/Non-Player Character
34
UR
User Research (focus testiing: marketing)
35
E3
Electronic Entertainment Expo
36
GDD
Game Design Document
37
CB
Closed Beta.
One of the last stages of development. The game is open to a limited amount of players that act as testers. For the studio, it is helpful to find important bugs to be fixed before the next stage.
38
OB
Open Beta.
The last stage of game development. The game is released for every player as a final test. It is the perfect way to find the last issues and bugs and fix them before the final release date.
39
XP
Experience points.
Used in all kinds of games to show the evolution of your skills as a player. They can be obtained by killing enemies, finding clues, ending levels and so on.
40
CRM
Customer Relationship Management.
The team iin charge of maintaining customers, or players, happy and informed of any news. They are experts in social networks, newsletters, managing forums and answering questions and suggestions.
41
FAQ
Frequently asked questions/
42
ROI
Return of Investment/
43
KPI
Key Performance Indicator.
| "Show me the numbers"
44
```
Milestones
P1-P4
M1-M4
A1-A4
Q1-Q4
```
P1-P4: PrePro milestones
M1-M4: Production Miilestones
A1-A4: Finaling (Post Alpha) milestone
Q1-Q4: Quarterly
45
```
Positions
AA/SA
SE
DD
AD
TD
```
```
AA/SA: Audio Artist / Sound Artist
SE: Software Engineer
DD: Development Director
AD: Audio Director
TD: Technical Director
```
46
```
Game Genres/Types
FPS
RPG
RTS/RTSG
FRPG
MMOG
MMOFPS
MMORPG
MOBA
CMSG
CRPG
```
FPS: First Person Shooter
RPG: Role playing game
RTS/RTSG: Real-Time Strategy game
FRPG: Fantasy roleplaying game
MMO(G): Massively Multiplayer Online (Game)
MMOFPS: Massively Multiplayer Online
MMORPG: Massively Multiplayer Online Game + Role Playing
MOBA: Multiplayer Online Battle Arena
CMSG: Construction and Management Simulation game
CRPG: Console Role Playing Game
47
```
Game Genres/Types
MMORPG
MUD
RTS
RTT
SHMUP
TBS
TBT
TPS/3PS
ARPG
TD
TCG
F2P
```
```
MMORPG: Massive Multiplayer Online Role Playing Game
MUD: Multi-User Dungeon
RTT: Real-Time Tactics
SHMUP: Shoot Em Up
TBS: Turn-Based Strategy
TBT: Turn-Based Tactics
TPS/3PS: 3rd person shooter
ARPG: action role playing game
TD: tower defense
TCG: trading card game
F2P: Free 2 play
```
48
Platforms
PS, XBOX, NDS, iOS, GC, PC, etc.
49
+ EVERY GAME has its own acronym
WoW, DDR, COD…Too many to name.