Abilities Flashcards
Deathtouch
Any amount of damage a creature with deathtouch deals to another creature is enough to destroy it.
Defender
A creature with defender cannot attack.
Double Strike
A creature with double strike attacks during both the first-strike and regular combat phase.
Enchant [object]
A card with enchant can only be attached to an [object]. Destroyed if the [object] is destroyed.
Equip [cost]
(Cost): Attach to target creature you control. Equip only as a sorcery. Is not destroyed if the creature is destroyed.
First Strike
A creature with first strike deals combat damage before creatures without first strike.
Flash
A player may cast a spell with flash any time one could cast an instant.
Flying
A creature with flying can’t be blocked except by creatures with flying and/or reach.
Haste
A creature with haste does not get summoning sickness and can attack as soon as it comes into play.
Hexproof
A permanent or player with hexproof can’t be the target of spells or abilities from opponents.
Indestructible
A permanent with indestructible can’t be destroyed by rules or effects. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage.
Intimidate
A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.
Landwalk
A creature with landwalk can’t be blocked as long as the defending player controls at least one land with the specified subtype (as in “islandwalk”), with the specified supertype (as in “legendary landwalk”), without the specified supertype (as in “nonbasic landwalk”), or with both the specified supertype and the specified subtype (as in “snow swampwalk”).
Lifelink
Damage dealt by a creature with lifelink also causes its controller to gain that much life.
Protection from [quality]
A permanent with protection from [quality] can’t be blocked, targeted, dealt damage, or enchanted by anything [quality].