Abilities Flashcards

1
Q

Adaptability

A

Powers up moves of the same type. (Gives 2x STAB instead of 1.5x STAB.)

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2
Q

Aerilate

A

Normal-type moves become Flying-type moves.

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3
Q

Aftermath

A

Damages the foe landing the finishing hit. (Does 25% damage to the attacker who KOs the user.)

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4
Q

Air Lock*

A

Eliminates the effects of weather. *Rayquaza

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5
Q

Analytic

A

Strengthens moves when moving last. (Move power is increased 30%.)

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6
Q

Anger Point

A

Raises Attack upon taking a critical hit. (Gives a +6 boost to Atk.)

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7
Q

Anticipation

A

Senses the foe’s dangerous moves. (Alerts the user if the foe has a super-effective attack.)

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8
Q

Arena Trap

A

Prevents the foe from fleeing. (Doesn’t work on Flying-type Pokemon or those with Levitate.)

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9
Q

Aroma Veil

A

Protects allies from attacks that limit their move choices. (Prevents effects of Taunt, Torment, Encore, Disable, Heal Block and Attract.) *Spritzee/Aromatisse

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10
Q

Aura Break*

A

The effects of “Aura” Abilities are reversed. (Fairy Aura and Dark Aura will instead decrease the power of Fairy and Dark moves, respectively, by 33% as long as the Pokémon with Aura Break remains on the field.) *Zygarde

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11
Q

Bad Dreams*

A

Reduces a sleeping foe’s HP. (HP is reduced 1/8 of the foe’s maximum HP.) *Darkrai

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12
Q

Battle Armor

A

The Pokémon is protected against critical hits.

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13
Q

Big Pecks

A

Protects the Pokémon from Defense-lowering attacks.

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14
Q

Blaze

A

Powers up Fire-type moves in a pinch. (Fire-type attacks’ power is increased by 1.5× if the user has less than or equal to ⅓ of its maximum HP remaining.)

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15
Q

Bulletproof

A

Protects the Pokémon from some ball and bomb moves. (Prevents Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Rock Wrecker, Searing Shot, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, and Zap Cannon.)

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