ABA Flashcards

1
Q

behavior

A

a muscle, glandular, or neuro-electrical activity

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2
Q

behavior analysis

A

the study of the principles of behavior

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3
Q

dead-man test

A

if a dead man can do it, it probably isn’t behavior

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4
Q

reinforcer(positive reinforcer)

A

a stimulus that increases the frequency of a response it follows

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5
Q

baseline

A

the phase of an experiment or intervention where the behavior is measured in the absence of an intervention

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6
Q

behavioral contingency

A

the occasion for a response, the response, and the outcome of the response

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7
Q

reinforcement contingency

A

the response-contingent presentation of a reinforcer resulting in an increased frequency of that response

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8
Q

aversive stimulus (negative reinforcer)

A

a stimulus that increases the future frequency of a response its removal (termination) follows

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9
Q

escape contingency (negative reinforcement contingency)

A

the response-contingent removal of an aversive stimulus resulting in an increased frequency if that response

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10
Q

functional assessment

A

an assessment of the contingencies responsible for the problem behavior

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11
Q

parsimony

A

the use of no unnecessary concepts, principles, or assumptions

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12
Q

dependent variable

A

a measure of the subject’s behavior

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13
Q

independent variable

A

the variable the experimenter systematically manipulates to influence the dependent variable

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14
Q

punishment contingency (positive punishment)

A

the response-contingent presentation of an aversive condition (negative reinforcer) resulting in a decreased frequency of that response

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15
Q

reliability measurement

A

the comparison of measurements of dependent variables and independent variables obtained by independent observers

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16
Q

social validity

A

the goals, procedures, and results of an intervention are socially acceptable to the client, the behavior analyst, and society

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17
Q

penalty contingency (negative punishment)

A

the response-contingent removal of a reinforcer (positive reinforcer) resulting in a decreased frequency of that response

18
Q

response-cost contingency

A

the immediate, response-contingent removal of a tangible reinforcer resulting in a decreased frequency of that response

19
Q

time-out contingency

A

the response-contingent removal of access to a reinforcer resulting in a decreased frequency of that response

20
Q

extinction

A

stopping the reinforcement or escape contingency for a previously reinforced response causes the response frequency to decrease

21
Q

differential-punishment procedure

A

punishing one set of responses and not punishing another set of responses

22
Q

differential reinforcement of alternative behavior (DRA)

A

stopping reinforcement for an inappropriate response, while shifting that reinforcement to an appropriate response

23
Q

duration

A

the time from the beginning to the end of a response

24
Q

latency

A

the time between the signal or opportunity for a response and the beginning of that response

25
Q

response class

A

a set of responses that (a) are similar on at least one response dimension, (b) share the effects of reinforcement and punishment, or (c) serve the same function (produce the same outcome)

26
Q

response dimensions

A

the physical properties of a response

27
Q

response topography

A

the sequence (path of movement), form, or location of components of a response relative to the rest of the body

28
Q

task analysis

A

an analysis of complex behavior and sequences of behavior into their component responses

29
Q

shaping with reinforcement

A

the differential reinforcement of only the behavior that more and more closely resembles the terminal behavior

30
Q

motivating operation (MO)

A

a procedure or condition that affects learning and performance with respect to a particular reinforcer or aversive stimulus

31
Q

premack principle

A

if one activity occurs more often than another, the opportunity to do the most frequent activity will reinforce the less frequent activity

32
Q

satiation

A

consuming a substantial amount of a reinforcer decreases relevant learning and performance

33
Q

unlearned aversive condition (unconditioned punisher)

A

a stimulus that is aversive, though not as a result of pairing with other aversive conditions

34
Q

unlearned reinforcer (unconditioned reinforcer)

A

a stimulus that is a reinforcer, though not as a result of pairing with another reinforcer

35
Q

conditional stimulus

A

elements of a stimulus have their value or function only when they are combined; otherwise, the individual elements may be neutral

36
Q

generalized learned reinforcer (generalized secondary reinforcer or generalized conditioned reinforcer)

A

a learned reinforcer that is a reinforcer because it was paired with a variety of other reinforcers

37
Q

learned reinforcer (secondary or conditioned reinforcer)

A

a stimulus that is a reinforcer because it has been paired with another reinforcer

38
Q

pairing procedure

A

the pairing of a neutral stimulus with a reinforcer or aversive condition

39
Q

token economy

A

a system of generalized learned reinforcers in which the organism that receives those generalized reinforcers can save them and exchange them for a variety of backup reinforcers later

40
Q

discrimination training procedure

A

reinforcing or punishing a response in the presence of one stimulus and extinguishing it or allowing it to recover in the presence of another simulus

41
Q

discriminative stimulus (s^D)

A

a stimulus in the presence of which a particular response will be reinforced or punished

42
Q

prompt

A

a supplemental stimulus in the presence