ABA Flashcards

1
Q

Description

A

a collection of facts about the observed events that can be quantified, classified and examined for possible similarities to other known facts
Collection of details to explain the behavior
Quantifiable
Hasn’t happened, just have the information
Provides information that can be turned into a hypothesis
Most basic level of scientific understanding

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2
Q

Prediction

A

after repeated observation reveal that events can consistently result in accurately anticipating an outcome
Knowing the outcome before it happens
Finding a connection between what is observed

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3
Q

Control

A

a specific change in an event can produce an alternative event, the change is only because of one factor that was altered.
Scientific manipulation to change events
Highest level of scientific understanding

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4
Q

Selectionism

A

all organisms naturally evolve through their learning history and evolutionary development. Individually and as a species
Everyone grows and learns as life goes on.

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5
Q

Ontongeny

A

how the environment changes an individual through their lifetime
Environmental changes throughout life
Learning history effect on development
Selection by consequences

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6
Q

Phylogeny

A

the natural evolution of a species survival characteristics
Survival of the fittest
Evolutionary effect on development
All members of the species generally share the same unconditioned reinforcement and punishment

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7
Q

Determinism

A

Events that occur in an orderly and predictable manner
Predictable life events,
Lawful order of things.
Egg: seasons, functions of behavior,

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8
Q

Empiricism

A

observations of events in our environment, using information only from one of the five senses.
Facts and observations of life
No mentalism
The data doesn’t lie
Objective

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9
Q

Experimentation

A

requires the manipulation of independent variables to see the effects on the dependent variable in order to demonstrate a functional relationship.
Manipulate variables and measure

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10
Q

Parsimony

A

ruling out all the simple, logical explanations before considering the more complex or abstract ones
Start off easy, if not go to more complex
Think doctors’ diagnosis, don’t give the scary, deadly, diagnosis, when it could be the simple, easily treatable one.

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11
Q

Replication

A

the repeating of already completed experiments in order to determine the reliability and usefulness of findings.
Repeating a study
Checking reliability

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12
Q

Philosophical Doubt

A

continue to question the truth of what is considered as fact. Having an open, very critical mind about everything, all the time.
Second guess everything!!

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13
Q

Pragmatism

A

the philosophical attitude that something has value, or is true, to the extent that it leads to successful outcomes when practically applied
It’s true if it works.
Think of testing a hypothesis, if it works its true, if it doesn’t work, its not true

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14
Q

Radical Behaviorism

A

a branch of behaviorism that includes thoughts and feeling in addition to the observable behavioral events.
Far-reaching or thoroughgoing
All about the mentalistic language

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15
Q

Behaviorism

A

philosophy of the science of behavior. Emphasizes objective methods of investigation and is rooted in assumption that behavior results from interactions of environment and individual variables.
Behavior is from individuals’s interactions with their environment.
Philosophy

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16
Q

Experimental Analysis of Behavior (EAB):

A

the scientific study of behavior for its own sake
Animals
Not studies using humans!

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17
Q
A
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17
Q

Applied Behavior Analysis:

A

application of behavioral principles to human subjects as it relates to areas that matter to people.
How it applies to humans!
If it mentions research with human participants!
Use of interventions

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18
Q

Practice Guided by the Science of Behavior Analysis:

A

delivery of interventions to clients that are guided by the principles of behaviorism and the research of experimental analysis of behavior an applied behavior analysis
Not research,
the delivery of interventions.
***Questions will say that the subject isn’t a BCBA or behavior analyst, but know some concepts.

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19
Q
A
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20
Q

Generality:

A

Behavior that lasts over time, appears in environments other than the one it was taught in, spreads to other behaviors not taught by interventions
Behavior needs to occur consistently in all situations, not just where and how it was taught
Continues past teaching
Response generalization
Pivotal behaviors
Behavior cusps
Maintenance

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21
Q

Effective:

A

Behavior that changes in a practical manner that results in clinical or social significance
Goals should connect to clients culture/community
Effective fore clients surroundings

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22
Q

Technological:

A

all procedures of an intervention, data and results of an experiment or study are clearly outlined in detailed so they can be understood, replicated and implemented by anyone with the prerequisites skills
Give all the details so nothing is assumed
Task analysis
Can it be replicated by someone else
List:
Process of intervention,
Graphing
Data collection process
Not the definition of the behavior

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23
Q

Conceptually Systematic:

A

All procedures used in practice should be related to the basic behavioral principles of behavior analysis from which they were derived
Include all principles of ABA and research behind it.
Includes definitions/terms that are connected.
Fails if not a proven method of ABA

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23
Q

Applied

A

the commitment to supporting improvements in people’s behaviors to enhance their quality of life
Knowing importance of behavior to client and community
Why does the client benefit from the intervention?
Social behaviors are fluent, not scripted/ faked.
No unnecessary programs

24
Q

Analytic:

A

the demonstration of a reliable functional relationship between environmental changes and target behavior changes.
Making data- drive decisions
Check the data!!!
Don’t make changes if data shows that it works,
Is the intervention working??
internal/ external validity

25
Q

Behavioral:

A

observable and measurable behavior should be the focus of our work
Observable and measurable!!!
Not just any behaviors
Focusing on the definition of the behavior
Violates this dimension if talks of emotions or internal events

26
Q

Behavior:

A

an organisms’s interactions with the environment
Deadman test- if a dead person cannot do it, it’s behavior
If a deadman can do it, its not behavior.
Breathing, crying, reading, taking something off a shelf
Lying on a table.

27
Q

Response

A

a specific instance of a behavior
Reaction
Smiling when told to “say cheese.” responding to a question

28
Q

Response Class

A

A group of responses that produce the same effect on the environment
Several behaviors with the same function
Text, snap, insta or facebook DM- all contact the person

29
Q

Topographical Response Class

A

a group of responses that all take the same form, but may vary in result of the behavior

30
Q

Functional Response Class

A

This group of responses that may vary in form, but have the same result
Response Generalization

31
Q

Stimulus

A

events in the environment that affect the behavior of an individual. Or an energy change that affects an organism through its receptor cells.
Has an effect on behavior
Red means stop, triggers,

32
Q

Stimulus class:

A

A group of stimuli that are similar along one or more dimensions
Group for stimuli

33
Q

Formal Class

A

share physical features
Topography- color, shape, size, location

34
Q
A
35
Q

Temporal Class

A

share “time in relation to the behavior”
Antecedents - questions must specify its “at the same time” before the behavior

36
Q

Functional Class

A

share function of behavior
Consequence- question must specify it is the same as result of the behavior.

37
Q

Feature Class

A

generalize one response to multiple stim
Stimulus generalization

38
Q
A
39
Q

Arbitrary class

A

get’s a similar response, even without a similar feature
Vegetables, fruits, don’t look the same but fall under the same random category

39
Q

Operant conditioning

A

Consequences that result in an increase or decrease in the frequency in the same type of behavior under similar conditions.
Focuses on the consequences of the behavior (conditioned response)
Paired with history of reinforcement/ punishment
Mainly what we do
Memory help- you fall off a roof and have to have an operation. the operation is a consequence of your behavior and effects your behavior in the future. Or operates based on consequences.
Idk it helped me tell the two apart. They be very similar
Holds maintenance

40
Q

Respondent Conditioning

A

a learning process where in which a previously neutral stimulus acquires the ability to elicit a response.
Classical conditioning
Pavlovian
Neutral stimulus -> makes it have a response
Pavlov and his dog
When trying to get the neutral stimuli to start eliciting the unconditioned responses, it’s most effective when neutral stimuli is presented just before or at the same time as unconditioned stimulus.
Neutral stimulus can become a conditioned stimulus by pairing with a conditioned or unconditioned stimulus. Just needs to pair properly.
Unless I constantly keeping up the pairing, it won’t last.
No maintenance

41
Q

Negative Reinforcement

A

a response is followed by the removal of a stimulus that results in an increase in behavior under similar circumstances
Remove a stimuli = increase to behavior
Removing aversive stimuli like a sound, or leaving a loud room
Saying “No” or “all done” increase that behavior if you are removed from the annoying thing.
Escape or avoidance.
Both result in an increase in behavior.
Questions need to specify that there was an increase in the behavior

41
Q

Positive Reinforcement

A

a response is followed by the presentation of a stimulus that results in an increase in behavior under similar circumstances
Add a stimuli = increase to behavior
Have a cup of coffee adds to your energy level
Access to ipad increase independent toileting

42
Q

Fixed Ratio(FR):

A

an intermittent schedule of reinforcement where reinforcement is provided after a fixed number of responses occur
Same number of responses = reinforcement
Token economy
Clients can know how much work they need to do to get a reinforcement
Post reinforcement pause
FR1= continuous reinforcement

43
Q

Fixed Interval(FI)

A

an intermittent schedule of reinforcement where reinforcement is proved after a fixed amount of time
Same amount of time= reinforcement
Timer
Client can figure out how much time is needed to get reinforcement.
Scallops.
Post reinforcement pause

44
Q

Variable Ratio(VR)

A

a intermittent schedule of reinforcement is provided variable after an average amount of responses are emitted
Average number of responses= reinforcement
Client doesn’t “know” when reinforcement arrives encourages MO to keep working
Strongest reinforcement schedule
No post reinforcement pause
Must have one correct response within ratio.

45
Q

Variable Interval(VI)

A

a schedule of reifnorcment is provided variable after an average amount of time has elapsed
Average amount of time = reinforcement
Second strongest reinforcement schedule
Must have one correct response within the time limit

46
Q

Compound- 2 or more schedules of reinforcement in place
Multiple:

A

two or more schedules, not at the same time. There is a clear SD for client to know which schedule they are on
Same as mixed, with SD

47
Q

Mixed

A

two or more schedules, not at the same time. There is no clear SD for client to know which schedule they are on
Same as multiple without an SD

48
Q
A
49
Q

Concurrent

A

client is presented with two or more schedules and they chooses which one they do.
Matching law
Typically the easier one
Behavior goes where reinforcement flows.

50
Q

Tandem

A

two or more schedules of reinforcement back to back. No clear indication when one schedule is over and the new one began
Same as chained but without an SD

51
Q

Chained

A

two or more schedule of reinforcement back to back. With a clear SD when one schedule is over and the new one begins.
Same as tandem but with an SD

52
Q

Alternative schedule:

A

Two or more schedules of reinforcement. Reinforcement is given when requirements for either a ratio schedule or interval schedule is met

52
Q

Conjunctive Schedule:

A

Two or more schedules of reinforcement. Reinforcement is given when requirements for both a ratio schedule and interval schedule are met.

53
Q

Non Contingent Reinforcement:

A

a strategy where ongoing, brief reinforcement is delivered independent of the students behavior,
Quality time with parents every day so that kid doesn’t get upset when parent has to leave for work.

54
Q

Positive Punishment

A

the presentation of a stimulus follows a response, which then results in a decrease in the future frequency of the behavior
Add stimuli = decrease in behavior
Spraying water on an animal, being yelled at.
LAST RESORT.
Can yield unwanted side effect- see H5

55
Q

Negative Punishment:

A

the removal of a stimulus follows a response, which results in a decrease in the future frequency of the behavior
Removal of stimuli = decrease in behavior
Removing reinforcer due to behavior.
Response cost programs
Clients need opportunities to “earn back” reinforcers that are removed.
Can’t take anything away if “there’s nothing left to lose.”
Both result in a decrease in behavior.
Questions need to specify that there was a decrease in the behavior

56
Q
A