A3 Flashcards

1
Q

Pedagogy

A

The art and science of how we teach

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2
Q

Digital Pedagogy

A

Using technology in a smart way to improve teaching and learning

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3
Q

Digital Inclusion

A

Making sure everyone has access to the technology and skills needed to participate in the digital world

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4
Q

What does ADII measure

A

Access, affordability, digital ability

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5
Q

Traditional AI

A

System designed to respond to a particular set of inputs. They follow rules but don’t create anything new

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6
Q

Generative AI

A

A form of AI that can create something new from information you give it (prompt)

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7
Q

Artificial Intellegence

A

Machines ability to mimic human cognitive functions

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8
Q

21st century skills

A

Collaboration, knowledge construction, self-regulation, real world problem solving and innovation, use of ict for learning, skilled communication

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9
Q

TPACK

A

Is the acronym used to represent technological, pedagogical, & content knowledge

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10
Q

Digital Fluency

A

The ability to effectively and ethically interpret information, discover meaning

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11
Q

Curiosity fluency

A

Having questions and a desire to answer questions. Being aware that you can answer your own questions

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12
Q

Creation fluency

A

Understanding how to create and leverage knowledge to make something new

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13
Q

Data fluency

A

Capacity to use data sets to make unformed decisions

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14
Q

Innovation fluency

A

Realisation that failure is a valuable part of the learning process

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15
Q

Digital blurring

A

The integration of technology and increased connectedness into all aspects of life

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16
Q

Flipped Learning

A

Move higher order learning into the classroom and lower level work to the home environment

17
Q

Gamification

A

The idea of blending an activity students enjoy in their personal or social world using them in an educational setting

18
Q

Digital Curation

A

Allows anyone to become curator/creator

19
Q

Communication fluency

A

Ability to communicate new knowledge