A3 Flashcards
Pedagogy
The art and science of how we teach
Digital Pedagogy
Using technology in a smart way to improve teaching and learning
Digital Inclusion
Making sure everyone has access to the technology and skills needed to participate in the digital world
What does ADII measure
Access, affordability, digital ability
Traditional AI
System designed to respond to a particular set of inputs. They follow rules but don’t create anything new
Generative AI
A form of AI that can create something new from information you give it (prompt)
Artificial Intellegence
Machines ability to mimic human cognitive functions
21st century skills
Collaboration, knowledge construction, self-regulation, real world problem solving and innovation, use of ict for learning, skilled communication
TPACK
Is the acronym used to represent technological, pedagogical, & content knowledge
Digital Fluency
The ability to effectively and ethically interpret information, discover meaning
Curiosity fluency
Having questions and a desire to answer questions. Being aware that you can answer your own questions
Creation fluency
Understanding how to create and leverage knowledge to make something new
Data fluency
Capacity to use data sets to make unformed decisions
Innovation fluency
Realisation that failure is a valuable part of the learning process
Digital blurring
The integration of technology and increased connectedness into all aspects of life
Flipped Learning
Move higher order learning into the classroom and lower level work to the home environment
Gamification
The idea of blending an activity students enjoy in their personal or social world using them in an educational setting
Digital Curation
Allows anyone to become curator/creator
Communication fluency
Ability to communicate new knowledge