A.1: kinematics Flashcards

1
Q

displacement

def

A

= a vector quantity and can be positive, negative or zero
x = final position - initial position

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2
Q

position

def

A

= the placement of an object given in relation to a reference point

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3
Q

distance

A

= s = length of the path followed
scalar quantity, can be only positive or zero, disregarding the direction of motion

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4
Q

velocity

A

= rate of change of displacement, vector quantity (can be negative)

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5
Q

speed

A

= rate of change of distance traveled, scalar quantity, absolute value of velocity

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6
Q

acceleration

def, +a, -a?

A
  • = rate of change of velocity, vector quantity
  • +a ⇒ positive change in velocity, increasing velocity in the negative direction
  • -a ⇒ negative change in velocity, decreasing velocity in the positive direction
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7
Q

x(t) graph

steepness, v=const, v=0, sloped, inst v, ascending, descending

A
  • m = x/t = v ⇒ steeper line → larger v → the faster the body is moving
  • straight line ⇒ v = const
  • v = 0 ⇒ line is parallel to the x-axis (time)
  • sloped line ⇒ acceleration
  • instantaneous velocity ⇒ determined with a tangent
  • ascending graph ⇒ forward motion
  • descending graph ⇒ backwards motion
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8
Q

v(t)

steepness, a=cons, a=0, integral, average a, inst a

A
  • m = vt = a ⇒ steeper line → larger a
  • straight line ⇒ a = const
  • a = 0 ⇒ line is parallel to the x-axis (time)
  • integral of the graph (area under the line) = total displacement (above x-axis - +x, under - -x)
  • average acceleration ⇒ uniform a to achieve the same Δv in the same amount of time (straight line from A to B)
  • instantaneous acceleration ⇒ determined with a tangent
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9
Q

average velocity on a graph

def, v(t), x(t)

A
  • average velocity = the velocity it would take to travel a certain displacement over a certain time, if the velocity was constant (v = xt)
  • a = 0 on a v(t) graph
  • v=const on a x(t) graph
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10
Q

velocity in projectile motion

inst, hor, vert

A
  • instantaneous velocity has the tangent value of the trajectory
  • velocity in the horizontal direction is constant
  • velocity in the vertical direction travels in accordance with free fall
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11
Q

uniform motion

formulas

A

v = Δx/t = st

v = const

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12
Q

rate of change, gradient

A

m = Δy/Δx

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13
Q

average velocity

formula, requirement

A

v = s/t
iff v = (v+u)/2

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14
Q

uniform acceleration

formulas

A

a = Δv/Δt
v = u + at
x = (v^2 + u^2)/2a
x = ut + at^2/2

a = const

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15
Q

projectile motion

formulas

A
  • v^2 = vx^2+vy^2
  • uy = usinα
  • ux = ucosα
  • R = uXt
  • α = 45° ⇒ Rmax = u2/g
  • α < 45° ⇒ R = u^2sin2α/g
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