a1 Flashcards

a1

1
Q

Little’s Law

A

It demonstrate that the duration of the work queue is dependent on its size.
It provides a relationship betwenn productivity and WIP ( size of work wueue)
Cycle Time- Duration of work queue

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2
Q

ROI

A

It is the ratio of money we receive at the end of the project to the money we have invested. It is expressed in %

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3
Q

NPV

A

To evaluate the value of 2 projects that will be completed at different times, we use NPV. So the one with the highest NPV is the best.

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4
Q

IRR

A

Shows the earning potential of the project. The higher the rate, better the investment proposition

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5
Q

S- Curve

A

It tracks cost or any other variable against time

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6
Q

Team performance & Progress Tracking

A

Can be done using :
1. Burnup Chart
2. Burndown Chart
3. Cumulative Flow
Diagrams (CFDs)
4. Velocity

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7
Q

Cumulative Flow Diagrams (CFDs)

A

CFDs can be used to find bottlenecks, which is teh activity that lies below the widened band.

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8
Q

Shu- ha- Ri

A

It is teh model of team development. Shu- Follow Ha- Breaking Free, Ri- Innovate ( go beyond)

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9
Q

Dryfus Model

A

Novice–> Adv. Begginer–>Competant–>Proficient–>Expert

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10
Q

Tuckman Model

A

Forming-> Directing
Storming-> Coaching
Norming–> Suporting
performing–> Delegating
Adjourning

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11
Q

Swarming

A

Collective Problem Solving

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12
Q

Compound Stories

A

It includes multiple goals

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13
Q

Candidate Story

A

When the team revisit their plan to mitigate the identified issue, they prpose a new candidate user story to teh prodcuct owner for approval

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14
Q

Project pre-mortems

A

It helps to identify the potential risks to the project so that we can mitigate them

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15
Q

High Bandwidth communication

A

Face to Face

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16
Q

Force Field Analysis

A

It looks at the factors that are for and against the change and assigns a number to them

17
Q

Personas

A

They are used to elicit requirements by imaginaning how fictional users would interact with product or system

18
Q

Epic

A

It is also called capability

19
Q

Relative Sizing

A

Practise of estimating something as required more or less effort

20
Q

Minimal Markatable Feature

A

Smallest bit of functionality that adds value to the customer

21
Q

EVM

A

It is captured at iteration level

22
Q

Value Stream mapping

A

Looks at the series of processes & follows them through the entire system to understand them better and analyse the value they deliver

23
Q

Burn Rate

A

Reflects the labour Cost for a given iteration.
Burnup chart shows story points on Y axis and Time on X- axis

24
Q

Planning Poker

A

Estimation Technique after the user stories have been written but before the story points have been determined. Estimate is done in story points

25
Q

Iteration Backlog

A

It is fixed and owned by team

26
Q

DRY

A

Do NoT REPEAT YOURSELF

27
Q

DEEP

A

product backlog should be DEEP–> Detailed, Appropriately, Estimable, Emergent & Priortised

28
Q

Leas Conflict Model

A

Defines 5 levels of conflict-
1. A problem to Solve
2. Disagreement
3. Contest
4. Fight or Flight
5. World War