A Topic Flashcards

1
Q

Newton’s 2nd law of motion

A

F = ma: states that the acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass.

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2
Q

Newton’s 1st law

A

An object at rest remains at rest, or if in motion, remains in motion at a constant velocity unless acted upon by a net external force.

-inertia is the resistance to change in motion
- drag force and frictional force important to consider in real world

–if something is travelling at a constant velocity, the resultant force will be 0 as there is NO acceleration

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3
Q

Newton’s 3rd law

A

For every action, there is an equal and opposite reaction. This means that when one object exerts a force on a second object, the second object exerts an equal force in the opposite direction on the first object.

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4
Q

Circular motion formulas

A

Centripetal force (inward force = net) = mv2/r
Fsin(x) = mv2/r (horizontal): Conical pendulum (where the horizontal part of the tension in the string provides the force to keep the object moving in a horizontal circle). Swinging objects in a circle on a string, or “banked curves” where the horizontal component of the normal force provides the centripetal force.
Fcos(x) = mg (vertical): Conical pendulum (when the string makes an angle 𝜃 with the vertical).
Object in a circular motion on an incline or a sloped track.

used to analyze the forces acting on an object moving in a circular path when the object is suspended or supported by a string, rope, or cable — for example, in the case of a pendulum, a conical pendulum, or a rotating object on a vertical loop.

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5
Q

The force of gravity: components

A

F perpendicular = mg x cos(x)
F parallel = mg x sin(x)

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6
Q

General formulas

A

a = v/t distance = s(t) density = mass/volume
h = v2/2g

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7
Q

Normal force formula

A
  • The component of the contact force acting perpendicular to the surface that counteracts the body

same as for F perpendicular: mg x cos(x) (inclined plane)
For horizontal surfaces (at rest) = mg

Fn =mg+F external (ifpushingdown)
𝐹n = 𝑚𝑔−𝐹 external (ifliftingup)

On top of the loop: Fn + mg = mv2/r
At the bottom of the loop: Fn - mg = mv2/r

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7
Q

Net force formula:

A

in one direction = Fa - Ff - Fg
in 2 dimensions = separate Fx and Fy components then use the Pythagorean theorem to calculate Fnet
using 2nd law = ma

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8
Q

Impulse-momentum correlation

A

J = change in p

– the area under a force-time graph is equal to the change of momentum

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9
Q

Projectile motion

A

vx = no horizontal acceleration, constant speed. vy = 9.81 m/s2 acceleration gradually increases speed

The horizontal velocity component gets smaller and smaller, while vertical component approaches a constant value in free fall (example from the plane)

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10
Q

Momentum (a vector quantity)

A

a measure of the motion of an object and is defined as the product of an object’s mass and its velocity, a vector

– linear momentum: p = mv remains constant unless the system is acted upon by a resultant external force

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11
Q

Impulse

A

the change in momentum of an object when a force is applied over a period of time

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12
Q

Force of tension

A

For an object hanging vertically at rest Ft = mg
For a hanging object: accelerating up Ft = mg + ma or accelerating down Ft = mg - ma
Object on a slope: Ft = mgsin(angle); no acceleration
Ft = mv2/r + mg (at the bottom; circular motion)
On a flat surface: pulling horizontally with friction: Ft = Ff + ma

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13
Q

The motion of bodies through space and time (a key in kinematics)

A

Position (s): describes the location of a body in a space relative to a chosen reference point. Measured in units of distance (e.g. m). Mathematically represented as an f of t s(t)

Displacement: change in position

Velocity (v): describes the rate of change of position with respect to time. It has both magnitude (speed) and direction, making it a vector quantity.
- Average velocity: change in s/change in t

Acceleration (a): Describes the rate of change of velocity with respect to time. Also a vector quantity, with direction indicating whether the body is speeding up or slowing down.
- Avg. acceleration: change in v/change in t

Relationships between them: data booklet equations
–> these equations crucial for analyzing straight line motion

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14
Q

Distance vs. displacement

A

Distance: a scalar quantity (only magnitude); the total path travelled by an object regardless of direction; always positive or 0

Displacement: a vector quantity (magnitude and direction); the shortest straight line distance between the initial and final positions of an object, including direction; can be +, - or 0

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15
Q

Instantaneous vs. average values for velocity

A
  • Instantaneous velocity and speed are the measurements of how fast an object is traveling at any moment in time
  • average velocity and speed are measurements of how fast an object has traveled over the whole journey (a good example is the car motion)
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16
Q

Uniform vs. non-uniform acceleration

A
  • uniform acceleration is when an object’s accelerations stays constant
    SUVAT equations only work for when an object is undergoing uniform acceleration
  • non uniform acceleration example: a runner running over hills

–> acceleration uniform in space (velocity can increase)

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17
Q

Projectile motion

A

the result of vertical and horizontal components of motion
- if we ignore the fluid (air) resistance we can assume that horizontal motion has a uniform acceleration of 0m/s/s
- we can also assume that the vertical motion of the projectile has a uniform acceleration of -9.81m/s/s

  • if air resistance is present, there is a limited projectile motion
  • horizontal motion is decreased leading to a shorter horizontal displacement
  • vertical motion is reduced leading to less time in the air and a shorter max height

Terminal speed: occurs when an object stops accelerating downward and experiences a constant velocity
— the air resistance is great enough that it matches the F of gravity pointing down on the object

18
Q

Forces (vector quantities)

A

describe the pushes or pulls that occur between objects and are central to the study of mechanics. A force is an interaction that can cause an object to accelerate, change direction, or deform. Measured in Newtons where 1N = 1 kg m s-2. Forces do not exist in isolation; they result from interactions between two or more bodies.

19
Q

Frictional Force

A
  • acts in a direction parallel to the plane of contact between a body and a surface

– different equations for a stationary and body in motion
- the force of friction must be equal and opposite to that of the pulling F
- the peak of the force and time graph shows the change from static to dynamic friction
- Area of the graph underneath is J (impulse)
- the greater the weight of an object, the greater the amount of friction

20
Q

Field vs. contact Forces

21
Q

Kinematics

A

the study of objects and their motion without consideration of forces

22
Q

Spring

A

applies an elastic restoring F to each object attached to the spring
- Fh = -kx (k is a constant)
- the greater the stretch/compression the greater the restoring force

23
Q

Hooke’s law

A

A stretched spring will exert elastic restoring force on either end of the spring and the amount of F produced is directly related to how much the spring is extended

24
Series systems and parallel systems (springs)
- when springs are attached to one another - k' = 1/ka + 1/kb - when individual spring is attached to an object and the springs run parallel to one another - k' = ka + kb
25
Buoyancy force
- why objects float - density is the amount of matter in a given volume: p = m/v - when d of an object = d of the fluid: neutral buoyancy - when d of the object>the fluid: the object sinks - when d of the object
26
Drag force
- produced by air resistance, acts in the opposite direction to motion - air resistance produced when objects move in the atmosphere - as more air molecules make contact with the object, the drag force becomes equal and opposite to the force of gravity
27
Collision
- cause a transfer of momentum - momentum is conserved in elastic and inelastic collisions - elastic collisions: no E is lost - inelastic collisions: E is lost
28
Uniform circular motion
- the result of objects moving at a constant speed - objects undergo a constant speed but a changing velocity during circular motion due to always changing directions - for it to occur, the mass must have a non-zero velocity and an F of constant magnitude always at right angles to the velocity - angular speed: depends on the angular displacement and time - period: the time it takes for an object to complete one rotation of its circular motion (T) - frequency: the number of times an object makes a complete circular motion in a given time - T = 1/f - linear and angular speed are linked - The circumference of the circle is considered to be the distance travelled by the object
29
Centripetal Force
- causes centripetal acceleration - centripetal force is 90 degrees to the velocity vector and pointed towards the center of the circular motion - centripetal F is equal to the mass of the object times the centripetal acceleration
30
Energy
- comes in different forms and its transformation of forms causes effects - it cannot be created or destroyed: principle of conservation of energy - transformed into useful and non-useful forms depending on the situation
31
Work
- the transfer of E has the potential to do WORK W = Fs W = F s cos 0 -- F is the force applied - force-distance graphs find work done in non-constant conditions - area underneath is Work
32
Power
- the rate of doing work
33
Kinetic E
- the energy an object has because of its motion - an already moving object equation: Ek = 1/2 m (v2-u2) - on the bottom of something it is the highest, and PE is 0
34
Gravitational potential E
- the energy an object has because of its position in a gravitational field - as the height increases, the gra. pot. E increases - on top of something it is the highest, and KE is 0
35
Conservative vs. non conservative forces
- Conservative forces: No energy is "lost," total mechanical energy is conserved, work depends on position, not path. - Non-conservative forces: Energy is "lost" (often as heat or sound), mechanical energy is not conserved, and work depends on the path. e.g: gravity, electric and elastic spring F are conservative, whereas friction, push and pull, applied, tension are non-conservative
36
Mechanical Energy; W-E theorem
- the sum of kinetic, gravitational potential, and elastic potential energy - in the absence of frictional, resistive F, the total mechanical energy of a system is conserved Ep initial + Ek initial = Ep final + Ek final Work-Energy theorem: Wtotal = change in Ek W conservative + W non-conservative = change in Ek
37
Elastic potential energy
- materials that return to form have it
38
Efficiency
- compares total input of energy to useful work done - should not exceed 1 as that would violate the principle of Energy conservation - Sankey diagrams: show flow of E in processes and devices
39
Problem solving
whenever a problem involves: - gravitational motion - a lack of time, velocity or radius directly, - a path where E is conserved (no extended forces doing W) ENERGY CONSERVATION is the best approach to connect height and velocity
40
Sin vs. Cos inclined plane
- A force parallel to the incline: sin of an angle - A force perpendicular to the incline: cos of an angle
41
In a pulley
- if moving up, Ft must be greater than m1g --> Ft -m1g = m1a - if moving down, gravity gravity wins over Ft --> m1g - Ft = m1a Same for m2
42
Displacement
- if someone runs in a circle, their displacement is 0m
43
Velocity-time graphs
- if it asks for constant velocity displacement, it is only the HORIZONTAL bit as vertical lines are acceleration slopes