9. KNOWLEDGE Flashcards
What is conceptual knowledge?
- knowledge that enables us to recognize objects and events
- to make inferences about their properties
Define concepts
- mental representation of a class
- or individual categories of objects, events and abstract ideas
Define categories and categorization
categories:
- all possible egs. of a particular concept
- they provide rules for sorting objects into categories
categorization:
- process by which things are placed in categories
- once we assign an object to a cat, we know alot about it
concepts and categories are often discussed tgt.
What is the Definitional approach to categorization?
- we decide whether smth is a member of a cat
- if it meets the definition, it does
- (-) prob is that not all the members of everyday cats have the same features
- there will be some objects which do not meet the definition
What is Wittgenstein’s family resemblance?
- deals with the prob that not all object may fit a fixed definition
- refers to the idea that things in a particular cat resemble one another in a no. of ways
Describe the Prototype approach to categorization (Rosch, 1973)
Prototypicality:
- membership in a cat is determined by comparing the object to a prototype that represents the cat
- the typical prototype is based on an avg member of the cat that are commonly experienced
eg. the prototype for birds may be based on those you usually see: sparrows, robins, but dont necessarily look like any one of them
Explain Typicality and the Typicality effect, which are commonly associated with the Prototype approach to categorization
Typicality:
- variations within cats that represent differences
- high typicality -> cat member closely resembles the cat prototype
- low typicality -> cat member does not closely resemble a typical member of the cat
- eg. not all birds are like robins or sparrows
The Typicality effect:
- ability to judge highly prototypical objects more rapidly
- when partis are asked to list as many objs in a cat, they tend to list the most prototypical members first
Explain the Sentence Verification Technique.
- to determine how rapidly people can answer questions about an obj’s cat
- partis are presented with statements
- they are asked to ans yes if they think the statement is true
- or ans no if they dont think so
Explain Rosch (1985b)’s experiment on prototypical members being affected by priming.
priming: occurs when the presentation of one stimulus facilitates the response to another stimulus that usually follows closely in time
- partis first hear the prime (name of color green)
- they then see a pair of colors side by side
- they need to press a key as quickly as possible if colors are same or different
- RESULTS: priming results in faster ‘same’ judgements for prototypical colors vs non protoypical colors
- prototypical colors: good repres of the colors
- non prototypical colors: poor repres of the colors
- hence when partis hear green, they judged 2 patches of primary green as being the same MORE RAPIDLY than two patches of lighter green
- rosch explains that when partis hear ‘green’ they imagine a good or highly prototypical green
- the prime will facilitate the participants’ response to a stimulus if it contains some of the info needed to respond to the stimulus
Name the 4 effects that come under Prototypicality.
- family resemblance- things in a cat resemble each other in a no. of way s
- typicality- ppl react rapidly to members of a cat that are ‘typical’ of the cat
- naming- ppl are more likely to list some objs when asked to name objs in a cat
- priming- presentation of one stimulus affects responses to a stimulus that follows
Describe the Exemplar approach to categorization
- involves determining whether an obj is similar to other objs
- the standard for this approach here involves many exemplar, each one is called an exemplar
exemplar:
- actual members of the cat that a person has encountered in the past
- hence if a person encountered sparrow and robins, each of these would be an exemplar for the cat of birds
What are the advantages of using Exemplar Approach as compared to the Prototype Approach?
- The exemplar approach explains the typicality effect by proposing that objs that are like more of the exemplars are classified faster.
- eg. because a sparrow is similar to many bird exemplars, it is classified faster than a penguin which is similar to few bird exemplars. - By using real egs. it can more easily take into account atypical cases
- eg. rather than comparing a penguin to an avg bird we can rmb that there are some birds which do not fly - It deals more easily with variable categories
- eg. it is diff to imagine what the prototype might be for a cat that contains football, computer frames etc. the exemplar approach requires that we only rmb some of these varying egs.
Describe Rosch’s approach to hierarchical organization
Hierarchical organization- larger, more general cats are divided into smaller, more specific cats -> creating a no. of level of cats
Superordinate level/ global level:
- the most general or broad
- eg. furniture
Basic level:
- more specific
- eg. table
Subordinate/ specific level:
- even more specific
- eg. kitchen table
Rosch proposed that the basic level is psychologically special cause going above it goes to global -> loss of info while going below it -> little gain of info
What are the 2 main approaches to representing relationships among categories?
- Semantic network approach
- proposes that concepts are arranged in networks
- also known as Collins and Quillians netwiork
- network consists of nodes that are connected by links
- each node represents a cat or concept
- concepts are placed in the network so that related concepts are connected
- Connectionist approach
- creating computer models for representing cognitive processes
- also called Parallel Distributed Processing (PDP)
- as they propose that concepts are represented by activity that is distributed across a network
What are the concepts related to Collins and Quillians Semantic Network Approach?
- Hierarchical model
- consists of levels arranged so that more specific concepts
- eg. ‘canary’ and ‘salmon’ are at the bottom
- more general concepts are at higher levels
- eg. at node of canary we obtain info that it is yellow
- to access more info we move up and learn that a canary is a bird
- the more we move up, the more general the links get - Cognitive Economy
- storing shared properties just once at a higher level node
- this makes the network more efficient
- but it has a problem as for eg. not all birds may fly
- to deal with this, they add exceptions at lower nodes
- eg. the node for ostrich would be ‘cant fly’ at the bottom