(9) Creativity and Cultural Evolution Flashcards

1
Q

Unifying Creativity and Cultural Evolution

A

Creativity has a theory of variation, but no theory of transmission.

Cultural evolution has a theory of selection, but minimal theory of variation.

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2
Q

Divergent Thinking (and critiques)

A

Creativity measured based on the generation of novel ideas.

Critiques:
- Generation is not sufficient. They need to be adopted to have impact.
- Things that are the most creative won’t be adopted by consumers.
- Ignores culture, functions, implementations, and the phases of creative process.

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3
Q

Gatekeepers

A

Entities that prevent creators from releasing their creations en-masse. They have a significant impact on the adoptability of creative products.

ie. publishers, scientific journals, regulators.

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4
Q

Creativity vs. Innovation

A

Creativity – Individual, Psychology
Innovation – Group, Organization, Culture

[Innovation is institutionalized. People are embedded in institutions as they do their creative work.]

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5
Q

Brown’s Creativity (4 Tenants)

A
  • Every creator works in a domain.
  • Their education is about learning the key creative products of their domain.
  • Their work is inspired by the works of others in their field.
  • Most creativity is an incremental modification of existing products. (Cumulative Culture!)
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6
Q

Incremental Changes…

A

Permit a balance between tradition and innovation. Thus, they are highly adoptable.

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7
Q

Creativity vs. Emulation

A

Creativity is grounded in copying and modifying, they build off of what came before.

In most cases of creativity, we are not copying the process, but the end product.

So creativity is emulation, not imitation.

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8
Q

Creativity and Blending

A

Also called recombination or hybridization. Blending is a major mechanism of creativity that can combine features from across domains/cultures/both!

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9
Q

Mechanisms of Creativity

A
  • Modification = exploratory creativity
  • Blending = combinatorial creativity
  • Radical innovation = transformative creativity
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10
Q

Phases of Creative Work

A
  1. Conception (generation of ideas, variation)
  2. Idea development (exploration, selection)
  3. Production
  4. Completion
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11
Q

P-Creativity vs. H-Creativity

A

P-Creativity: psychological creativity, individual inventor experience
H-Creativity: historical creativity, out in greater society, adopted and transmitted

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12
Q

What is innovation constrained by?

A
  • Low motivation
  • Neophobia
  • Functional fixedness
  • Pedagogy
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13
Q

Pedagogy is…

A

A double-edged sword.
- Education is an enabler of creativity.
- It is also an inhibitor of creativity, as it is difficult to separate yourself from what you’ve already learned.

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14
Q

Goal Emulation

A

Reproducing a model’s output using a different method.

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15
Q

Innovation requires…

A

Novelty and Usefulness

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16
Q

Adoptability

A

Creative ideas must be adopted to have an impact. Thus, they must be learnable by others.

17
Q

Mini-C vs. Pro-C Creativity

A

Mini-C: stumbling upon a connection during your personal living process
Pro-C: not a genius, but you operate in the domain for a living

18
Q

Rate of Innovation

A
  • Accelerates in difficult or variable environments.
  • Slows down in more stable or benign environments.
  • Larger population = higher rates of innovation.