8C: Social Interactions Flashcards

1
Q

Status

A

Socially defined position within society that is used to classify a person

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2
Q

Master Status

A

The status that overshadows all others (Roger Federer is a “tennis player”)

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3
Q

Explain Difference between Ascribed and Achieved Status

A

Ascribed: Given at birth or involuntarily assumed later in life, not chosen or earned (race, gender, ethnicity)
Achieved: Gained or earned through one’s efforts (Oscar-winning actor)

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4
Q

Role

A

Collection of behaviors, values, norms, attitudes, and beliefs that are expected of a person holding a particular status

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5
Q

Role Partner

A

Person with whom someone interacts in their role (teacher with students, parents, other faculty)

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6
Q

Role Performance

A

How well a person carries out their particular role

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7
Q

Role Conflict

A

Difficulty of performing two DIFFERENT roles at once (dad and baseball coach)

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8
Q

Role Strain

A

Difficulty of fulfilling multiple expectations within the same role

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9
Q

Role Exit

A

Taking up another status by dropping a role

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10
Q

Groups

A

Two or more people who identify and interact with each other

Share values, interest, family, social placement

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11
Q

Reference Group

A

Social group in which individuals can evaluate themselves

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12
Q

Primary Group

A

Direct interaction between members with close and intimate relationships

Families, close groups of friends, teams

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13
Q

Secondary Group

A

Superficial Interaction between members, don’t last very long

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14
Q

Group Conformity

A

The power a group holds over its members

Individuals willing to comply in order to fit in

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15
Q

Network

A

Observable, chartable pattern of relationships between individuals and groups

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16
Q

Social Network

A

Complicated, intricate web of social connections between people, with both direct and indirect relationships

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17
Q

Organizations

A

Entities that come together with specific culture and structure, set on achieving specific goals

Typically large, more impersonal than groups, and can still function when individuals leave

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18
Q

Coercive vs Normative vs Utilitarian Organizations

A

Coercive: Members have no choice in joining (prison)
Normative: Members join for some common, moral goal (volunteers)
Utilitarian: Members are paid for efforts (businesses)

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19
Q

Bureaucracy

A

Rational system of administration, control, and discipline

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20
Q

Weber’s 6 Characteristics of Bureaucracy

A
  1. Formal hierarchal structure
  2. Managed via set of defined, specific rules and regulations
  3. Organized by functional specificity, different workers to different tasks
  4. Unified mission that is either “up-focused” to serve shareholders, or “in-focused” to serve itself through max profit
  5. Purposefully impersonal
  6. Employment is based on tech qualifications, either degree or training
21
Q

Iron Law of Oligarchy

A

Posits that the majority of bureaucratic and democratic organizations eventually and naturally shift to being ruled by oligarchs, a group of elites

22
Q

Basic Model of Emotional Expression

A

Various forms of expression are consistent with theory of evolution (Darwin), and that they are the same across cultures

23
Q

Social Construction Model

A

No biological basis for expression, holds that emotions are based on experiences and social contexts

24
Q

Display Rules

A

Cultural expectations for how emotions should be expressed

25
Cultural Syndrome
Set of attitudes, behaviors, beliefs that are organized around some central theme and is shared near-unanimously among members of the same culture
26
Role of Gender in Expressing Emotino
Women more likely to actually display empathy, because they are better at reading emotional cues Also, women are more able to show emotion, more socially acceptable
27
Self-Presentation
Act of displaying ourselves to to others and to society through means of socially acceptable behaviors
28
Impression Management
How we attempt to shape and influence the way other people perceive us
29
Three selves of impression management
Authentic Self Ideal Self Tactical Self
30
Strategies for Impression Management
Assertive: Bragging, talking oneself up, wearing flashy clothes Defensive: Meant to protect one's impression in the event of failure (claiming to have not studied prior to test)
31
Dramaturgical Perspective
Front Stage: Person performs for the audience, according to understood social cues Back Stage: When actor is not performing, can be themself
32
Social Behaviors
Interactions between same species Includes attraction, aggression, attachment, and social support
33
Attraction
Having positive feelings about another Influenced by proximity, mere exposure effect, appearance, self-disclosure effect, and reciprocal linking
34
Aggression
Hostile, assertive, and attacking behavior- can be physical or verbal or emotional Evolutionary Standpoint and Amygdala
35
Cognitive Association Model
We are more likely to respond aggressively when we are experiencing negative emotions or physiological feelings
36
Frustration Aggression Model
We are more likely to behave aggressively when we are blocked from reaching a goal
37
Attachment
Emotional connection established between caregiver and child from birth
38
Secure Attachment
Constant caregiver, able to explore and learn about the world
39
Ambivalent Attachment
Caregiver is inconsistent, child becomes distressed when separated from caregiver but calms down when they return
40
Avoidant Attachment
Caregiver provides little to no response, no safe base Child shows no preference for caregiver over total stranger, no elation upon return or sadness when gone
41
Disorganized Attachment
Child's caregiver behaves erratically and is typified by a disorganized pattern of behavior in response to caregiver's absence and presence
42
Social Support
PERCEPTION that one is cared for and supported by social network Low social support = higher mortality rates from many diseases
43
Foraging Behavior
Animal's search for and use of food resources
44
Mating Behavior
Polygyny: Male with lots of females Polyandry: Female with lots of males
45
Inclusive Fitness
Number of offspring an animal has, how well it supports those offspring, and how well its offspring support other organisms in a group
46
Game Theory
Payoff is typically sexual fitness Rewards associated with decisions or actions
47
Altruistic Behaviors
Behaviors helping other members of the group survive and thrive, often at the cost to the individual performing the action
48
Discrimination
Active form of prejudice