6.3 - Eqx of Planes in R3 Flashcards

1
Q

Def: Scalar eqx of plane, value of d, and alternative form.

A

ax + by + cz = d
d = axnot + bynot + cznot = normal vector*xnot
a(x - xnot) + b(y - ynot) + c(z - znot) = 0

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2
Q

Def: normal vector

A

n = (a b c)
perpinduclar to the plane

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3
Q

Def: Direction Vector

A

v is a dir vector

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4
Q

Theory: If a dir vector v is intersection of two planes, v = n1 x n2 of both planes.

A
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5
Q

Theory: What 2 things are needed to determine eqx of a plane?

A
  1. Point in plane
  2. Normal vector to plane
    - Can be found using cross product of 2 vectors in plane
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6
Q

Theory: What are the steps to find the equation of a plane containing a point and a line of intersection btw two planes.

A

1) Find dir vector which is the first vector on plane
- Using normal vector from planes
2) Find point on plane and w, another vector on plane
- Point on plane can be found by solving system of two planes
- w is the vector between known point and calculated point
3) Find normal and solve
- Normal from two vectors
- Use point and normal to make eqx

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7
Q

Theory: What is distance between points and something?

A

min|PQ|, where Q is the point and P is the plane/line. This is the minimum distance.

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8
Q

Def: Distance formula btw plane and point.

A

dist = | ax1 + by1 + cz1 - d| / sqrt(a^2 + b^2 + c^2)
where (x1, y1, z1) being the point, and abc being normal vector of plane.

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