4th Periodic Test Flashcards

1
Q

is the process of organizing, cutting, and adjusting video footage to create a
new video.

A

Video editing

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2
Q

This can be done with relatively inexpensive equipment using low-resolution
copies of original clips/footage.

A

Offline Editing

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2
Q

Allows the video to be edited in a computer with specialized softwares.

A

Non-linear Editing

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3
Q

It uses videotape and is edited in a very linear way.

A

Linear Editing

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4
Q

It is used to describe editing footage at the original highest-quality.

A

Online Editing

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5
Q

It is used when working within live television and video production.

A

Vision Mixing

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6
Q

Video Editing Software Application

A
  1. Filmora
  2. Adobe After Effects
  3. Adobe Premier
  4. Sony Vegas
  5. Kinemaster
  6. Apple Final Cut
  7. Corel Studio
  8. LightWorks
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7
Q

you can change the Aspect Ratio, Resolution, and Frame Rate or your video
project.

A

Project Setting

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8
Q

Video can change its size using

A

Aspect Ratio

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9
Q

You can use
___ or _________ to do the jump cut.

A

Trim or Split Tool

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9
Q

is used to cut unnecessary clips to create a proper flow of a video.

A

Jump Cuts

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10
Q

you can change the quality of your video using

A

Resolution

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10
Q

You can change the speed of your video using _______, by adjusting the ____

A

Frame Rate, FPS

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10
Q

is used to synchronize the movement of an object to the character’s movement by tracking.

A

Motion Tracking

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11
Q

emphasize the speed of motion.

A

Blurry effect

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12
Q

is the effect that is used to remove the background of the clip using a Green
screen.

A

Chroma Key

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13
Q

Adding Audio and Sound

A

You can import using the library or through uploading your media, or it can be downloaded from the
Stock media.

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14
Q

How to apply Bass Bump to your clip?

A

Apply the Bass bump to your audio file from the timeline, and then synchronize the jump
clips on each marks of your audio.

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15
Q

is a combination of shapes and lines that is used as the foundation of
constructing a character.

A

Basic Form

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16
Q

are also our guide the determine the character’s traits.

A

Shapes

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17
Q

are usually cute, cuddle, and friendly characters.

A

Circles

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18
Q

are usually a villain type characters.

A

Triangles

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19
Q

an imaginary line that represents the flow, movement, and overall direction of
a figure or pose

A

Line of Action

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20
Q

also represents as the spine and extension of the character body.

A

Lines

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21
Q

a visual reference document used in animation and other visual mediums to
ensure consistency in a character’s appearance, proportions, and style throughout a project.

A

Model Sheet

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22
Q

Types of Model Sheet

A

Turnaround Model, Expression Model, Dialogue Model, Comparative Size Model

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23
Q

It shows all the different views of a character. It is used as a reference in
modeling the character during the animation process.

A

Turnaround Model

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24
Q

It shows the facial expression of the character.

A

Expression Model

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25
Q

It shows various mouth shapes that are created when the character is speaking

A

Dialogue Model

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26
Q

a reference guide that shows the comparative size of the main
characters

A

Comparative Size Model

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27
Q

FPS

A

Frames per Second

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28
Q

An object that is consist of pixels

A

Bitmap

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29
Q

GIF

A

Graphic Interchange Format

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30
Q

An example of solid object like shape, line and text

A

Vector

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31
Q

The Beginning of Animation started for??

A

Disney in 1928 after producing Steamboat Willy

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32
Q

an animated short cartoon
that introduced MIckey and Minnie Mouse.

A

Steamboat Willy

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33
Q

Phenakistoscope was made.

A

1832

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34
Q

it is cardboard disc, that when spun and viewed in front of a
mirror, creates the illusion of moving images.

A

Phenakistoscope

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35
Q

Zoopraxiscope was made

36
Q

This photographs printed on a rotating glass disc, onto a screen
producing illusion of moving pictures

A

Zoopraxiscope

37
Q

Praxinoscope was made

38
Q

This is presented as the first silent animated film in public.

39
Q

an animation device that improved upon the zoetrope by using mirrors instead of slits to view a strip of pictures on a spinning cylinder, resulting in a brighter and less distorted animation

A

praxinoscope

39
Q

released by Emile Cohl.

A

Fantasmagorie

39
Q

The first cinematography animation using stop motion by J. Stuart Blackton entitled Enchanted
Drawing.

40
Q

stop motion by J. Stuart Blackton entitled

A

Enchanted
Drawing.

41
Q

When was Fantasmagorie released?

42
Q

Animation Software Application

A
  1. Adobe Animate
  2. Stykz
  3. Adobe Flash
  4. Krita
43
Q

This is the area where users draw, manipulate, and view their animations.

43
Q

The workspace or interface of Adobe Animate is divided into

A

seven main parts.

43
Q

it contains a workspace switcher, menus, and other application controls.

A

Application bar

44
Q

It helps users monitor and modify their work. Panels displayed here can be
customized, grouped, stacked and docked. It also displays options for the current tool.

A

Properties/Panel

44
Q

This is where users arrange media and choose which displays first. It allows user to
add, hide, delete, and lock layers.

A

Layer Panel

45
Q

It contains different tools used to create and manipulate elements, and navigate the
workspace.

45
Q

This area is where users edit media and keyframes.

46
Q

It provide tools that allow users to play, rewind, loop, and view multiple frames at
the same time.

A

Timeline tools

47
Q

The process that provides the appearance of an image transitioning into another image by
generating related frames between the two image is called

48
Q

Basic Principles of Animation

49
Q

refers to how the movement of character is used to lead viewer’s eyes and prepare them for upcoming action

A

Anticipation

50
Q

is the power or ability to attract, interest, amuse, or stimulate the mind or emotions

51
Q

refer to the fluidity of action or movement

A

Arcs of Motion

52
Q

this is used in characters and objects to add appeal, energy, and vibrancy. It also applies in facial expresions, poses, and attitude

A

Exaggeration

53
Q

when an object suddenly stops or moves, it’s parts do not stop or move at the same time.

A

Follow Through

54
Q

is the principle that separate parts of an object will continue to move after the object has come to a stop.

A

follow through

55
Q

Is the idea that different parts of an object will move at different times

A

Overlapping

56
Q

refers to actions or movements that highlight or support the main action

A

Secondary Action

57
Q

soften an action and make it more animated. Wihtout these, an object’s movements will look robotic

A

Slow in and Slow out

58
Q

is about creating an accurate drawing with volume and weight

A

Solid Drawing

59
Q

applied to give animated characters and objects the Illusion of gravity, weight, mass and flexibility.

A

Squash and Stretch

60
Q

helps to emphasize the most vital element in a frame

61
Q

is about animating an action from drawing 1 to the end

A

Straight-Ahead

62
Q

Is about drawing the key poses first, done at intervals throughout the scene

A

Pose-To-Pose

63
Q

Most important principles of animation

A

Timing and Spacing

64
Q

give objects and characters the illusion of moving within the laws of physics

A

Timing and Spacing

65
Q

how many basic principles of Animation

66
Q

basic principles of Animation

A

Anticipation
Appeal
Arcs of Motion
Exaggeration
Follow Through and Overlapping Action
Secondary Action
Slow in and Slow out
Solid drawing
Squash and Stretch
Staging
Straight-Ahead and Pose-to-pose
Timing and Spacing

67
Q

the older process of creating animation is reffered to as

A

Classic Tweens

68
Q

This type of tweening is more complicated to create and less flexible

A

Classic Tweens

69
Q

an animation type that uses symbols to create animation movements within Animate

A

Motion Tween

70
Q

the process of creating an animation of one shape morphing into another

A

Shape Tween

71
Q

used to create natural or life like movements in Animate

72
Q

refers to the kinematic chains used in computer animation or the entire bone structure

73
Q

is useful for smaller armatures

74
Q

is the default style

75
Q

the bone tool is located in?

A

Tools Panel

76
Q

It is made up of pixels

A

Bitmap Graphics

77
Q

It is made up of objects

A

Vector Graphics

78
Q

are made up of a series of tiny dots called pixels. These are also known as raster images.

A

Bitmap images

79
Q

are very small squares that form an image.

80
Q

are images consists of shapes, curves, lines,and text, which together make a picture

A

Vector Graphics

81
Q

A vector graphic uses mathematical formulas that form lines and curves called

82
Q

Use this tool to select and entire object

A

Selection Tool (V)

83
Q

Use this tool to reshape the motion path of an animation

A

Sub-Selection Tool (A)

84
Q

Use this tool to create an irregular selection outline

A

Lasso Tool (L)

85
Q

Use this tool to define a selection area with a series of striaght lines

A

Polygon Tool (L)

86
Q

USe this tool to select areas of a bitmap graphic with similar colors

A

Magic Wand Tool (L)