41-60 Flashcards
Whether or not a game reveals its secrets.
- Transparency
How the player receives information and how the player interacts with the game.
User Interface Design
The extent to which the game arrangements are not subject to the changes caused by other players.
Volatility
Creation of the overall backstory, setting, and theme of the game.
World Design
Situation where one player can only gain by taking away from another player.
Zero Sum
Strategy that involves your long range plan.
Strategic
Collection of game mechanics that produce a given outcome.
System
Creation of rules and patterns in the game.
System Design
Story or history that the game is trying to represent.
Theme
Form of intellectual property that applies to titles and names.
Trademark
Brief description and/or presentation of a game or a game concept designed to secure funding.
Pitch
The likelihood that something will happen.
Probability
An early/unfinished version of the game.
Prototype
Companies that manufacture and distribute games.
Publishers
Occurrences in a game that players have no control over.
Random