41-60 Flashcards

1
Q

Whether or not a game reveals its secrets.

A
  1. Transparency
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2
Q

How the player receives information and how the player interacts with the game.

A

User Interface Design

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3
Q

The extent to which the game arrangements are not subject to the changes caused by other players.

A

Volatility

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4
Q

Creation of the overall backstory, setting, and theme of the game.

A

World Design

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5
Q

Situation where one player can only gain by taking away from another player.

A

Zero Sum

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6
Q

Strategy that involves your long range plan.

A

Strategic

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7
Q

Collection of game mechanics that produce a given outcome.

A

System

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8
Q

Creation of rules and patterns in the game.

A

System Design

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9
Q

Story or history that the game is trying to represent.

A

Theme

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10
Q

Form of intellectual property that applies to titles and names.

A

Trademark

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11
Q

Brief description and/or presentation of a game or a game concept designed to secure funding.

A

Pitch

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12
Q

The likelihood that something will happen.

A

Probability

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13
Q

An early/unfinished version of the game.

A

Prototype

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14
Q

Companies that manufacture and distribute games.

A

Publishers

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15
Q

Occurrences in a game that players have no control over.

A

Random

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16
Q

A game that allows it to be played over and over again.

A

Replayability

17
Q

The mechanics enforce these things that you can or cannot do.

A

Rules

18
Q

Legal protection for a tagline or catchphrase.

A

Service Mark

19
Q

Intended to represent some part of reality.

A

Simulation

20
Q

The look and feel of the game from its design.

A

Space