4. Public Good Games Experiments Flashcards
General results of public goods games
About 40-60% cooperation in first rounds but there is decay over time
What are possible reasons for why people contribute in public goods games?
-error, confusion
-strategic reasons, repeated game effects, reputation
-warm glow, altruism (unconditional cooperation)
-conditional cooperation
Which experiment is used to measure error as a reason for public good game contribution? Describe the set up
Keser 1996
Design with interior solution
Token 1-13: payoff from keeping> payoff from public good
Token 14-20: payoff from keeping< individual return from PG
NE: contribute 7 tokens, keep 13
Results of Keser 1996
People over contribute but by the end of 25 periods are very close to NE. If we suppose errors are equally likely in both directions, then on average they should cancel out. This shows contribution isn’t likely due to errors
Describe set up of Andreoni 1995
Idea- subtract out the incentives for kindness, leaving confusion as only explanation for cooperation
3 treatments
Regular- standard PG
Rank- subjects play PG but get paid based on their rank- transforms into zero sum game (no gains from cooperation) free riding still dominant strategy
RegRank- same as regular but subjects also receive info about their rank- rank as a level of kindness
Results of Andreoni 1995
On average 75% are cooperative and half of these are confused about incentives while half understand free riding but choose to cooperate out of some form of kindness. The focus on learning in experimental research should shift to include studies of preferences of cooperation
Describe the set up of Andreoni 1988
Repeated PG game with partners and strangers with a restart after 10 rounds. Attempt to disentangle the difference between learning and strategy
Results of Andreoni 1988
Strangers contribute more than partners. Jump in both treatments when restated suggesting contributions are strategic. Note results in stranger treatment on only one independent observation
What did Croson 1996 (replication of Andreoni 1988) find?
Cooperation higher in partners and there is a jump in both after the restart
Describe the set up of Weimann 1994
PGG where each player plays against 4 fictitious characters whose contributions were made by the experimenter to see whether people are conditional cooperators
Weimann 1994 results
In E6 these phantoms invested 89.75% to PG- mean investment was 53% falling over rounds
In E7 phantoms invested 15.75%- mean investment was 33.4% falling over rounds
Definition of deception
Intentional misinformation of subjects and use of computers/ confederates without revealing this to subjects
Definition of deliberate ambiguity
Witholding info about research hypotheses, full range of experimental conditions or some experimental details
What do Charness Et Al 2022 consider grey areas of deception?
-surprise restart
-sub group rematching
-deliberate reliance on misinterpretation
-unexpected data use
-unknown/unpaid participation
Arguments against deception
-it can often be avoided
-use of deception slows down methodological innovation
-loss of control and loss of internal validity, contamination of subject pool