4 - Media Influences On Aggression (General Aggression Model) Flashcards

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1
Q

Who proposed the General Aggression Model?

A

DeWall + Anderson

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2
Q

What is the General Aggression Model?

A

A model suggesting that 3 factors account for HOW the media influences aggression

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3
Q

What are the 3 factors in the General Aggression Model?

A

1) Desensitisation
2) Disinhibition
3) Cognitive priming

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4
Q

Define desensitisation

A

Reduced sensitivity to a stimulus (less physical + psychological arousal by a stimulus)

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5
Q

How does an aggressive stimulus usually impact humans?

A
  • Psychological arousal (feelings of anxiety)

- Physiological arousal (SNS activated - e.g. increased heart rate)

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6
Q

How does desensitisation by the media influence aggression?

A

Seeing aversive violent stimuli in the media habituates us to aggressive/violent behaviour, so we are less aroused + feel more able to behave aggressively ourselves

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7
Q

Define habituation

A

Regular exposure to an aversive stimulus meaning we become used to its effects

(Part of desensitisation)

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8
Q

In what way does desensitisation change our arousal by aggression?

A
  • Psychologically desensitised (feel less anxiety)

- Physically desensitised (SNS less activated)

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9
Q

How do attitudes towards the victims of aggression change as we are desensitised by the media?

A
  • Negative attitudes towards aggression/violence weaken

- Feel less empathy for the victims, dismissing their injuries

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10
Q

What research supports the role of desensitisation by the media in aggression?

A

Weisz + Earls

  • Lab study
  • Male ppts (repeated by females - didn’t get desensitised)
  • Group 1 watched Straw Dogs (aggressive rape scene), Group 2 watched non-violent film
  • Both groups shown rape trial re-enactment
  • Group 1 more accepting of aggression: less likely to find rapist guilty + showed less empathy for victim (desensitised)
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11
Q

Why did females not show the same desensitisation when the Weisz + Earls study was repeated using female ppts?

A

Females identified by the victim being raped in Straw Dogs (the aggressive media - so felt the same empathy)

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12
Q

Give 1 positive + 1 negative evaluation point for the role of desensitisation by the media in aggression

A

POS:
Research support for provoked aggression
- Krahe et al
- Habitual viewers of violent media gave louder bursts of white noise to other ppts when unprovoked (desensitised to aggression)
- BUT - didn’t find this link for provoked aggression

NEG:
Alternative theory of catharsis
- Watching aggressive media may be cathartic (an outlet for aggression without actually behaving aggressively)
- This refutes the idea that watching lots of aggressive media increases the likelihood we will behave aggressively because we have been desensitised
- Suggests desensitisation is an incorrect theory

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13
Q

Define disinhibition

A

Lack of restraint

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14
Q

Do we normally have inhibitions towards aggression? Why?

A

Yes

  • Normally have restraints/inhibitions towards behaving aggressively
  • SLT means individuals learn that aggression is harmful + unacceptable (against social norms)
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15
Q

How does disinhibition by the media influence aggression?

A

Media loosens inhibitions towards aggression by regularly presenting aggressive behaviour as justified and socially acceptable, changing the social norm so individuals feel they can behave aggressively

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16
Q

Give an example of TV/film removing inhibitions towards aggression by presenting it as justified + socially acceptable

A

Aggressive behaviour in film/TV is presented as an acceptable way to get revenge on a ‘’bad guy”

17
Q

Give an example of computer games removing inhibitions towards aggression by presenting it as justified + socially acceptable

A

Computer games reward violence (e.g. in war games), presenting aggression as a justified, acceptable way to behave

18
Q

Give 2 evaluation points for disinhibition in the media’s role in aggression

A

POS:
Research support by Berkowitz + Alioto
- Lab study
- Ppts watched a film presenting aggression as vengeance
- Ppts were more likely to give longer (fake) electric shocks to a confederate than a control group
- Their inhibitions towards aggression had been removed as the film presented this behaviour as justified, changing the social norm

Cartoon violence

  • Disinhibition can explain the impact of cartoon violence on aggression
  • Children’s inhibitions towards aggression can be loosened by cartoon violence
  • Cartoons don’t teach children specific behaviours (e.g. to punch someone in the head so it spins 360) so SLT cannot explain it
  • Cartoons DO show children that aggression is justified + socially normative, loosening their inhibitions towards general aggressive behaviour
19
Q

Define cognitive priming

A

Ways of thinking/behaving are based on scripts (schemas) that prime (prepare) us to respond to certain cues in a specific way

20
Q

What is a ‘script’ in terms of aggression?

A

A schema of how aggressive/violent situations play out + how we should behave when in an aggressive/violent situation

  • Stored in memory
  • Automatically triggered when we encounter a violent situation
21
Q

Define ‘prime’

A

Prepare

22
Q

How does cognitive priming by the media influence aggression?

A

Aggressive media gives us a ‘script’ of how violent situations play out, which is stored in memory + triggered in a violent situation, so we behave in a primed aggressive way

23
Q

Give 1 positive + 1 negative evaluation point for cognitive priming

A

POS:
Research support from Fischer + Greitemeyer
- Lab study of males (replicated with females - same findings)
- Group 1: listened to aggressive, sexist songs about women
- Group 2: listened to neutral songs (control)
- Both groups asked opinions on women + had behaviour towards a female confederate observed
- Group 1 had more negative opinions + behaviour towards women
- So, Group 1 had been cognitively primed by the media to be aggressive

NEG:
CVs reduce validity of supporting research
- E.g. Research on video games
- Violent games found to have greater priming effects for aggression
- Complexity is a confounding variable (violent games often more complex)
- Complexity may actually be the cause of more priming
- Zendle et al found no priming when complexity was controlled
- So, cognitive priming theory may be less valid than originally thought