3D viewport Flashcards

1
Q

What three objects are in the 3D viewport by default?

A
  1. ) camera
  2. ) lamp
  3. ) unit cube
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2
Q

If there are objects in the scene what five modes can be accessed?

A
  1. ) edit mode
  2. ) sculpt mode
  3. ) vertex paint
  4. ) texture paint
  5. ) weight paint
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3
Q

What four main techniques exist to modify the viewport?

A
  1. ) zooming
  2. ) orbiting
  3. ) perfect views
  4. ) panning
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4
Q

How do you zoom?

A

The scroll on the mouse or NUM-/+

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5
Q

How do you rotate/orbit?

A

pressing the middle button on the mouse or using even NUM pad numbers

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6
Q

How do you adjust to perfect views?

A

odd NUM pad numbers

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7
Q

What does the left mouse button do?

A

positions the cursor

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8
Q

What does the right mouse button do?

A

selects objects

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9
Q

How do you pan?

A

SHIFT + Middle mouse

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10
Q

How do you bring up the snap menu?

A

SHIFT+S

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11
Q

How do you center the cursor at the origin?

A

SHIFT+C

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12
Q

How do you select all?

A

A button

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13
Q

How do change the viewport to the cameras perspective?

A

NUM0

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14
Q

How can you zoom in on a desired area?

A

Drag while holding SHIFT-B, then press left mouse button

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15
Q

How do you access walk mode?

A

SHIFT-F

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16
Q

What keys move the viewport in walk mode?

A

W,A,S,D,E,Q

17
Q

What is the purpose of visible layers?

A

organization

18
Q

Which layers are rendered?

A

visible layers

19
Q

What keys are used to toggle between layers?

A

the non-NUM number keys

20
Q

What and where is the polygon information?

A

Total number of faces/vertexes.. which can be found in the info header