3b. Monetizing Network Effects and Openness Flashcards
The challenge of monetizing network effects
Any charge levied on users is likely to discourage them from participating on the platform
Meeting the monetisation challenge must begin with an analysis of the value created on the platform
Models of partially free pricing
E.g. cheap printer but expensive toner
The freemium model: a free layer of service attracts users who eventually pay for an enhanced version (e.g., Dropbox)
Free or subsidized pricing: Free or subsidized pricing to one user base and full price for another user base (the platform needs to make sure that the value given comes back in a greater amount)
A platform often creates more value than it can capture and thereby users can enjoy the benefits of the free value
The value that the platform creates for users fall into four categories (also called sources of excess value):
For consumers: Access to value created on the platform
For producers or third-party providers: Access to a community or market
For both consumers and producers: Access to tools and services that facilitate interaction
For both consumers and producers: Access to curation mechanisms that enhance the quality of interactions
Why are numbers not enough when finding the value of network effects?
Measuring numbers do not necessarily capture the value. The interactions facilitated must generate a significant amount of excess value that can be captured by the platform without producing a negative impact on network effects
In some cases, the ability to monetise a platform may actually increase dramatically when the number of users declines – reflecting the power of negative network effects to impact the value of a platform (e.g., Meetup on p. 113 – quality over quantity)
Ways to monetize (1): Charging a transaction fee
Platforms that facilitate monetary transactions can monetise the value created by charging a transaction fee, which may be calculated as either a percentage of the transaction price or a fixed fee per transaction
Of course, if the fee is excessive, it may discourage transactions. However, they are not discouraged from signing up
Challenge: Buyers and sellers who find each other on the platform are naturally incentivised to take the interaction off the platform if they can
Platforms like Airbnb solve this problem by temporarily preventing participants from connecting (p. 116). Giving all information needed before connecting.
Service provider platforms that want to capture and monetise interactions must create tools and services that benefit both parties by removing friction, mitigate risk, and otherwise facilitate interactions
Four forms of excess value created by platforms
o Access to value creation
o Access to the market
o Access to tools
o Curation
Ways to monetize (2) Charging for access
It is possible to monetise a platform by charging producers for access to a community of users who have joined the platform not in order to interact with producers but for other, unrelated reasons
Charging third-party producers for community access is effective if the newly added contents enhance the value of the platform to its users
Ways to monetize (3) Charging for enhanced access
This refers to the provision of tools that enable a producer/consumer to stand out above the crowd and be noticed on a two-sided platform, despite an abundance of rival producers and the resulting intense competition to attract consumer attention (e.g., LinkedIn Premium)
The system of monetising enhanced access generally does not harm network effects, since all producers and consumers are permitted to participate in the platform on an open, non-enhanced basis
If done wrong, it can increase the noise level on the platform and decrease the relevance of content for the consumers, leading to negative network effects. Effective curation must be in place still.
Ways to monetize (4) Charging for enhanced curation
Consumers may be willing to pay for access to guaranteed quality – in other words, enhanced curation (e.g., with the babysitter platform p. 122, which has a subscription fee instead on an transaction fee)
Whom should you charge?
Charging all users: Charging all users would, in most cases, discourage participation, thereby reducing or destroying network effects. However, in a few cases charging all users enhances network effects (e.g., high membership dues as guarantee of high membership quality)
Charging one side will subsidizing another: This works when the users from category A highly value the opportunity to make contact with users from category B (e.g., men and women in clubs)
Charging most users full price and subsidizing stars: Malls offer attractive lease terms to popular large retailers like Target, court celebrity teachers etc. p. 124).
Charing some users full price will subsidising users who are price-sensitive: Maybe students or elderly? P. 124
From free to fee
If possible, avoid charging for value that users previously received for free
Also, avoid reducing access to value that users have become accustomed to receiving
Instead, when transitioning from free to fee, strive to create new additional value that justifies the charge
Consider potential monetisation strategies when making your initial platform design choices
Openness definition
“A platform is open to the extent that (1) no restrictions are placed on participation in its development, commercialization, or use or (2) any restrictions - for example, requirements to conform with technical standards or pay licensing fees - are reasonable and non-discriminatory, that is, they are applied uniformly to all potential platform participants”
Being closed is not simply a matter of absolutely forbidding outside participants on the platform. It may also involve creating such onerous participation rules that would-be users are discouraged or charging such excessive fees (or rents) that the profit margins of potential participants are reduced below sustainable levels.
Challenge of openness
The more open a system becomes, the more fragmented it becomes. An open system is also more difficult for its creator to monetize, and the intellectual property that defines it is more difficult to control. Yet openness also encourages innovation
Openness and platform ecosystem
Given the basic design, it’s axiomatic that a vibrant and healthy platform is dependent on the value created by partners who are outside of the platform itself. If a platform is too closed, then partners cannot or will not contribute the value required to make mutually rewarding exchanges possible
Three kinds of openness decisions
o Decisions regarding manager and sponsor participation
o Decisions regarding developer participation
o Decisions regarding user participation